step
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0bec81c656
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190 changed files with 104835 additions and 5 deletions
45
examples/shapes/basic_shapes/main.go
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45
examples/shapes/basic_shapes/main.go
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package main
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import (
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"github.com/gen2brain/raylib-go/raylib"
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)
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func main() {
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screenWidth := int32(800)
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screenHeight := int32(450)
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rl.InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing")
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rl.SetTargetFPS(60)
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for !rl.WindowShouldClose() {
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rl.BeginDrawing()
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rl.ClearBackground(rl.RayWhite)
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rl.DrawText("some basic shapes available on raylib", 20, 20, 20, rl.DarkGray)
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rl.DrawLine(18, 42, screenWidth-18, 42, rl.Black)
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rl.DrawCircle(screenWidth/4, 120, 35, rl.DarkBlue)
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rl.DrawCircleGradient(screenWidth/4, 220, 60, rl.Green, rl.SkyBlue)
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rl.DrawCircleLines(screenWidth/4, 340, 80, rl.DarkBlue)
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rl.DrawRectangle(screenWidth/4*2-60, 100, 120, 60, rl.Red)
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rl.DrawRectangleGradientH(screenWidth/4*2-90, 170, 180, 130, rl.Maroon, rl.Gold)
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rl.DrawRectangleLines(screenWidth/4*2-40, 320, 80, 60, rl.Orange)
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rl.DrawTriangle(rl.NewVector2(float32(screenWidth)/4*3, 80),
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rl.NewVector2(float32(screenWidth)/4*3-60, 150),
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rl.NewVector2(float32(screenWidth)/4*3+60, 150), rl.Violet)
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rl.DrawTriangleLines(rl.NewVector2(float32(screenWidth)/4*3, 160),
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rl.NewVector2(float32(screenWidth)/4*3-20, 230),
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rl.NewVector2(float32(screenWidth)/4*3+20, 230), rl.DarkBlue)
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rl.DrawPoly(rl.NewVector2(float32(screenWidth)/4*3, 320), 6, 80, 0, rl.Brown)
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rl.EndDrawing()
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}
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rl.CloseWindow()
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}
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66
examples/shapes/colors_pallete/main.go
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66
examples/shapes/colors_pallete/main.go
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package main
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import (
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"github.com/gen2brain/raylib-go/raylib"
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)
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func main() {
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rl.InitWindow(800, 450, "raylib [shapes] example - raylib color palette")
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rl.SetTargetFPS(60)
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for !rl.WindowShouldClose() {
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rl.BeginDrawing()
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rl.ClearBackground(rl.RayWhite)
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rl.DrawText("raylib color palette", 28, 42, 20, rl.Black)
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rl.DrawRectangle(26, 80, 100, 100, rl.DarkGray)
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rl.DrawRectangle(26, 188, 100, 100, rl.Gray)
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rl.DrawRectangle(26, 296, 100, 100, rl.LightGray)
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rl.DrawRectangle(134, 80, 100, 100, rl.Maroon)
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rl.DrawRectangle(134, 188, 100, 100, rl.Red)
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rl.DrawRectangle(134, 296, 100, 100, rl.Pink)
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rl.DrawRectangle(242, 80, 100, 100, rl.Orange)
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rl.DrawRectangle(242, 188, 100, 100, rl.Gold)
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rl.DrawRectangle(242, 296, 100, 100, rl.Yellow)
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rl.DrawRectangle(350, 80, 100, 100, rl.DarkGreen)
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rl.DrawRectangle(350, 188, 100, 100, rl.Lime)
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rl.DrawRectangle(350, 296, 100, 100, rl.Green)
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rl.DrawRectangle(458, 80, 100, 100, rl.DarkBlue)
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rl.DrawRectangle(458, 188, 100, 100, rl.Blue)
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rl.DrawRectangle(458, 296, 100, 100, rl.SkyBlue)
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rl.DrawRectangle(566, 80, 100, 100, rl.DarkPurple)
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rl.DrawRectangle(566, 188, 100, 100, rl.Violet)
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rl.DrawRectangle(566, 296, 100, 100, rl.Purple)
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rl.DrawRectangle(674, 80, 100, 100, rl.DarkBrown)
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rl.DrawRectangle(674, 188, 100, 100, rl.Brown)
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rl.DrawRectangle(674, 296, 100, 100, rl.Beige)
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rl.DrawText("DARKGRAY", 65, 166, 10, rl.Black)
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rl.DrawText("GRAY", 93, 274, 10, rl.Black)
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rl.DrawText("LIGHTGRAY", 61, 382, 10, rl.Black)
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rl.DrawText("MAROON", 186, 166, 10, rl.Black)
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rl.DrawText("RED", 208, 274, 10, rl.Black)
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rl.DrawText("PINK", 204, 382, 10, rl.Black)
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rl.DrawText("ORANGE", 295, 166, 10, rl.Black)
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rl.DrawText("GOLD", 310, 274, 10, rl.Black)
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rl.DrawText("YELLOW", 300, 382, 10, rl.Black)
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rl.DrawText("DARKGREEN", 382, 166, 10, rl.Black)
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rl.DrawText("LIME", 420, 274, 10, rl.Black)
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rl.DrawText("GREEN", 410, 382, 10, rl.Black)
