package main import ( "fmt" "math" rl "git.terah.dev/UnrealXR/raylib-go/raylib" ) const screenW = int32(1280) const screenH = int32(720) const virtualScreenW = screenW / 5 const virtualScreenH = screenH / 5 const virtualRatio = float32(screenW) / float32(virtualScreenW) func main() { rl.InitWindow(screenW, screenH, "raylib [core] example - smooth pixel-perfect camera") worldSpaceCam := rl.Camera2D{} worldSpaceCam.Zoom = 1 screenSpaceCam := rl.Camera2D{} screenSpaceCam.Zoom = 1 target := rl.LoadRenderTexture(virtualScreenW, virtualScreenH) rec1 := rl.NewRectangle(120, 60, 80, 40) rec2 := rl.NewRectangle(130, 70, 90, 30) rec3 := rl.NewRectangle(140, 80, 65, 45) sourceRec := rl.NewRectangle(0, 0, float32(target.Texture.Width), -float32(target.Texture.Height)) destRec := rl.NewRectangle(-virtualRatio, -virtualRatio, float32(screenW)+(virtualRatio*2), float32(screenH)+(virtualRatio*2)) origin := rl.NewVector2(0, 0) rotation, camX, camY := float32(0), float32(0), float32(0) rl.SetTargetFPS(60) for !rl.WindowShouldClose() { rotation += 60 * rl.GetFrameTime() camX = float32(math.Sin(rl.GetTime()) * 50) camY = float32(math.Cos(rl.GetTime()) * 30) screenSpaceCam.Target = rl.NewVector2(camX, camY) worldSpaceCam.Target.X = screenSpaceCam.Target.X screenSpaceCam.Target.X -= worldSpaceCam.Target.X screenSpaceCam.Target.X *= virtualRatio worldSpaceCam.Target.Y = screenSpaceCam.Target.Y screenSpaceCam.Target.Y -= worldSpaceCam.Target.Y screenSpaceCam.Target.Y *= virtualRatio rl.BeginTextureMode(target) rl.ClearBackground(rl.RayWhite) rl.BeginMode2D(worldSpaceCam) rl.DrawRectanglePro(rec1, origin, rotation, rl.Black) rl.DrawRectanglePro(rec2, origin, -rotation, rl.Red) rl.DrawRectanglePro(rec3, origin, rotation+45, rl.Blue) rl.EndMode2D() rl.EndTextureMode() rl.BeginDrawing() rl.ClearBackground(rl.Red) rl.BeginMode2D(screenSpaceCam) rl.DrawTexturePro(target.Texture, sourceRec, destRec, origin, 0, rl.White) rl.EndMode2D() rl.DrawText("screen res "+fmt.Sprint(screenW)+"x"+fmt.Sprint(screenH), 10, 10, 20, rl.Black) rl.DrawText("world res "+fmt.Sprint(virtualScreenW)+"x"+fmt.Sprint(virtualScreenH), 10, 30, 20, rl.Black) rl.DrawFPS(screenW-100, 10) rl.EndDrawing() } rl.UnloadRenderTexture(target) rl.CloseWindow() }