package main import ( "github.com/gen2brain/raylib-go/raylib" ) var ( maxBuildings int = 100 ) func main() { screenWidth := int32(800) screenHeight := int32(450) raylib.InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera") player := raylib.NewRectangle(400, 280, 40, 40) buildings := make([]raylib.Rectangle, maxBuildings) buildColors := make([]raylib.Color, maxBuildings) spacing := float32(0) for i := 0; i < maxBuildings; i++ { r := raylib.Rectangle{} r.Width = float32(raylib.GetRandomValue(50, 200)) r.Height = float32(raylib.GetRandomValue(100, 800)) r.Y = float32(screenHeight) - 130 - r.Height r.X = -6000 + spacing spacing += r.Width c := raylib.NewColor(byte(raylib.GetRandomValue(200, 240)), byte(raylib.GetRandomValue(200, 240)), byte(raylib.GetRandomValue(200, 250)), byte(255)) buildings[i] = r buildColors[i] = c } camera := raylib.Camera2D{} camera.Target = raylib.NewVector2(float32(player.X+20), float32(player.Y+20)) camera.Offset = raylib.NewVector2(0, 0) camera.Rotation = 0.0 camera.Zoom = 1.0 raylib.SetTargetFPS(30) for !raylib.WindowShouldClose() { if raylib.IsKeyDown(raylib.KeyRight) { player.X += 2 // Player movement camera.Offset.X -= 2 // Camera displacement with player movement } else if raylib.IsKeyDown(raylib.KeyLeft) { player.X -= 2 // Player movement camera.Offset.X += 2 // Camera displacement with player movement } // Camera target follows player camera.Target = raylib.NewVector2(float32(player.X+20), float32(player.Y+20)) // Camera rotation controls if raylib.IsKeyDown(raylib.KeyA) { camera.Rotation-- } else if raylib.IsKeyDown(raylib.KeyS) { camera.Rotation++ } // Limit camera rotation to 80 degrees (-40 to 40) if camera.Rotation > 40 { camera.Rotation = 40 } else if camera.Rotation < -40 { camera.Rotation = -40 } // Camera zoom controls camera.Zoom += float32(raylib.GetMouseWheelMove()) * 0.05 if camera.Zoom > 3.0 { camera.Zoom = 3.0 } else if camera.Zoom < 0.1 { camera.Zoom = 0.1 } // Camera reset (zoom and rotation) if raylib.IsKeyPressed(raylib.KeyR) { camera.Zoom = 1.0 camera.Rotation = 0.0 } raylib.BeginDrawing() raylib.ClearBackground(raylib.RayWhite) raylib.BeginMode2D(camera) raylib.DrawRectangle(-6000, 320, 13000, 8000, raylib.DarkGray) for i := 0; i < maxBuildings; i++ { raylib.DrawRectangleRec(buildings[i], buildColors[i]) } raylib.DrawRectangleRec(player, raylib.Red) raylib.DrawRectangle(int32(camera.Target.X), -500, 1, screenHeight*4, raylib.Green) raylib.DrawRectangle(-500, int32(camera.Target.Y), screenWidth*4, 1, raylib.Green) raylib.EndMode2D() raylib.DrawText("SCREEN AREA", 640, 10, 20, raylib.Red) raylib.DrawRectangle(0, 0, screenWidth, 5, raylib.Red) raylib.DrawRectangle(0, 5, 5, screenHeight-10, raylib.Red) raylib.DrawRectangle(screenWidth-5, 5, 5, screenHeight-10, raylib.Red) raylib.DrawRectangle(0, screenHeight-5, screenWidth, 5, raylib.Red) raylib.DrawRectangle(10, 10, 250, 113, raylib.Fade(raylib.SkyBlue, 0.5)) raylib.DrawRectangleLines(10, 10, 250, 113, raylib.Blue) raylib.DrawText("Free 2d camera controls:", 20, 20, 10, raylib.Black) raylib.DrawText("- Right/Left to move Offset", 40, 40, 10, raylib.DarkGray) raylib.DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, raylib.DarkGray) raylib.DrawText("- A / S to Rotate", 40, 80, 10, raylib.DarkGray) raylib.DrawText("- R to reset Zoom and Rotation", 40, 100, 10, raylib.DarkGray) raylib.EndDrawing() } raylib.CloseWindow() }