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rl.DrawText("DARKBLUE", 498, 166, 10, rl.Black)
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rl.DrawText("BLUE", 526, 274, 10, rl.Black)
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rl.DrawText("SKYBLUE", 505, 382, 10, rl.Black)
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rl.DrawText("DARKPURPLE", 592, 166, 10, rl.Black)
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rl.DrawText("VIOLET", 621, 274, 10, rl.Black)
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rl.DrawText("PURPLE", 620, 382, 10, rl.Black)
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rl.DrawText("DARKBROWN", 705, 166, 10, rl.Black)
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rl.DrawText("BROWN", 733, 274, 10, rl.Black)
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rl.DrawText("BEIGE", 737, 382, 10, rl.Black)
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rl.EndDrawing()
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}
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rl.CloseWindow()
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}
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36
examples/shapes/lines_bezier/main.go
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examples/shapes/lines_bezier/main.go
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package main
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import (
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"github.com/gen2brain/raylib-go/raylib"
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)
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func main() {
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screenWidth := int32(800)
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screenHeight := int32(450)
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rl.InitWindow(screenWidth, screenHeight, "raylib [shapes] example - cubic-bezier lines")
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start := rl.NewVector2(0, 0)
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end := rl.NewVector2(float32(screenWidth), float32(screenHeight))
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rl.SetTargetFPS(60)
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for !rl.WindowShouldClose() {
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if rl.IsMouseButtonDown(rl.MouseLeftButton) {
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start = rl.GetMousePosition()
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} else if rl.IsMouseButtonDown(rl.MouseRightButton) {
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end = rl.GetMousePosition()
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}
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rl.BeginDrawing()
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rl.ClearBackground(rl.RayWhite)
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rl.DrawText("USE MOUSE LEFT-RIGHT CLICK to DEFINE LINE START and END POINTS", 15, 20, 20, rl.Gray)
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rl.DrawLineBezier(start, end, 2.0, rl.Red)
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rl.EndDrawing()
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}
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rl.CloseWindow()
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}
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29
examples/shapes/logo_raylib/main.go
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examples/shapes/logo_raylib/main.go
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package main
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import (
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"github.com/gen2brain/raylib-go/raylib"
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)
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func main() {
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screenWidth := int32(800)
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screenHeight := int32(450)
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rl.InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo using shapes")
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rl.SetTargetFPS(60)
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for !rl.WindowShouldClose() {
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rl.BeginDrawing()
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rl.ClearBackground(rl.RayWhite)
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rl.DrawRectangle(screenWidth/2-128, screenHeight/2-128, 256, 256, rl.Black)
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rl.DrawRectangle(screenWidth/2-112, screenHeight/2-112, 224, 224, rl.RayWhite)
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rl.DrawText("raylib", screenWidth/2-44, screenHeight/2+48, 50, rl.Black)
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rl.DrawText("this is NOT a texture!", 350, 370, 10, rl.Gray)
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rl.EndDrawing()
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}
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rl.CloseWindow()
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}
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124
examples/shapes/logo_raylib_anim/main.go
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124
examples/shapes/logo_raylib_anim/main.go
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package main
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import (
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"github.com/gen2brain/raylib-go/raylib"
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)
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func main() {
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screenWidth := int32(800)
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screenHeight := int32(450)
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rl.InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo animation")
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logoPositionX := screenWidth/2 - 128
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logoPositionY := screenHeight/2 - 128
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framesCounter := 0
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lettersCount := int32(0)
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topSideRecWidth := int32(16)
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leftSideRecHeight := int32(16)
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bottomSideRecWidth := int32(16)
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rightSideRecHeight := int32(16)
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state := 0 // Tracking animation states (State Machine)
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alpha := float32(1.0) // Useful for fading
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rl.SetTargetFPS(60)
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for !rl.WindowShouldClose() {
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if state == 0 { // State 0: Small box blinking
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framesCounter++
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if framesCounter == 120 {
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state = 1
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framesCounter = 0 // Reset counter... will be used later...
