// +build darwin package raylib /* #include "external/glfw/src/context.c" #include "external/glfw/src/init.c" #include "external/glfw/src/input.c" #include "external/glfw/src/monitor.c" #include "external/glfw/src/vulkan.c" #include "external/glfw/src/window.c" #include "external/glfw/src/cocoa_init.m" #include "external/glfw/src/cocoa_joystick.m" #include "external/glfw/src/cocoa_monitor.m" #include "external/glfw/src/cocoa_window.m" #include "external/glfw/src/cocoa_time.c" #include "external/glfw/src/posix_tls.c" #include "external/glfw/src/nsgl_context.m" #cgo darwin LDFLAGS: -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo #cgo darwin CFLAGS: -x objective-c -Iexternal/glfw/include -D_GLFW_COCOA -D_GLFW_USE_CHDIR -D_GLFW_USE_MENUBAR -D_GLFW_USE_RETINA -Wno-deprecated-declarations -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33 #cgo darwin,!noaudio LDFLAGS: -framework OpenAL */ import "C"