package main func main() { rl.InitWindow(800, 450, "raylib [audio] example - music playing (streaming)") rl.InitAudioDevice() music := rl.LoadMusicStream("guitar_noodling.ogg") pause := false rl.PlayMusicStream(music) rl.SetTargetFPS(60) for !rl.WindowShouldClose() { rl.UpdateMusicStream(music) // Update music buffer with new stream data // Restart music playing (stop and play) if rl.IsKeyPressed(rl.KeySpace) { rl.StopMusicStream(music) rl.PlayMusicStream(music) } // Pause/Resume music playing if rl.IsKeyPressed(rl.KeyP) { pause = !pause if pause { rl.PauseMusicStream(music) } else { rl.ResumeMusicStream(music) } } // Get timePlayed scaled to bar dimensions (400 pixels) timePlayed := rl.GetMusicTimePlayed(music) / rl.GetMusicTimeLength(music) * 100 * 4 rl.BeginDrawing() rl.ClearBackground(rl.RayWhite) rl.DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, rl.LightGray) rl.DrawRectangle(200, 200, 400, 12, rl.LightGray) rl.DrawRectangle(200, 200, int32(timePlayed), 12, rl.Maroon) rl.DrawRectangleLines(200, 200, 400, 12, rl.Gray) rl.DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, rl.LightGray) rl.DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, rl.LightGray) rl.EndDrawing() } rl.UnloadMusicStream(music) // Unload music stream buffers from RAM rl.CloseAudioDevice() // Close audio device (music streaming is automatically stopped) rl.CloseWindow() }