package main import ( "github.com/gen2brain/raylib-go/raylib" ) func main() { screenWidth := int32(800) screenHeight := int32(450) raylib.InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture to image") image := raylib.LoadImage("raylib_logo.png") // Load image data into CPU memory (RAM) texture := raylib.LoadTextureFromImage(image) // Image converted to texture, GPU memory (RAM -> VRAM) raylib.UnloadImage(image) // Unload image data from CPU memory (RAM) image = raylib.GetTextureData(texture) // Retrieve image data from GPU memory (VRAM -> RAM) raylib.UnloadTexture(texture) // Unload texture from GPU memory (VRAM) texture = raylib.LoadTextureFromImage(image) // Recreate texture from retrieved image data (RAM -> VRAM) raylib.UnloadImage(image) // Unload retrieved image data from CPU memory (RAM) raylib.SetTargetFPS(60) for !raylib.WindowShouldClose() { raylib.BeginDrawing() raylib.ClearBackground(raylib.RayWhite) raylib.DrawTexture(texture, screenWidth/2-texture.Width/2, screenHeight/2-texture.Height/2, raylib.White) raylib.DrawText("this IS a texture loaded from an image!", 300, 370, 10, raylib.Gray) raylib.EndDrawing() } raylib.UnloadTexture(texture) raylib.CloseWindow() }