// +build !android,!windows package rl /* #include "raylib.h" */ import "C" import ( "fmt" "os" ) // SetTraceLog - Enable trace log message types (bit flags based) func SetTraceLog(typeFlags int) { logTypeFlags = typeFlags ctypeFlags := (C.uchar)(typeFlags) C.SetTraceLog(ctypeFlags) } // TraceLog - Show trace log messages (INFO, WARNING, ERROR, DEBUG) func TraceLog(msgType int, text string, v ...interface{}) { switch msgType { case LogInfo: if logTypeFlags&LogInfo == 0 { fmt.Printf("INFO: "+text+"\n", v...) } case LogWarning: if logTypeFlags&LogWarning == 0 { fmt.Printf("WARNING: "+text+"\n", v...) } case LogError: if logTypeFlags&LogError == 0 { fmt.Printf("ERROR: "+text+"\n", v...) } case LogDebug: if logTypeFlags&LogDebug == 0 { fmt.Printf("DEBUG: "+text+"\n", v...) } } } // HomeDir - Returns user home directory func HomeDir() string { return os.Getenv("HOME") }