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}
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} else if state == 1 { // State 1: Top and left bars growing
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topSideRecWidth += 4
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leftSideRecHeight += 4
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if topSideRecWidth == 256 {
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state = 2
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}
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} else if state == 2 { // State 2: Bottom and right bars growing
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bottomSideRecWidth += 4
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rightSideRecHeight += 4
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if bottomSideRecWidth == 256 {
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state = 3
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}
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} else if state == 3 { // State 3: Letters appearing (one by one)
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framesCounter++
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if framesCounter%12 == 0 { // Every 12 frames, one more letter!
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lettersCount++
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framesCounter = 0
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}
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if lettersCount >= 6 { // When all letters have appeared, just fade out everything
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alpha -= 0.02
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if alpha <= 0.0 {
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alpha = 0.0
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state = 4
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}
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}
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} else if state == 4 { // State 4: Reset and Replay
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if rl.IsKeyPressed(rl.KeyR) {
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framesCounter = 0
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lettersCount = 0
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topSideRecWidth = 16
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leftSideRecHeight = 16
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bottomSideRecWidth = 16
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rightSideRecHeight = 16
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alpha = 1.0
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state = 0 // Return to State 0
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}
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}
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rl.BeginDrawing()
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rl.ClearBackground(rl.RayWhite)
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if state == 0 {
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if (framesCounter/15)%2 == 0 {
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rl.DrawRectangle(logoPositionX, logoPositionY, 16, 16, rl.Black)
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}
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} else if state == 1 {
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rl.DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, rl.Black)
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rl.DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, rl.Black)
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} else if state == 2 {
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rl.DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, rl.Black)
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rl.DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, rl.Black)
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rl.DrawRectangle(logoPositionX+240, logoPositionY, 16, rightSideRecHeight, rl.Black)
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rl.DrawRectangle(logoPositionX, logoPositionY+240, bottomSideRecWidth, 16, rl.Black)
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} else if state == 3 {
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rl.DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, rl.Fade(rl.Black, alpha))
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rl.DrawRectangle(logoPositionX, logoPositionY+16, 16, leftSideRecHeight-32, rl.Fade(rl.Black, alpha))
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rl.DrawRectangle(logoPositionX+240, logoPositionY+16, 16, rightSideRecHeight-32, rl.Fade(rl.Black, alpha))
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rl.DrawRectangle(logoPositionX, logoPositionY+240, bottomSideRecWidth, 16, rl.Fade(rl.Black, alpha))
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rl.DrawRectangle(screenWidth/2-112, screenHeight/2-112, 224, 224, rl.Fade(rl.RayWhite, alpha))
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text := "raylib"
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length := int32(len(text))
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if lettersCount > length {
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lettersCount = length
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}
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rl.DrawText(text[0:lettersCount], screenWidth/2-44, screenHeight/2+48, 50, rl.Fade(rl.Black, alpha))
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} else if state == 4 {
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rl.DrawText("[R] REPLAY", 340, 200, 20, rl.Gray)
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}
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rl.EndDrawing()
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}
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rl.CloseWindow()
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}
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