package main import ( rl "git.terah.dev/UnrealXR/raylib-go/raylib" ) func main() { screenWidth := int32(800) screenHeight := int32(450) rl.InitWindow(screenWidth, screenHeight, "raylib [shaders] example - texture drawing") imBlank := rl.GenImageColor(1024, 1024, rl.Blank) texture := rl.LoadTextureFromImage(imBlank) rl.UnloadImage(imBlank) shader := rl.LoadShader("", "cubes_panning.fs") time := []float32{0} timeLoc := rl.GetShaderLocation(shader, "uTime") rl.SetShaderValue(shader, timeLoc, time, rl.ShaderUniformFloat) rl.SetTargetFPS(60) for !rl.WindowShouldClose() { time = nil time = []float32{float32(rl.GetTime())} rl.SetShaderValue(shader, timeLoc, time, rl.ShaderUniformFloat) rl.BeginDrawing() rl.ClearBackground(rl.RayWhite) rl.BeginShaderMode(shader) rl.DrawTexture(texture, 0, 0, rl.White) rl.EndShaderMode() rl.DrawText("BACKGROUND is PAINTED and ANIMATED on SHADER!", 10, 10, 20, rl.Maroon) rl.EndDrawing() } rl.UnloadShader(shader) // Unload shader rl.CloseWindow() }