package main import ( rl "git.terah.dev/UnrealXR/raylib-go/raylib" ) func main() { screenWidth := int32(800) screenHeight := int32(450) rl.InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free") camera := rl.Camera{} camera.Position = rl.NewVector3(10.0, 10.0, 10.0) // Camera position camera.Target = rl.NewVector3(0.0, 0.0, 0.0) // Camera looking at point camera.Up = rl.NewVector3(0.0, 1.0, 0.0) // Camera up vector (rotation towards target) camera.Fovy = 45.0 // Camera field-of-view Y cubePosition := rl.NewVector3(0.0, 0.0, 0.0) cubeScreenPosition := rl.Vector2{} rl.SetTargetFPS(60) for !rl.WindowShouldClose() { rl.UpdateCamera(&camera, rl.CameraFree) // Update camera with free camera mode // Calculate cube screen space position (with a little offset to be in top) cubeScreenPosition = rl.GetWorldToScreen(rl.NewVector3(cubePosition.X, cubePosition.Y+2.5, cubePosition.Z), camera) rl.BeginDrawing() rl.ClearBackground(rl.RayWhite) rl.BeginMode3D(camera) rl.DrawCube(cubePosition, 2.0, 2.0, 2.0, rl.Red) rl.DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, rl.Maroon) rl.DrawGrid(10, 1.0) rl.EndMode3D() rl.DrawText("Enemy: 100 / 100", int32(cubeScreenPosition.X)-rl.MeasureText("Enemy: 100 / 100", 20)/2, int32(cubeScreenPosition.Y), 20, rl.Black) rl.DrawText("Text is always on top of the cube", (screenWidth-rl.MeasureText("Text is always on top of the cube", 20))/2, 25, 20, rl.Gray) rl.EndDrawing() } rl.CloseWindow() }