package main import ( "git.terah.dev/UnrealXR/raylib-go/raylib" ) func main() { screenWidth := int32(800) screenHeight := int32(450) rl.InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage") msg1 := "THIS IS A custom SPRITE FONT..." msg2 := "...and this is ANOTHER CUSTOM font..." msg3 := "...and a THIRD one! GREAT! :D" // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) font1 := rl.LoadFont("fonts/custom_mecha.png") // Font loading font2 := rl.LoadFont("fonts/custom_alagard.png") // Font loading font3 := rl.LoadFont("fonts/custom_jupiter_crash.png") // Font loading var fontPosition1, fontPosition2, fontPosition3 rl.Vector2 fontPosition1.X = float32(screenWidth)/2 - rl.MeasureTextEx(font1, msg1, float32(font1.BaseSize), -3).X/2 fontPosition1.Y = float32(screenHeight)/2 - float32(font1.BaseSize)/2 - 80 fontPosition2.X = float32(screenWidth)/2 - rl.MeasureTextEx(font2, msg2, float32(font2.BaseSize), -2).X/2 fontPosition2.Y = float32(screenHeight)/2 - float32(font2.BaseSize)/2 - 10 fontPosition3.X = float32(screenWidth)/2 - rl.MeasureTextEx(font3, msg3, float32(font3.BaseSize), 2).X/2 fontPosition3.Y = float32(screenHeight)/2 - float32(font3.BaseSize)/2 + 50 rl.SetTargetFPS(60) for !rl.WindowShouldClose() { rl.BeginDrawing() rl.ClearBackground(rl.RayWhite) rl.DrawTextEx(font1, msg1, fontPosition1, float32(font1.BaseSize), -3, rl.White) rl.DrawTextEx(font2, msg2, fontPosition2, float32(font2.BaseSize), -2, rl.White) rl.DrawTextEx(font3, msg3, fontPosition3, float32(font3.BaseSize), 2, rl.White) rl.EndDrawing() } rl.UnloadFont(font1) // Font unloading rl.UnloadFont(font2) // Font unloading rl.UnloadFont(font3) // Font unloading rl.CloseWindow() }