fix GetScreenToWorldRay* cgo functions

This commit is contained in:
JupiterRider 2024-11-24 16:29:48 +01:00
parent 9e7c7db0ec
commit ffc0ab4fc6

View file

@ -637,7 +637,7 @@ func GetMouseRay(mousePosition Vector2, camera Camera) Ray {
func GetScreenToWorldRay(position Vector2, camera Camera) Ray {
cposition := position.cptr()
ccamera := camera.cptr()
ret := C.GetMouseRay(*cposition, *ccamera)
ret := C.GetScreenToWorldRay(*cposition, *ccamera)
v := newRayFromPointer(unsafe.Pointer(&ret))
return v
}
@ -648,7 +648,7 @@ func GetScreenToWorldRayEx(position Vector2, camera Camera, width, height int32)
ccamera := camera.cptr()
cwidth := (C.int)(width)
cheight := (C.int)(height)
ret := C.GetMouseRay(*cposition, *ccamera, cwidth, cheight)
ret := C.GetScreenToWorldRayEx(*cposition, *ccamera, cwidth, cheight)
v := newRayFromPointer(unsafe.Pointer(&ret))
return v
}