package main import ( "git.terah.dev/UnrealXR/raylib-go/physics" rl "git.terah.dev/UnrealXR/raylib-go/raylib" ) const ( velocity = 0.5 ) func main() { screenWidth := float32(800) screenHeight := float32(450) rl.SetConfigFlags(rl.FlagMsaa4xHint) rl.InitWindow(int32(screenWidth), int32(screenHeight), "Physac [raylib] - body shatter") // Physac logo drawing position logoX := int32(screenWidth) - rl.MeasureText("Physac", 30) - 10 logoY := int32(15) // Initialize physics and default physics bodies physics.Init() physics.SetGravity(0, 0) // Create random polygon physics body to shatter physics.NewBodyPolygon(rl.NewVector2(screenWidth/2, screenHeight/2), float32(rl.GetRandomValue(80, 200)), int(rl.GetRandomValue(3, 8)), 10) rl.SetTargetFPS(60) for !rl.WindowShouldClose() { // Update created physics objects physics.Update() if rl.IsKeyPressed(rl.KeyR) { // Reset physics input physics.Reset() // Create random polygon physics body to shatter physics.NewBodyPolygon(rl.NewVector2(screenWidth/2, screenHeight/2), float32(rl.GetRandomValue(80, 200)), int(rl.GetRandomValue(3, 8)), 10) } if rl.IsMouseButtonPressed(rl.MouseLeftButton) { //for _, b := range physics.GetBodies() { for i := 0; i < physics.GetBodiesCount(); i++ { body := physics.GetBody(i) if body == nil { continue } physics.Shatter(body, rl.GetMousePosition(), 10/body.InverseMass) } } rl.BeginDrawing() rl.ClearBackground(rl.Black) // Draw created physics bodies for i, body := range physics.GetBodies() { vertexCount := physics.GetShapeVerticesCount(i) for j := 0; j < vertexCount; j++ { // Get physics bodies shape vertices to draw lines // NOTE: GetShapeVertex() already calculates rotation transformations vertexA := body.GetShapeVertex(j) jj := 0 if j+1 < vertexCount { // Get next vertex or first to close the shape jj = j + 1 } vertexB := body.GetShapeVertex(jj) rl.DrawLineV(vertexA, vertexB, rl.Green) // Draw a line between two vertex positions } } rl.DrawText("Left mouse button in polygon area to shatter body\nPress 'R' to reset example", 10, 10, 10, rl.White) rl.DrawText("Physac", logoX, logoY, 30, rl.White) rl.DrawText("Powered by", logoX+50, logoY-7, 10, rl.White) rl.EndDrawing() } physics.Close() // Unitialize physics rl.CloseWindow() }