package main import ( "github.com/gen2brain/raylib-go/raylib" ) func main() { //hmd := rl.GetVrDeviceInfo(rl.HmdOculusRiftCv1) // Oculus Rift CV1 //rl.InitWindow(int32(hmd.HScreenSize), int32(hmd.VScreenSize), "raylib [core] example - vr simulator") rl.InitWindow(800, 450, "raylib [core] example - vr simulator") // NOTE: default device (simulator) //rl.InitVrSimulator(hmd) // Init VR device rl.InitVrSimulator() // Init VR device camera := rl.Camera{} camera.Position = rl.NewVector3(5.0, 2.0, 5.0) // Camera position camera.Target = rl.NewVector3(0.0, 2.0, 0.0) // Camera looking at point camera.Up = rl.NewVector3(0.0, 1.0, 0.0) // Camera up vector (rotation towards target) camera.Fovy = 60.0 // Camera field-of-view Y cubePosition := rl.NewVector3(0.0, 0.0, 0.0) rl.SetCameraMode(camera, rl.CameraFirstPerson) // Set first person camera mode rl.SetTargetFPS(90) for !rl.WindowShouldClose() { rl.UpdateCamera(&camera) // Update camera (simulator mode) rl.BeginDrawing() rl.ClearBackground(rl.RayWhite) rl.BeginVrDrawing() rl.BeginMode3D(camera) rl.DrawCube(cubePosition, 2.0, 2.0, 2.0, rl.Red) rl.DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, rl.Maroon) rl.DrawGrid(40, 1.0) rl.EndMode3D() rl.EndVrDrawing() rl.DrawFPS(10, 10) rl.EndDrawing() } rl.CloseVrSimulator() // Close VR simulator rl.CloseWindow() }