step
This commit is contained in:
parent
0bec81c656
commit
fe6d2c0ed3
190 changed files with 104835 additions and 5 deletions
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package main
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import (
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"fmt"
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"github.com/gen2brain/raylib-go/raylib"
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)
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func main() {
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// Initialization
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//--------------------------------------------------------------------------------------
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screenWidth := int32(800)
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screenHeight := int32(450)
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rl.InitWindow(screenWidth, screenHeight, "raylib [audio] example - Multichannel sound playing")
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rl.InitAudioDevice() // Initialize audio device
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fxWav := rl.LoadSound("sound.wav") // Load WAV audio file
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fxOgg := rl.LoadSound("target.ogg") // Load OGG audio file
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rl.SetSoundVolume(fxWav, 0.2)
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rl.SetTargetFPS(60) // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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for !rl.WindowShouldClose() { // Detect window close button or ESC key
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// Update
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//----------------------------------------------------------------------------------
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if rl.IsKeyPressed(rl.KeyEnter) {
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rl.PlaySoundMulti(fxWav)
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} // Play a new wav sound instance
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if rl.IsKeyPressed(rl.KeySpace) {
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rl.PlaySoundMulti(fxOgg)
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} // Play a new ogg sound instance
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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rl.BeginDrawing()
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rl.ClearBackground(rl.RayWhite)
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rl.DrawText("MULTICHANNEL SOUND PLAYING", 20, 20, 20, rl.Gray)
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rl.DrawText("Press SPACE to play new ogg instance!", 200, 120, 20, rl.LightGray)
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rl.DrawText("Press ENTER to play new wav instance!", 200, 180, 20, rl.LightGray)
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rl.DrawText(fmt.Sprintf("CONCURRENT SOUNDS PLAYING: %02d", rl.GetSoundsPlaying()), 220, 280, 20, rl.Red)
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rl.EndDrawing()
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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rl.StopSoundMulti() // We must stop the buffer pool before unloading
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rl.UnloadSound(fxWav) // Unload sound data
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rl.UnloadSound(fxOgg) // Unload sound data
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rl.CloseAudioDevice() // Close audio device
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rl.CloseWindow() // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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}
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BIN
examples/audio/audio_multichannel_sound/sound.wav
Normal file
BIN
examples/audio/audio_multichannel_sound/sound.wav
Normal file
Binary file not shown.
BIN
examples/audio/audio_multichannel_sound/target.ogg
Normal file
BIN
examples/audio/audio_multichannel_sound/target.ogg
Normal file
Binary file not shown.
121
examples/audio/module_playing/main.go
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121
examples/audio/module_playing/main.go
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package main
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import (
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"github.com/gen2brain/raylib-go/raylib"
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)
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const maxCircles = 64
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type circleWave struct {
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Position rl.Vector2
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Radius float32
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Alpha float32
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Speed float32
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Color rl.Color
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}
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func main() {
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screenWidth := int32(800)
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screenHeight := int32(450)
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rl.SetConfigFlags(rl.FlagMsaa4xHint) // NOTE: Try to enable MSAA 4X
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rl.InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)")
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rl.InitAudioDevice()
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colors := []rl.Color{
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rl.Orange, rl.Red, rl.Gold, rl.Lime, rl.Blue,
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rl.Violet, rl.Brown, rl.LightGray, rl.Pink,
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rl.Yellow, rl.Green, rl.SkyBlue, rl.Purple, rl.Beige,
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}
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circles := make([]circleWave, maxCircles)
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for i := maxCircles - 1; i >= 0; i-- {
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c := circleWave{}
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c.Alpha = 0
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c.Radius = float32(rl.GetRandomValue(10, 40))
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x := rl.GetRandomValue(int32(c.Radius), screenWidth-int32(c.Radius))
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y := rl.GetRandomValue(int32(c.Radius), screenHeight-int32(c.Radius))
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c.Position = rl.NewVector2(float32(x), float32(y))
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c.Speed = float32(rl.GetRandomValue(1, 100)) / 20000.0
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c.Color = colors[rl.GetRandomValue(0, int32(len(colors)-1))]
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circles[i] = c
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}
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xm := rl.LoadMusicStream("mini1111.xm")
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rl.PlayMusicStream(xm)
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pause := false
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rl.SetTargetFPS(60)
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for !rl.WindowShouldClose() {
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rl.UpdateMusicStream(xm) // Update music buffer with new stream data
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// Restart music playing (stop and play)
