package main import ( rl "git.terah.dev/UnrealXR/raylib-go/raylib" ) func main() { screenWidth := int32(800) screenHeight := int32(450) rl.InitWindow(screenWidth, screenHeight, "raylib [shaders] example - Eratosthenes") shader := rl.LoadShader("", "eratosthenes.fs") target := rl.LoadRenderTexture(screenWidth, screenHeight) rl.SetTargetFPS(60) for !rl.WindowShouldClose() { rl.BeginTextureMode(target) rl.ClearBackground(rl.Black) rl.DrawRectangle(0, 0, int32(rl.GetScreenWidth()), int32(rl.GetScreenHeight()), rl.Black) rl.EndTextureMode() rl.BeginDrawing() rl.ClearBackground(rl.RayWhite) rl.BeginShaderMode(shader) rl.DrawTextureRec(target.Texture, rl.NewRectangle(0, 0, float32(target.Texture.Width), float32(target.Texture.Height)), rl.Vector2Zero(), rl.White) rl.EndShaderMode() rl.EndDrawing() } rl.UnloadShader(shader) rl.UnloadRenderTexture(target) rl.CloseWindow() }