package main import ( "fmt" rl "git.terah.dev/UnrealXR/raylib-go/raylib" ) var ( screenWidth = int32(1280) screenHeight = int32(720) pause = false collision = false boxCollision = rl.Rectangle{} screenUpperLimit = float32(40) boxAspeedX = float32(4) ) func main() { rl.InitWindow(screenWidth, screenHeight, "raylib [shapes] example - collision area") rl.SetTargetFPS(60) boxA := rl.NewRectangle(10, float32(rl.GetScreenHeight()/2)-50, 200, 100) boxB := rl.NewRectangle(float32(rl.GetScreenWidth()/2)-30, float32(rl.GetScreenHeight()/2)-30, 60, 60) for !rl.WindowShouldClose() { mousePos := rl.GetMousePosition() if !pause { boxA.X += boxAspeedX } if boxA.X+boxA.Width >= float32(rl.GetScreenWidth()) || boxA.X <= 0 { boxAspeedX *= -1 } boxB.X = mousePos.X - boxB.Width/2 boxB.Y = mousePos.Y - boxB.Height/2 if boxB.X+boxB.Width >= float32(rl.GetScreenWidth()) { boxB.X = float32(rl.GetScreenWidth()) - boxB.Width } else if boxB.X <= 0 { boxB.X = 0 } if boxB.Y+boxB.Height >= float32(rl.GetScreenHeight()) { boxB.Y = float32(rl.GetScreenHeight()) - boxB.Height } else if boxB.X <= screenUpperLimit { boxB.Y = screenUpperLimit } collision := rl.CheckCollisionRecs(boxA, boxB) if collision { boxCollision = rl.GetCollisionRec(boxA, boxB) } if rl.IsKeyPressed(rl.KeySpace) { pause = !pause } rl.BeginDrawing() rl.ClearBackground(rl.RayWhite) if collision { rl.DrawRectangle(0, 0, screenWidth, int32(screenUpperLimit), rl.Red) rl.DrawRectangleRec(boxCollision, rl.Lime) rl.DrawText("COLLISION", int32(rl.GetScreenWidth()/2)-(rl.MeasureText("COLLISION", 20)/2), int32(screenUpperLimit/2)-10, 20, rl.Black) rl.DrawText("Collision Area: "+fmt.Sprint(boxCollision.Width*boxCollision.Height), int32(rl.GetScreenWidth()/2)-100, int32(screenUpperLimit+10), 20, rl.Black) } else { rl.DrawRectangle(0, 0, screenWidth, int32(screenUpperLimit), rl.Black) } rl.DrawRectangleRec(boxA, rl.Orange) rl.DrawRectangleRec(boxB, rl.Blue) rl.DrawText("Press SPACE to PAUSE/RESUME", 20, int32(rl.GetScreenHeight())-35, 20, rl.Black) rl.EndDrawing() } rl.CloseWindow() }