package main import ( "fmt" "git.terah.dev/UnrealXR/raylib-go/raylib" ) func main() { rl.InitWindow(800, 450, "raylib [core] example - generate random values") framesCounter := 0 // Variable used to count frames randValue := rl.GetRandomValue(-8, 5) // Get a random integer number between -8 and 5 (both included) rl.SetTargetFPS(60) for !rl.WindowShouldClose() { framesCounter++ // Every two seconds (120 frames) a new random value is generated if ((framesCounter / 120) % 2) == 1 { randValue = rl.GetRandomValue(-8, 5) framesCounter = 0 } rl.BeginDrawing() rl.ClearBackground(rl.RayWhite) rl.DrawText("Every 2 seconds a new random value is generated:", 130, 100, 20, rl.Maroon) rl.DrawText(fmt.Sprintf("%d", randValue), 360, 180, 80, rl.LightGray) rl.EndDrawing() } rl.CloseWindow() }