examples
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examples/gui/scroll_panel/scroll_panel.c
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examples/gui/scroll_panel/scroll_panel.c
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/*******************************************************************************************
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*
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* raygui - Controls test
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*
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* TEST CONTROLS:
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* - GuiScrollPanel()
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*
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* DEPENDENCIES:
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* raylib 4.0 - Windowing/input management and drawing.
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* raygui 3.0 - Immediate-mode GUI controls.
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*
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* COMPILATION (Windows - MinGW):
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* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
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*
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* COMPILATION (Linux - gcc):
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* gcc -o $(NAME_PART) $(FILE_NAME) -I../../src -lraylib -lGL -lm -lpthread -ldl -lrt -lX11 -std=c99
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2019-2022 Vlad Adrian (@Demizdor) and Ramon Santamaria (@raysan5)
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*
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**********************************************************************************************/
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#include "raylib.h"
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#define RAYGUI_IMPLEMENTATION
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#include "../../src/raygui.h"
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static void DrawStyleEditControls(void); // Draw and process scroll bar style edition controls
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main()
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{
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// Initialization
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//---------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raygui - GuiScrollPanel()");
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Rectangle panelRec = { 20, 40, 200, 150 };
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Rectangle panelContentRec = {0, 0, 340, 340 };
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Vector2 panelScroll = { 99, -20 };
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bool showContentArea = true;
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SetTargetFPS(60);
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//---------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Implement required update logic
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText(TextFormat("[%f, %f]", panelScroll.x, panelScroll.y), 4, 4, 20, RED);
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Rectangle view = GuiScrollPanel(panelRec, NULL, panelContentRec, &panelScroll);
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BeginScissorMode(view.x, view.y, view.width, view.height);
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GuiGrid((Rectangle){panelRec.x + panelScroll.x, panelRec.y + panelScroll.y, panelContentRec.width, panelContentRec.height}, NULL, 16, 3);
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EndScissorMode();
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if (showContentArea) DrawRectangle(panelRec.x + panelScroll.x, panelRec.y + panelScroll.y, panelContentRec.width, panelContentRec.height, Fade(RED, 0.1));
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DrawStyleEditControls();
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showContentArea = GuiCheckBox((Rectangle){ 565, 80, 20, 20 }, "SHOW CONTENT AREA", showContentArea);
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panelContentRec.width = GuiSliderBar((Rectangle){ 590, 385, 145, 15}, "WIDTH", TextFormat("%i", (int)panelContentRec.width), panelContentRec.width, 1, 600);
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panelContentRec.height = GuiSliderBar((Rectangle){ 590, 410, 145, 15 }, "HEIGHT", TextFormat("%i", (int)panelContentRec.height), panelContentRec.height, 1, 400);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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// Draw and process scroll bar style edition controls
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static void DrawStyleEditControls(void)
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{
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// ScrollPanel style controls
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//----------------------------------------------------------
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GuiGroupBox((Rectangle){ 550, 170, 220, 205 }, "SCROLLBAR STYLE");
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int style = GuiGetStyle(SCROLLBAR, BORDER_WIDTH);
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GuiLabel((Rectangle){ 555, 195, 110, 10 }, "BORDER_WIDTH");
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GuiSpinner((Rectangle){ 670, 190, 90, 20 }, NULL, &style, 0, 6, false);
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GuiSetStyle(SCROLLBAR, BORDER_WIDTH, style);
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style = GuiGetStyle(SCROLLBAR, ARROWS_SIZE);
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GuiLabel((Rectangle){ 555, 220, 110, 10 }, "ARROWS_SIZE");
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GuiSpinner((Rectangle){ 670, 215, 90, 20 }, NULL, &style, 4, 14, false);
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GuiSetStyle(SCROLLBAR, ARROWS_SIZE, style);
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style = GuiGetStyle(SCROLLBAR, SLIDER_PADDING);
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GuiLabel((Rectangle){ 555, 245, 110, 10 }, "SLIDER_PADDING");
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GuiSpinner((Rectangle){ 670, 240, 90, 20 }, NULL, &style, 0, 14, false);
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GuiSetStyle(SCROLLBAR, SLIDER_PADDING, style);
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style = GuiCheckBox((Rectangle){ 565, 280, 20, 20 }, "ARROWS_VISIBLE", GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE));
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GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, style);
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style = GuiGetStyle(SCROLLBAR, SLIDER_PADDING);
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GuiLabel((Rectangle){ 555, 325, 110, 10 }, "SLIDER_PADDING");
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GuiSpinner((Rectangle){ 670, 320, 90, 20 }, NULL, &style, 0, 14, false);
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GuiSetStyle(SCROLLBAR, SLIDER_PADDING, style);
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style = GuiGetStyle(SCROLLBAR, SLIDER_WIDTH);
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GuiLabel((Rectangle){ 555, 350, 110, 10 }, "SLIDER_WIDTH");
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GuiSpinner((Rectangle){ 670, 345, 90, 20 }, NULL, &style, 2, 100, false);
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GuiSetStyle(SCROLLBAR, SLIDER_WIDTH, style);
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const char *text = GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE? "SCROLLBAR: LEFT" : "SCROLLBAR: RIGHT";
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style = GuiToggle((Rectangle){ 560, 110, 200, 35 }, text, GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE));
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GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, style);
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//----------------------------------------------------------
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// ScrollBar style controls
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//----------------------------------------------------------
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GuiGroupBox((Rectangle){ 550, 20, 220, 135 }, "SCROLLPANEL STYLE");
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style = GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH);
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GuiLabel((Rectangle){ 555, 35, 110, 10 }, "SCROLLBAR_WIDTH");
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GuiSpinner((Rectangle){ 670, 30, 90, 20 }, NULL, &style, 6, 30, false);
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GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, style);
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style = GuiGetStyle(DEFAULT, BORDER_WIDTH);
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GuiLabel((Rectangle){ 555, 60, 110, 10 }, "BORDER_WIDTH");
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GuiSpinner((Rectangle){ 670, 55, 90, 20 }, NULL, &style, 0, 20, false);
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GuiSetStyle(DEFAULT, BORDER_WIDTH, style);
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//----------------------------------------------------------
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}
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