fix GetScreenToWorldRay* cgo functions
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9e7c7db0ec
commit
ffc0ab4fc6
1 changed files with 2 additions and 2 deletions
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@ -637,7 +637,7 @@ func GetMouseRay(mousePosition Vector2, camera Camera) Ray {
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func GetScreenToWorldRay(position Vector2, camera Camera) Ray {
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func GetScreenToWorldRay(position Vector2, camera Camera) Ray {
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cposition := position.cptr()
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cposition := position.cptr()
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ccamera := camera.cptr()
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ccamera := camera.cptr()
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ret := C.GetMouseRay(*cposition, *ccamera)
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ret := C.GetScreenToWorldRay(*cposition, *ccamera)
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v := newRayFromPointer(unsafe.Pointer(&ret))
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v := newRayFromPointer(unsafe.Pointer(&ret))
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return v
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return v
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}
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}
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@ -648,7 +648,7 @@ func GetScreenToWorldRayEx(position Vector2, camera Camera, width, height int32)
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ccamera := camera.cptr()
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ccamera := camera.cptr()
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cwidth := (C.int)(width)
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cwidth := (C.int)(width)
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cheight := (C.int)(height)
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cheight := (C.int)(height)
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ret := C.GetMouseRay(*cposition, *ccamera, cwidth, cheight)
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ret := C.GetScreenToWorldRayEx(*cposition, *ccamera, cwidth, cheight)
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v := newRayFromPointer(unsafe.Pointer(&ret))
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v := newRayFromPointer(unsafe.Pointer(&ret))
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return v
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return v
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}
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}
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