package main import ( "github.com/gen2brain/raylib-go/raylib" ) func main() { screenWidth := int32(800) screenHeight := int32(450) rl.InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture to image") image := rl.LoadImage("raylib_logo.png") // Load image data into CPU memory (RAM) texture := rl.LoadTextureFromImage(image) // Image converted to texture, GPU memory (RAM -> VRAM) rl.UnloadImage(image) // Unload image data from CPU memory (RAM) image = rl.GetTextureData(texture) // Retrieve image data from GPU memory (VRAM -> RAM) rl.UnloadTexture(texture) // Unload texture from GPU memory (VRAM) texture = rl.LoadTextureFromImage(image) // Recreate texture from retrieved image data (RAM -> VRAM) rl.UnloadImage(image) // Unload retrieved image data from CPU memory (RAM) rl.SetTargetFPS(60) for !rl.WindowShouldClose() { rl.BeginDrawing() rl.ClearBackground(rl.RayWhite) rl.DrawTexture(texture, screenWidth/2-texture.Width/2, screenHeight/2-texture.Height/2, rl.White) rl.DrawText("this IS a texture loaded from an image!", 300, 370, 10, rl.Gray) rl.EndDrawing() } rl.UnloadTexture(texture) rl.CloseWindow() }