package main import ( "fmt" "github.com/gen2brain/raylib-go/raylib" ) func main() { screenWidth := int32(800) screenHeight := int32(450) rl.SetConfigFlags(rl.FlagMsaa4xHint) // Enable Multi Sampling Anti Aliasing 4x (if available) rl.InitWindow(screenWidth, screenHeight, "raylib [shaders] example - model shader") camera := rl.Camera{} camera.Position = rl.NewVector3(3.0, 3.0, 3.0) camera.Target = rl.NewVector3(0.0, 1.5, 0.0) camera.Up = rl.NewVector3(0.0, 1.0, 0.0) camera.Fovy = 45.0 dwarf := rl.LoadModel("dwarf.obj") // Load OBJ model texture := rl.LoadTexture("dwarf_diffuse.png") // Load model texture shader := rl.LoadShader("glsl330/base.vs", "glsl330/grayscale.fs") // Load model shader dwarf.Material.Shader = shader // Set shader effect to 3d model dwarf.Material.Maps[rl.MapDiffuse].Texture = texture // Set dwarf model diffuse texture position := rl.NewVector3(0.0, 0.0, 0.0) // Set model position rl.SetCameraMode(camera, rl.CameraFree) // Set free camera mode rl.SetTargetFPS(60) for !rl.WindowShouldClose() { rl.UpdateCamera(&camera) // Update camera rl.BeginDrawing() rl.ClearBackground(rl.RayWhite) rl.BeginMode3D(camera) rl.DrawModel(dwarf, position, 2.0, rl.White) // Draw 3d model with texture rl.DrawGrid(10, 1.0) // Draw a grid rl.EndMode3D() rl.DrawText("(c) Dwarf 3D model by David Moreno", screenWidth-200, screenHeight-20, 10, rl.Gray) rl.DrawText(fmt.Sprintf("Camera position: (%.2f, %.2f, %.2f)", camera.Position.X, camera.Position.Y, camera.Position.Z), 600, 20, 10, rl.Black) rl.DrawText(fmt.Sprintf("Camera target: (%.2f, %.2f, %.2f)", camera.Target.X, camera.Target.Y, camera.Target.Z), 600, 40, 10, rl.Gray) rl.DrawFPS(10, 10) rl.EndDrawing() } rl.UnloadShader(shader) // Unload shader rl.UnloadTexture(texture) // Unload texture rl.UnloadModel(dwarf) // Unload model rl.CloseWindow() }