//go:build windows && !rgfw && !sdl && !sdl3 // +build windows,!rgfw,!sdl,!sdl3 package rl /* #include "external/glfw/src/context.c" #include "external/glfw/src/init.c" #include "external/glfw/src/input.c" #include "external/glfw/src/monitor.c" #include "external/glfw/src/platform.c" #include "external/glfw/src/vulkan.c" #include "external/glfw/src/window.c" #include "external/glfw/src/win32_init.c" #include "external/glfw/src/win32_joystick.c" #include "external/glfw/src/win32_module.c" #include "external/glfw/src/win32_monitor.c" #include "external/glfw/src/win32_thread.c" #include "external/glfw/src/win32_time.c" #include "external/glfw/src/win32_window.c" #include "external/glfw/src/wgl_context.c" #include "external/glfw/src/egl_context.c" #include "external/glfw/src/osmesa_context.c" GLFWbool _glfwConnectNull(int platformID, _GLFWplatform* platform) { return GLFW_TRUE; } #cgo windows LDFLAGS: -lgdi32 -lwinmm -lole32 #cgo windows CFLAGS: -Iexternal -Iexternal/glfw/include -DPLATFORM_DESKTOP -D_GLFW_WIN32 -Wno-stringop-overflow #cgo windows,!es2,!es3 LDFLAGS: -lopengl32 #cgo windows,opengl11,!es2,!es3 CFLAGS: -DGRAPHICS_API_OPENGL_11 #cgo windows,opengl21,!es2,!es3 CFLAGS: -DGRAPHICS_API_OPENGL_21 #cgo windows,opengl43,!es2,!es3 CFLAGS: -DGRAPHICS_API_OPENGL_43 #cgo windows,!opengl11,!opengl21,!opengl43,!es2,!es3 CFLAGS: -DGRAPHICS_API_OPENGL_33 #cgo windows,es2,!es3 CFLAGS: -DGRAPHICS_API_OPENGL_ES2 #cgo windows,es3,!es2 CFLAGS: -DGRAPHICS_API_OPENGL_ES3 */ import "C"