step
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190 changed files with 104835 additions and 5 deletions
102
examples/physics/physac/demo/main.go
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102
examples/physics/physac/demo/main.go
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package main
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import (
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"github.com/gen2brain/raylib-go/physics"
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rl "github.com/gen2brain/raylib-go/raylib"
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)
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func main() {
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screenWidth := int32(800)
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screenHeight := int32(450)
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rl.SetConfigFlags(rl.FlagMsaa4xHint)
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rl.InitWindow(screenWidth, screenHeight, "Physac [raylib] - physics demo")
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// Physac logo drawing position
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logoX := screenWidth - rl.MeasureText("Physac", 30) - 10
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logoY := int32(15)
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// Initialize physics and default physics bodies
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physics.Init()
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// Create floor rectangle physics body
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floor := physics.NewBodyRectangle(rl.NewVector2(float32(screenWidth)/2, float32(screenHeight)), 500, 100, 10)
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floor.Enabled = false // Disable body state to convert it to static (no dynamics, but collisions)
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// Create obstacle circle physics body
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circle := physics.NewBodyCircle(rl.NewVector2(float32(screenWidth)/2, float32(screenHeight)/2), 45, 10)
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circle.Enabled = false // Disable body state to convert it to static (no dynamics, but collisions)
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rl.SetTargetFPS(60)
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for !rl.WindowShouldClose() {
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// Update created physics objects
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physics.Update()
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if rl.IsKeyPressed(rl.KeyR) { // Reset physics input
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physics.Reset()
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floor = physics.NewBodyRectangle(rl.NewVector2(float32(screenWidth)/2, float32(screenHeight)), 500, 100, 10)
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floor.Enabled = false
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circle = physics.NewBodyCircle(rl.NewVector2(float32(screenWidth)/2, float32(screenHeight)/2), 45, 10)
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circle.Enabled = false
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}
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// Physics body creation inputs
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if rl.IsMouseButtonPressed(rl.MouseLeftButton) {
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physics.NewBodyPolygon(rl.GetMousePosition(), float32(rl.GetRandomValue(20, 80)), int(rl.GetRandomValue(3, 8)), 10)
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} else if rl.IsMouseButtonPressed(rl.MouseRightButton) {
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physics.NewBodyCircle(rl.GetMousePosition(), float32(rl.GetRandomValue(10, 45)), 10)
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}
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// Destroy falling physics bodies
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for i := 0; i < physics.GetBodiesCount(); i++ {
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body := physics.GetBody(i)
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if body.Position.Y > float32(screenHeight)*2 {
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body.Destroy()
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}
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}
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rl.BeginDrawing()
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rl.ClearBackground(rl.Black)
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rl.DrawFPS(screenWidth-90, screenHeight-30)
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// Draw created physics bodies
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for i := 0; i < physics.GetBodiesCount(); i++ {
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body := physics.GetBody(i)
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vertexCount := physics.GetShapeVerticesCount(i)
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for j := 0; j < vertexCount; j++ {
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// Get physics bodies shape vertices to draw lines
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// NOTE: GetShapeVertex() already calculates rotation transformations
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vertexA := body.GetShapeVertex(j)
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jj := 0
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if j+1 < vertexCount { // Get next vertex or first to close the shape
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jj = j + 1
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}
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vertexB := body.GetShapeVertex(jj)
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rl.DrawLineV(vertexA, vertexB, rl.Green) // Draw a line between two vertex positions
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}
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}
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rl.DrawText("Left mouse button to create a polygon", 10, 10, 10, rl.White)
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rl.DrawText("Right mouse button to create a circle", 10, 25, 10, rl.White)
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rl.DrawText("Press 'R' to reset example", 10, 40, 10, rl.White)
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rl.DrawText("Physac", logoX, logoY, 30, rl.White)
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rl.DrawText("Powered by", logoX+50, logoY-7, 10, rl.White)
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rl.EndDrawing()
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}
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physics.Close() // Unitialize physics
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rl.CloseWindow()
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}
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