package rl /* #include "raylib.h" #include */ import "C" import ( "image" "image/color" "unsafe" ) // cptr returns C pointer func (i *Image) cptr() *C.Image { return (*C.Image)(unsafe.Pointer(i)) } // ToImage converts a Image to Go image.Image func (i *Image) ToImage() image.Image { img := image.NewRGBA(image.Rect(0, 0, int(i.Width), int(i.Height))) // Get pixel data from image (RGBA 32bit) cimg := i.cptr() ret := C.LoadImageColors(*cimg) pixels := (*[1 << 24]uint8)(unsafe.Pointer(ret))[0 : i.Width*i.Height*4] img.Pix = pixels return img } // cptr returns C pointer func (t *Texture2D) cptr() *C.Texture2D { return (*C.Texture2D)(unsafe.Pointer(t)) } // cptr returns C pointer func (r *RenderTexture2D) cptr() *C.RenderTexture2D { return (*C.RenderTexture2D)(unsafe.Pointer(r)) } // LoadImage - Load an image into CPU memory (RAM) func LoadImage(fileName string) *Image { cfileName := C.CString(fileName) defer C.free(unsafe.Pointer(cfileName)) ret := C.LoadImage(cfileName) v := newImageFromPointer(unsafe.Pointer(&ret)) return v } // LoadImageRaw - Load image data from RAW file func LoadImageRaw(fileName string, width, height int32, format PixelFormat, headerSize int32) *Image { cfileName := C.CString(fileName) defer C.free(unsafe.Pointer(cfileName)) cwidth := (C.int)(width) cheight := (C.int)(height) cformat := (C.int)(format) cheaderSize := (C.int)(headerSize) ret := C.LoadImageRaw(cfileName, cwidth, cheight, cformat, cheaderSize) v := newImageFromPointer(unsafe.Pointer(&ret)) return v } // LoadImageAnim - Load image sequence from file (frames appended to image.data) func LoadImageAnim(fileName string, frames *int32) *Image { cfileName := C.CString(fileName) defer C.free(unsafe.Pointer(cfileName)) cframes := (*C.int)(frames) ret := C.LoadImageAnim(cfileName, cframes) v := newImageFromPointer(unsafe.Pointer(&ret)) return v } // LoadImageFromMemory - Load image from memory buffer, fileType refers to extension: i.e. ".png" func LoadImageFromMemory(fileType string, fileData []byte, dataSize int32) *Image { cfileType := C.CString(fileType) defer C.free(unsafe.Pointer(cfileType)) cfileData := (*C.uchar)(unsafe.Pointer(&fileData[0])) cdataSize := (C.int)(dataSize) ret := C.LoadImageFromMemory(cfileType, cfileData, cdataSize) v := newImageFromPointer(unsafe.Pointer(&ret)) return v } // LoadTexture - Load an image as texture into GPU memory func LoadTexture(fileName string) Texture2D { cfileName := C.CString(fileName) defer C.free(unsafe.Pointer(cfileName)) ret := C.LoadTexture(cfileName) v := newTexture2DFromPointer(unsafe.Pointer(&ret)) return v } // LoadTextureFromImage - Load a texture from image data func LoadTextureFromImage(image *Image) Texture2D { cimage := image.cptr() ret := C.LoadTextureFromImage(*cimage) v := newTexture2DFromPointer(unsafe.Pointer(&ret)) return v } // LoadRenderTexture - Load a texture to be used for rendering func LoadRenderTexture(width, height int32) RenderTexture2D { cwidth := (C.int)(width) cheight := (C.int)(height) ret := C.LoadRenderTexture(cwidth, cheight) v := newRenderTexture2DFromPointer(unsafe.Pointer(&ret)) return v } // UnloadImage - Unload image from CPU memory (RAM) func UnloadImage(image *Image) { cimage := image.cptr() C.UnloadImage(*cimage) } // UnloadTexture - Unload texture from GPU memory func UnloadTexture(texture Texture2D) { ctexture := texture.cptr() C.UnloadTexture(*ctexture) } // UnloadRenderTexture - Unload render texture from GPU memory func UnloadRenderTexture(target RenderTexture2D) { ctarget := target.cptr() C.UnloadRenderTexture(*ctarget) } // LoadImageColors - Get pixel data from image as a Color slice func LoadImageColors(img *Image) []color.RGBA { cimg := img.cptr() ret := C.LoadImageColors(*cimg) return (*[1 << 24]color.RGBA)(unsafe.Pointer(ret))[0 : img.Width*img.Height] } // LoadImageFromTexture - Get pixel data from GPU texture and return an Image func LoadImageFromTexture(texture Texture2D) *Image { ctexture := texture.cptr() ret := C.LoadImageFromTexture(*ctexture) v := newImageFromPointer(unsafe.Pointer(&ret)) return v } // UpdateTexture - Update GPU texture with new data func UpdateTexture(texture Texture2D, pixels []color.RGBA) { ctexture := texture.cptr() cpixels := unsafe.Pointer(&pixels[0]) C.UpdateTexture(*ctexture, cpixels) } // UpdateTextureRec - Update GPU texture rectangle with new data func UpdateTextureRec(texture Texture2D, rec Rectangle, pixels []color.RGBA) { ctexture := texture.cptr() cpixels := unsafe.Pointer(&pixels[0]) crec := rec.cptr() C.UpdateTextureRec(*ctexture, *crec, cpixels) } // ExportImage - Export image as a PNG file func ExportImage(image Image, name string) { cname := C.CString(name) defer C.free(unsafe.Pointer(cname)) cimage := image.cptr() C.ExportImage(*cimage, cname) } // ImageCopy - Create an image duplicate (useful for transformations) func ImageCopy(image *Image) *Image { cimage := image.cptr() ret := C.ImageCopy(*cimage) v := newImageFromPointer(unsafe.Pointer(&ret)) return v } // ImageText - Create an image from text (default font) func ImageText(text string, fontSize int32, col color.RGBA) *Image { ctext := C.CString(text) defer C.free(unsafe.Pointer(ctext)) cfontSize := (C.int)(fontSize) ccolor := colorCptr(col) ret := C.ImageText(ctext, cfontSize, *ccolor) v := newImageFromPointer(unsafe.Pointer(&ret)) return v } // ImageTextEx - Create an image from text (custom sprite font) func ImageTextEx(font Font, text string, fontSize, spacing float32, tint color.RGBA) *Image { cfont := font.cptr() ctext := C.CString(text) defer C.free(unsafe.Pointer(ctext)) cfontSize := (C.float)(fontSize) cspacing := (C.float)(spacing) ctint := colorCptr(tint) ret := C.ImageTextEx(*cfont, ctext, cfontSize, cspacing, *ctint) v := newImageFromPointer(unsafe.Pointer(&ret)) return v } // ImageFormat - Convert image data to desired format func ImageFormat(image *Image, newFormat PixelFormat) { cimage := image.cptr() cnewFormat := (C.int)(newFormat) C.ImageFormat(cimage, cnewFormat) } // ImageToPOT - Convert image to POT (power-of-two) func ImageToPOT(image *Image, fillColor color.RGBA) { cimage := image.cptr() cfillColor := colorCptr(fillColor) C.ImageToPOT(cimage, *cfillColor) } // ImageCrop - Crop an image to a defined rectangle func ImageCrop(image *Image, crop Rectangle) { cimage := image.cptr() ccrop := crop.cptr() C.ImageCrop(cimage, *ccrop) } // ImageAlphaCrop - Crop image depending on alpha value func ImageAlphaCrop(image *Image, threshold float32) { cimage := image.cptr() cthreshold := (C.float)(threshold) C.ImageAlphaCrop(cimage, cthreshold) } // ImageAlphaClear - Apply alpha mask to image func ImageAlphaClear(image *Image, col color.RGBA, threshold float32) { cimage := image.cptr() ccolor := colorCptr(col) cthreshold := (C.float)(threshold) C.ImageAlphaClear(cimage, *ccolor, cthreshold) } // ImageAlphaMask - Apply alpha mask to image func ImageAlphaMask(image, alphaMask *Image) { cimage := image.cptr() calphaMask := alphaMask.cptr() C.ImageAlphaMask(cimage, *calphaMask) } // ImageAlphaPremultiply - Premultiply alpha channel func ImageAlphaPremultiply(image *Image) { cimage := image.cptr() C.ImageAlphaPremultiply(cimage) } // ImageResize - Resize an image (bilinear filtering) func ImageResize(image *Image, newWidth, newHeight int32) { cimage := image.cptr() cnewWidth := (C.int)(newWidth) cnewHeight := (C.int)(newHeight) C.ImageResize(cimage, cnewWidth, cnewHeight) } // ImageResizeNN - Resize an image (Nearest-Neighbor scaling algorithm) func ImageResizeNN(image *Image, newWidth, newHeight int32) { cimage := image.cptr() cnewWidth := (C.int)(newWidth) cnewHeight := (C.int)(newHeight) C.ImageResizeNN(cimage, cnewWidth, cnewHeight) } // ImageResizeCanvas - Resize canvas and fill with color func ImageResizeCanvas(image *Image, newWidth, newHeight, offsetX, offsetY int32, col color.RGBA) { cimage := image.cptr() cnewWidth := (C.int)(newWidth) cnewHeight := (C.int)(newHeight) coffsetX := (C.int)(offsetX) coffsetY := (C.int)(offsetY) ccolor := colorCptr(col) C.ImageResizeCanvas(cimage, cnewWidth, cnewHeight, coffsetX, coffsetY, *ccolor) } // ImageMipmaps - Generate all mipmap levels for a provided image func ImageMipmaps(image *Image) { cimage := image.cptr() C.ImageMipmaps(cimage) } // ImageDither - Dither image data to 16bpp or lower (Floyd-Steinberg dithering) func ImageDither(image *Image, rBpp, gBpp, bBpp, aBpp int32) { cimage := image.cptr() crBpp := (C.int)(rBpp) cgBpp := (C.int)(gBpp) cbBpp := (C.int)(bBpp) caBpp := (C.int)(aBpp) C.ImageDither(cimage, crBpp, cgBpp, cbBpp, caBpp) } // ImageFlipVertical - Flip image vertically func ImageFlipVertical(image *Image) { cimage := image.cptr() C.ImageFlipVertical(cimage) } // ImageFlipHorizontal - Flip image horizontally func ImageFlipHorizontal(image *Image) { cimage := image.cptr() C.ImageFlipHorizontal(cimage) } // ImageRotateCW - Rotate image clockwise 90deg func ImageRotateCW(image *Image) { cimage := image.cptr() C.ImageRotateCW(cimage) } // ImageRotateCCW - Rotate image counter-clockwise 90deg func ImageRotateCCW(image *Image) { cimage := image.cptr() C.ImageRotateCCW(cimage) } // ImageColorTint - Modify image color: tint func ImageColorTint(image *Image, col color.RGBA) { cimage := image.cptr() ccolor := colorCptr(col) C.ImageColorTint(cimage, *ccolor) } // ImageColorInvert - Modify image color: invert func ImageColorInvert(image *Image) { cimage := image.cptr() C.ImageColorInvert(cimage) } // ImageColorGrayscale - Modify image color: grayscale func ImageColorGrayscale(image *Image) { cimage := image.cptr() C.ImageColorGrayscale(cimage) } // ImageColorContrast - Modify image color: contrast (-100 to 100) func ImageColorContrast(image *Image, contrast float32) { cimage := image.cptr() ccontrast := (C.float)(contrast) C.ImageColorContrast(cimage, ccontrast) } // ImageColorBrightness - Modify image color: brightness (-255 to 255) func ImageColorBrightness(image *Image, brightness int32) { cimage := image.cptr() cbrightness := (C.int)(brightness) C.ImageColorBrightness(cimage, cbrightness) } // ImageColorReplace - Modify image color: replace color func ImageColorReplace(image *Image, col, replace color.RGBA) { cimage := image.cptr() ccolor := colorCptr(col) creplace := colorCptr(replace) C.ImageColorReplace(cimage, *ccolor, *creplace) } // GetImageColor - Get image pixel color at (x, y) position func GetImageColor(image Image, x, y int32) color.RGBA { cimage := image.cptr() cx := (C.int)(x) cy := (C.int)(y) ret := C.GetImageColor(*cimage, cx, cy) v := newColorFromPointer(unsafe.Pointer(&ret)) return v } // ImageClearBackground - Clear image background with given color func ImageClearBackground(dst *Image, col color.RGBA) { cdst := dst.cptr() ccolor := colorCptr(col) C.ImageClearBackground(cdst, *ccolor) } // ImageDraw - Draw a source image within a destination image func ImageDraw(dst, src *Image, srcRec, dstRec Rectangle, tint color.RGBA) { cdst := dst.cptr() csrc := src.cptr() csrcRec := srcRec.cptr() cdstRec := dstRec.cptr() ctint := colorCptr(tint) C.ImageDraw(cdst, *csrc, *csrcRec, *cdstRec, *ctint) } // ImageDrawCircle - Draw circle within an image func ImageDrawCircle(dst *Image, centerX, centerY, radius int32, col color.RGBA) { cdst := dst.cptr() ccenterX := (C.int)(centerX) ccenterY := (C.int)(centerY) cradius := (C.int)(radius) ccolor := colorCptr(col) C.ImageDrawCircle(cdst, ccenterX, ccenterY, cradius, *ccolor) } // ImageDrawCircleV - Draw circle within an image func ImageDrawCircleV(dst *Image, center Vector2, radius int32, col color.RGBA) { cdst := dst.cptr() ccenter := center.cptr() cradius := (C.int)(radius) ccolor := colorCptr(col) C.ImageDrawCircleV(cdst, *ccenter, cradius, *ccolor) } // ImageDrawPixel - Draw pixel within an image func ImageDrawPixel(dst *Image, posX, posY int32, col color.RGBA) { cdst := dst.cptr() cposX := (C.int)(posX) cposY := (C.int)(posY) ccolor := colorCptr(col) C.ImageDrawPixel(cdst, cposX, cposY, *ccolor) } // ImageDrawPixelV - Draw pixel within an image (Vector version) func ImageDrawPixelV(dst *Image, position Vector2, col color.RGBA) { cdst := dst.cptr() cposition := position.cptr() ccolor := colorCptr(col) C.ImageDrawPixelV(cdst, *cposition, *ccolor) } // ImageDrawRectangle - Draw rectangle within an image func ImageDrawRectangle(dst *Image, x, y, width, height int32, col color.RGBA) { cdst := dst.cptr() cx := (C.int)(x) cy := (C.int)(y) cwidth := (C.int)(width) cheight := (C.int)(height) ccolor := colorCptr(col) C.ImageDrawRectangle(cdst, cx, cy, cwidth, cheight, *ccolor) } // ImageDrawRectangleV - Draw rectangle within an image (Vector version) func ImageDrawRectangleV(dst *Image, position, size Vector2, col color.RGBA) { cdst := dst.cptr() cposition := position.cptr() csize := size.cptr() ccolor := colorCptr(col) C.ImageDrawRectangleV(cdst, *cposition, *csize, *ccolor) } // ImageDrawRectangleLines - Draw rectangle lines within an image func ImageDrawRectangleLines(dst *Image, rec Rectangle, thick int, col color.RGBA) { cdst := dst.cptr() crec := rec.cptr() cthick := (C.int)(thick) ccolor := colorCptr(col) C.ImageDrawRectangleLines(cdst, *crec, cthick, *ccolor) } // ImageDrawRectangleRec - Draw rectangle within an image func ImageDrawRectangleRec(dst *Image, rec Rectangle, col color.RGBA) { cdst := dst.cptr() crec := rec.cptr() ccolor := colorCptr(col) C.ImageDrawRectangleRec(cdst, *crec, *ccolor) } // ImageDrawText - Draw text (default font) within an image (destination) func ImageDrawText(dst *Image, posX, posY int32, text string, fontSize int32, col color.RGBA) { cdst := dst.cptr() posx := (C.int)(posX) posy := (C.int)(posY) ctext := C.CString(text) defer C.free(unsafe.Pointer(ctext)) cfontSize := (C.int)(fontSize) ccolor := colorCptr(col) C.ImageDrawText(cdst, ctext, posx, posy, cfontSize, *ccolor) } // ImageDrawTextEx - Draw text (custom sprite font) within an image (destination) func ImageDrawTextEx(dst *Image, position Vector2, font Font, text string, fontSize, spacing float32, col color.RGBA) { cdst := dst.cptr() cposition := position.cptr() cfont := font.cptr() ctext := C.CString(text) defer C.free(unsafe.Pointer(ctext)) cfontSize := (C.float)(fontSize) cspacing := (C.float)(spacing) ccolor := colorCptr(col) C.ImageDrawTextEx(cdst, *cfont, ctext, *cposition, cfontSize, cspacing, *ccolor) } // GenImageColor - Generate image: plain color func GenImageColor(width, height int, col color.RGBA) *Image { cwidth := (C.int)(width) cheight := (C.int)(height) ccolor := colorCptr(col) ret := C.GenImageColor(cwidth, cheight, *ccolor) v := newImageFromPointer(unsafe.Pointer(&ret)) return v } // GenImageGradientV - Generate image: vertical gradient func GenImageGradientV(width, height int, top, bottom color.RGBA) *Image { cwidth := (C.int)(width) cheight := (C.int)(height) ctop := colorCptr(top) cbottom := colorCptr(bottom) ret := C.GenImageGradientV(cwidth, cheight, *ctop, *cbottom) v := newImageFromPointer(unsafe.Pointer(&ret)) return v } // GenImageGradientH - Generate image: horizontal gradient func GenImageGradientH(width, height int, left, right color.RGBA) *Image { cwidth := (C.int)(width) cheight := (C.int)(height) cleft := colorCptr(left) cright := colorCptr(right) ret := C.GenImageGradientH(cwidth, cheight, *cleft, *cright) v := newImageFromPointer(unsafe.Pointer(&ret)) return v } // GenImageGradientRadial - Generate image: radial gradient func GenImageGradientRadial(width, height int, density float32, inner, outer color.RGBA) *Image { cwidth := (C.int)(width) cheight := (C.int)(height) cdensity := (C.float)(density) cinner := colorCptr(inner) couter := colorCptr(outer) ret := C.GenImageGradientRadial(cwidth, cheight, cdensity, *cinner, *couter) v := newImageFromPointer(unsafe.Pointer(&ret)) return v } // GenImageChecked - Generate image: checked func GenImageChecked(width, height, checksX, checksY int, col1, col2 color.RGBA) *Image { cwidth := (C.int)(width) cheight := (C.int)(height) cchecksX := (C.int)(checksX) cchecksY := (C.int)(checksY) ccol1 := colorCptr(col1) ccol2 := colorCptr(col2) ret := C.GenImageChecked(cwidth, cheight, cchecksX, cchecksY, *ccol1, *ccol2) v := newImageFromPointer(unsafe.Pointer(&ret)) return v } // GenImageWhiteNoise - Generate image: white noise func GenImageWhiteNoise(width, height int, factor float32) *Image { cwidth := (C.int)(width) cheight := (C.int)(height) cfactor := (C.float)(factor) ret := C.GenImageWhiteNoise(cwidth, cheight, cfactor) v := newImageFromPointer(unsafe.Pointer(&ret)) return v } // GenImageCellular - Generate image: cellular algorithm. Bigger tileSize means bigger cells func GenImageCellular(width, height, tileSize int) *Image { cwidth := (C.int)(width) cheight := (C.int)(height) ctileSize := (C.int)(tileSize) ret := C.GenImageCellular(cwidth, cheight, ctileSize) v := newImageFromPointer(unsafe.Pointer(&ret)) return v } // GenTextureMipmaps - Generate GPU mipmaps for a texture func GenTextureMipmaps(texture *Texture2D) { ctexture := texture.cptr() C.GenTextureMipmaps(ctexture) } // SetTextureFilter - Set texture scaling filter mode func SetTextureFilter(texture Texture2D, filterMode TextureFilterMode) { ctexture := texture.cptr() cfilterMode := (C.int)(filterMode) C.SetTextureFilter(*ctexture, cfilterMode) } // SetTextureWrap - Set texture wrapping mode func SetTextureWrap(texture Texture2D, wrapMode TextureWrapMode) { ctexture := texture.cptr() cwrapMode := (C.int)(wrapMode) C.SetTextureWrap(*ctexture, cwrapMode) } // DrawTexture - Draw a Texture2D func DrawTexture(texture Texture2D, posX int32, posY int32, tint color.RGBA) { ctexture := texture.cptr() cposX := (C.int)(posX) cposY := (C.int)(posY) ctint := colorCptr(tint) C.DrawTexture(*ctexture, cposX, cposY, *ctint) } // DrawTextureV - Draw a Texture2D with position defined as Vector2 func DrawTextureV(texture Texture2D, position Vector2, tint color.RGBA) { ctexture := texture.cptr() cposition := position.cptr() ctint := colorCptr(tint) C.DrawTextureV(*ctexture, *cposition, *ctint) } // DrawTextureEx - Draw a Texture2D with extended parameters func DrawTextureEx(texture Texture2D, position Vector2, rotation, scale float32, tint color.RGBA) { ctexture := texture.cptr() cposition := position.cptr() crotation := (C.float)(rotation) cscale := (C.float)(scale) ctint := colorCptr(tint) C.DrawTextureEx(*ctexture, *cposition, crotation, cscale, *ctint) } // DrawTextureRec - Draw a part of a texture defined by a rectangle func DrawTextureRec(texture Texture2D, sourceRec Rectangle, position Vector2, tint color.RGBA) { ctexture := texture.cptr() csourceRec := sourceRec.cptr() cposition := position.cptr() ctint := colorCptr(tint) C.DrawTextureRec(*ctexture, *csourceRec, *cposition, *ctint) } // DrawTexturePro - Draw a part of a texture defined by a rectangle with 'pro' parameters func DrawTexturePro(texture Texture2D, sourceRec, destRec Rectangle, origin Vector2, rotation float32, tint color.RGBA) { ctexture := texture.cptr() csourceRec := sourceRec.cptr() cdestRec := destRec.cptr() corigin := origin.cptr() crotation := (C.float)(rotation) ctint := colorCptr(tint) C.DrawTexturePro(*ctexture, *csourceRec, *cdestRec, *corigin, crotation, *ctint) }