package main import ( "fmt" "git.terah.dev/UnrealXR/raylib-go/raylib" ) const ( maxFrameSpeed = 15 minFrameSpeed = 1 ) func main() { screenWidth := int32(800) screenHeight := int32(450) rl.InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing") // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) scarfy := rl.LoadTexture("scarfy.png") // Texture loading position := rl.NewVector2(350.0, 280.0) frameRec := rl.NewRectangle(0, 0, float32(scarfy.Width/6), float32(scarfy.Height)) currentFrame := float32(0) framesCounter := 0 framesSpeed := 8 // Number of spritesheet frames shown by second rl.SetTargetFPS(60) for !rl.WindowShouldClose() { framesCounter++ if framesCounter >= (60 / framesSpeed) { framesCounter = 0 currentFrame++ if currentFrame > 5 { currentFrame = 0 } frameRec.X = currentFrame * float32(scarfy.Width) / 6 } if rl.IsKeyPressed(rl.KeyRight) { framesSpeed++ } else if rl.IsKeyPressed(rl.KeyLeft) { framesSpeed-- } if framesSpeed > maxFrameSpeed { framesSpeed = maxFrameSpeed } else if framesSpeed < minFrameSpeed { framesSpeed = minFrameSpeed } rl.BeginDrawing() rl.ClearBackground(rl.RayWhite) rl.DrawTexture(scarfy, 15, 40, rl.White) rl.DrawRectangleLines(15, 40, scarfy.Width, scarfy.Height, rl.Lime) rl.DrawRectangleLines(15+int32(frameRec.X), 40+int32(frameRec.Y), int32(frameRec.Width), int32(frameRec.Height), rl.Red) rl.DrawText("FRAME SPEED: ", 165, 210, 10, rl.DarkGray) rl.DrawText(fmt.Sprintf("%02d FPS", framesSpeed), 575, 210, 10, rl.DarkGray) rl.DrawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 240, 10, rl.DarkGray) for i := 0; i < maxFrameSpeed; i++ { if i < framesSpeed { rl.DrawRectangle(int32(250+21*i), 205, 20, 20, rl.Red) } rl.DrawRectangleLines(int32(250+21*i), 205, 20, 20, rl.Maroon) } rl.DrawTextureRec(scarfy, frameRec, position, rl.White) // Draw part of the texture rl.DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth-200, screenHeight-20, 10, rl.Gray) rl.EndDrawing() } rl.UnloadTexture(scarfy) rl.CloseWindow() }