package main import ( "path/filepath" "slices" "unsafe" "github.com/gen2brain/raylib-go/raylib" ) var supportedFileTypes = []string{ ".obj", ".gltf", ".glb", ".vox", ".iqm", ".m3d", } func main() { screenWidth := int32(800) screenHeight := int32(450) rl.InitWindow(screenWidth, screenHeight, "raylib [models] example - obj model loading") camera := rl.Camera{} camera.Position = rl.NewVector3(50.0, 50.0, 50.0) camera.Target = rl.NewVector3(0.0, 10.0, 0.0) camera.Up = rl.NewVector3(0.0, 1.0, 0.0) camera.Fovy = 45.0 camera.Projection = rl.CameraPerspective obj := rl.LoadModel("castle.obj") // Load OBJ model texture := rl.LoadTexture("castle_diffuse.png") // Load model texture rl.SetMaterialTexture(obj.Materials, rl.MapDiffuse, texture) // Set map diffuse texture position := rl.NewVector3(0.0, 0.0, 0.0) // Set model position meshes := unsafe.Slice(obj.Meshes, obj.MeshCount) bounds := rl.GetMeshBoundingBox(meshes[0]) // Set model bounds selected := false rl.DisableCursor() rl.SetTargetFPS(60) for !rl.WindowShouldClose() { // Update rl.UpdateCamera(&camera, rl.CameraFirstPerson) // Load new models/textures on drag&drop if rl.IsFileDropped() { droppedFiles := rl.LoadDroppedFiles() if len(droppedFiles) == 1 { // Only support one file dropped if slices.Contains(supportedFileTypes, filepath.Ext(droppedFiles[0])) { // Model file formats supported rl.UnloadModel(obj) // Unload previous model obj = rl.LoadModel(droppedFiles[0]) // Load new model rl.SetMaterialTexture(obj.Materials, rl.MapDiffuse, texture) // Set current map diffuse texture meshes = unsafe.Slice(obj.Meshes, obj.MeshCount) bounds = rl.GetMeshBoundingBox(meshes[0]) // TODO: Move camera position from target enough distance to visualize model properly } else if filepath.Ext(droppedFiles[0]) == ".png" { // Texture file formats supported // Unload current model texture and load new one rl.UnloadTexture(texture) texture = rl.LoadTexture(droppedFiles[0]) rl.SetMaterialTexture(obj.Materials, rl.MapDiffuse, texture) // Set current map diffuse texture } } rl.UnloadDroppedFiles() // Unload file paths from memory } // Select model on mouse click if rl.IsMouseButtonPressed(rl.MouseButtonLeft) { // Check collision between ray and box if rl.GetRayCollisionBox(rl.GetMouseRay(rl.GetMousePosition(), camera), bounds).Hit { selected = !selected } else { selected = false } } rl.BeginDrawing() rl.ClearBackground(rl.RayWhite) rl.BeginMode3D(camera) rl.DrawModel(obj, position, 1.0, rl.White) // Draw 3d model with texture rl.DrawGrid(20, 10.0) // Draw a grid if selected { rl.DrawBoundingBox(bounds, rl.Green) // Draw selection box } rl.EndMode3D() rl.DrawText("Drag & drop model to load mesh/texture", 10, screenHeight-20, 10, rl.Gray) if selected { rl.DrawText("Model selected!", screenWidth-110, 10, 10, rl.Green) } rl.DrawText("(c) Castle 3D model by Alberto Cano", screenWidth-200, screenHeight-20, 10, rl.Gray) rl.DrawFPS(10, 10) rl.EndDrawing() } rl.UnloadTexture(texture) // Unload texture rl.UnloadModel(obj) // Unload model rl.CloseWindow() }