package main import ( "github.com/gen2brain/raylib-go/raylib" ) func main() { screenWidth := int32(800) screenHeight := int32(450) rl.InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing") // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) cat := rl.LoadImage("cat.png") // Load image in CPU memory (RAM) rl.ImageCrop(cat, rl.NewRectangle(100, 10, 280, 380)) // Crop an image piece rl.ImageFlipHorizontal(cat) // Flip cropped image horizontally rl.ImageResize(cat, 150, 200) // Resize flipped-cropped image parrots := rl.LoadImage("parrots.png") // Load image in CPU memory (RAM) // Draw one image over the other with a scaling of 1.5f rl.ImageDraw(parrots, cat, rl.NewRectangle(0, 0, float32(cat.Width), float32(cat.Height)), rl.NewRectangle(30, 40, float32(cat.Width)*1.5, float32(cat.Height)*1.5)) rl.ImageCrop(parrots, rl.NewRectangle(0, 50, float32(parrots.Width), float32(parrots.Height-100))) // Crop resulting image rl.UnloadImage(cat) // Unload image from RAM texture := rl.LoadTextureFromImage(parrots) // Image converted to texture, uploaded to GPU memory (VRAM) rl.UnloadImage(parrots) // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM rl.SetTargetFPS(60) for !rl.WindowShouldClose() { rl.BeginDrawing() rl.ClearBackground(rl.RayWhite) rl.DrawTexture(texture, screenWidth/2-texture.Width/2, screenHeight/2-texture.Height/2-40, rl.White) rl.DrawRectangleLines(screenWidth/2-texture.Width/2, screenHeight/2-texture.Height/2-40, texture.Width, texture.Height, rl.DarkGray) rl.DrawText("We are drawing only one texture from various images composed!", 240, 350, 10, rl.DarkGray) rl.DrawText("Source images have been cropped, scaled, flipped and copied one over the other.", 190, 370, 10, rl.DarkGray) rl.EndDrawing() } rl.UnloadTexture(texture) rl.CloseWindow() }