package main import ( "github.com/gen2brain/raylib-go/raylib" ) func main() { screenWidth := int32(800) screenHeight := int32(450) rl.InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont and ttf sprite fonts loading") msgBm := "THIS IS AN AngelCode SPRITE FONT" msgTtf := "THIS SPRITE FONT has been GENERATED from a TTF" // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) fontBm := rl.LoadFont("fonts/bmfont.fnt") // BMFont (AngelCode) fontTtf := rl.LoadFont("fonts/pixantiqua.ttf") // TTF font fontPosition := rl.Vector2{} fontPosition.X = float32(screenWidth)/2 - rl.MeasureTextEx(fontBm, msgBm, float32(fontBm.BaseSize), 0).X/2 fontPosition.Y = float32(screenHeight)/2 - float32(fontBm.BaseSize)/2 - 80 rl.SetTargetFPS(60) for !rl.WindowShouldClose() { rl.BeginDrawing() rl.ClearBackground(rl.RayWhite) rl.DrawTextEx(fontBm, msgBm, fontPosition, float32(fontBm.BaseSize), 0, rl.Maroon) rl.DrawTextEx(fontTtf, msgTtf, rl.NewVector2(75.0, 240.0), float32(fontTtf.BaseSize)*0.8, 2, rl.Lime) rl.EndDrawing() } rl.UnloadFont(fontBm) // AngelCode Font unloading rl.UnloadFont(fontTtf) // TTF Font unloading rl.CloseWindow() }