package main import ( "github.com/gen2brain/raylib-go/raylib" ) func main() { screenWidth := int32(800) screenHeight := int32(450) rl.InitWindow(screenWidth, screenHeight, "raylib [models] example - box collisions") camera := rl.Camera{} camera.Position = rl.NewVector3(0.0, 10.0, 10.0) camera.Target = rl.NewVector3(0.0, 0.0, 0.0) camera.Up = rl.NewVector3(0.0, 1.0, 0.0) camera.Fovy = 45.0 camera.Projection = rl.CameraPerspective playerPosition := rl.NewVector3(0.0, 1.0, 2.0) playerSize := rl.NewVector3(1.0, 2.0, 1.0) playerColor := rl.Green enemyBoxPos := rl.NewVector3(-4.0, 1.0, 0.0) enemyBoxSize := rl.NewVector3(2.0, 2.0, 2.0) enemySpherePos := rl.NewVector3(4.0, 0.0, 0.0) enemySphereSize := float32(1.5) collision := false rl.SetTargetFPS(60) for !rl.WindowShouldClose() { // Update // Move player if rl.IsKeyDown(rl.KeyRight) { playerPosition.X += 0.2 } else if rl.IsKeyDown(rl.KeyLeft) { playerPosition.X -= 0.2 } else if rl.IsKeyDown(rl.KeyDown) { playerPosition.Z += 0.2 } else if rl.IsKeyDown(rl.KeyUp) { playerPosition.Z -= 0.2 } collision = false // Check collisions player vs enemy-box if rl.CheckCollisionBoxes( rl.NewBoundingBox( rl.NewVector3(playerPosition.X-playerSize.X/2, playerPosition.Y-playerSize.Y/2, playerPosition.Z-playerSize.Z/2), rl.NewVector3(playerPosition.X+playerSize.X/2, playerPosition.Y+playerSize.Y/2, playerPosition.Z+playerSize.Z/2)), rl.NewBoundingBox( rl.NewVector3(enemyBoxPos.X-enemyBoxSize.X/2, enemyBoxPos.Y-enemyBoxSize.Y/2, enemyBoxPos.Z-enemyBoxSize.Z/2), rl.NewVector3(enemyBoxPos.X+enemyBoxSize.X/2, enemyBoxPos.Y+enemyBoxSize.Y/2, enemyBoxPos.Z+enemyBoxSize.Z/2)), ) { collision = true } // Check collisions player vs enemy-sphere if rl.CheckCollisionBoxSphere( rl.NewBoundingBox( rl.NewVector3(playerPosition.X-playerSize.X/2, playerPosition.Y-playerSize.Y/2, playerPosition.Z-playerSize.Z/2), rl.NewVector3(playerPosition.X+playerSize.X/2, playerPosition.Y+playerSize.Y/2, playerPosition.Z+playerSize.Z/2)), enemySpherePos, enemySphereSize, ) { collision = true } if collision { playerColor = rl.Red } else { playerColor = rl.Green } // Draw rl.BeginDrawing() rl.ClearBackground(rl.RayWhite) rl.BeginMode3D(camera) // Draw enemy-box rl.DrawCube(enemyBoxPos, enemyBoxSize.X, enemyBoxSize.Y, enemyBoxSize.Z, rl.Gray) rl.DrawCubeWires(enemyBoxPos, enemyBoxSize.X, enemyBoxSize.Y, enemyBoxSize.Z, rl.DarkGray) // Draw enemy-sphere rl.DrawSphere(enemySpherePos, enemySphereSize, rl.Gray) rl.DrawSphereWires(enemySpherePos, enemySphereSize, 16, 16, rl.DarkGray) // Draw player rl.DrawCubeV(playerPosition, playerSize, playerColor) rl.DrawGrid(10, 1.0) // Draw a grid rl.EndMode3D() rl.DrawText("Move player with cursors to collide", 220, 40, 20, rl.Gray) rl.DrawFPS(10, 10) rl.EndDrawing() } rl.CloseWindow() }