package main import ( "fmt" "git.terah.dev/UnrealXR/raylib-go/raylib" ) func main() { screenWidth := int32(800) screenHeight := int32(450) rl.InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont unordered loading and drawing") // NOTE: Using chars outside the [32..127] limits! // NOTE: If a character is not found in the font, it just renders a space msg := "ASCII extended characters:\n¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆ\nÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæ\nçèéêëìíîïðñòóôõö÷øùúûüýþÿ" // NOTE: Loaded font has an unordered list of characters (chars in the range 32..255) font := rl.LoadFont("fonts/pixantiqua.fnt") // BMFont (AngelCode) rl.SetTargetFPS(60) for !rl.WindowShouldClose() { rl.BeginDrawing() rl.ClearBackground(rl.RayWhite) rl.DrawText("Font name: PixAntiqua", 40, 50, 20, rl.Gray) rl.DrawText(fmt.Sprintf("Font base size: %d", font.BaseSize), 40, 80, 20, rl.Gray) rl.DrawText(fmt.Sprintf("Font chars number: %d", font.CharsCount), 40, 110, 20, rl.Gray) rl.DrawTextEx(font, msg, rl.NewVector2(40, 180), float32(font.BaseSize), 0, rl.Maroon) rl.EndDrawing() } rl.UnloadFont(font) // AngelCode Font unloading rl.CloseWindow() }