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if rl.IsKeyPressed(rl.KeySpace) {
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rl.StopMusicStream(xm)
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rl.PlayMusicStream(xm)
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}
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// Pause/Resume music playing
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if rl.IsKeyPressed(rl.KeyP) {
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pause = !pause
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if pause {
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rl.PauseMusicStream(xm)
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} else {
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rl.ResumeMusicStream(xm)
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}
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}
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// Get timePlayed scaled to bar dimensions
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timePlayed := int32(rl.GetMusicTimePlayed(xm)/rl.GetMusicTimeLength(xm)*float32(screenWidth-40)) * 2
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// Color circles animation
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for i := maxCircles - 1; (i >= 0) && !pause; i-- {
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circles[i].Alpha += circles[i].Speed
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circles[i].Radius += circles[i].Speed * 10.0
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if circles[i].Alpha > 1.0 {
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circles[i].Speed *= -1
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}
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if circles[i].Alpha <= 0.0 {
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circles[i].Alpha = 0.0
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circles[i].Radius = float32(rl.GetRandomValue(10, 40))
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circles[i].Position.X = float32(rl.GetRandomValue(int32(circles[i].Radius), screenWidth-int32(circles[i].Radius)))
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circles[i].Position.Y = float32(rl.GetRandomValue(int32(circles[i].Radius), screenHeight-int32(circles[i].Radius)))
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circles[i].Color = colors[rl.GetRandomValue(0, 13)]
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circles[i].Speed = float32(rl.GetRandomValue(1, 100)) / 20000.0
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}
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}
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rl.BeginDrawing()
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rl.ClearBackground(rl.RayWhite)
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for i := maxCircles - 1; i >= 0; i-- {
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rl.DrawCircleV(circles[i].Position, float32(circles[i].Radius), rl.Fade(circles[i].Color, circles[i].Alpha))
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}
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// Draw time bar
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rl.DrawRectangle(20, screenHeight-20-12, screenWidth-40, 12, rl.LightGray)
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rl.DrawRectangle(20, screenHeight-20-12, timePlayed, 12, rl.Maroon)
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rl.DrawRectangleLines(20, screenHeight-20-12, screenWidth-40, 12, rl.Gray)
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rl.EndDrawing()
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}
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rl.UnloadMusicStream(xm)
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rl.CloseAudioDevice()
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rl.CloseWindow()
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}
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BIN
examples/audio/module_playing/mini1111.xm
Normal file
BIN
examples/audio/module_playing/mini1111.xm
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Binary file not shown.
BIN
examples/audio/music_stream/guitar_noodling.ogg
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BIN
examples/audio/music_stream/guitar_noodling.ogg
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60
examples/audio/music_stream/main.go
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60
examples/audio/music_stream/main.go
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package main
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import (
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"github.com/gen2brain/raylib-go/raylib"
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)
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func main() {
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rl.InitWindow(800, 450, "raylib [audio] example - music playing (streaming)")
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rl.InitAudioDevice()
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music := rl.LoadMusicStream("guitar_noodling.ogg")
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pause := false
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rl.PlayMusicStream(music)
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rl.SetTargetFPS(60)
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for !rl.WindowShouldClose() {
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rl.UpdateMusicStream(music) // Update music buffer with new stream data
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// Restart music playing (stop and play)
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if rl.IsKeyPressed(rl.KeySpace) {
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rl.StopMusicStream(music)
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rl.PlayMusicStream(music)
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}
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// Pause/Resume music playing
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if rl.IsKeyPressed(rl.KeyP) {
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pause = !pause
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if pause {
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rl.PauseMusicStream(music)
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} else {
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rl.ResumeMusicStream(music)
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}
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}
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// Get timePlayed scaled to bar dimensions (400 pixels)
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timePlayed := rl.GetMusicTimePlayed(music) / rl.GetMusicTimeLength(music) * 100 * 4
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rl.BeginDrawing()
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rl.ClearBackground(rl.RayWhite)
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rl.DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, rl.LightGray)
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rl.DrawRectangle(200, 200, 400, 12, rl.LightGray)
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rl.DrawRectangle(200, 200, int32(timePlayed), 12, rl.Maroon)
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rl.DrawRectangleLines(200, 200, 400, 12, rl.Gray)
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rl.DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, rl.LightGray)
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rl.DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, rl.LightGray)
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rl.EndDrawing()
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}
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rl.UnloadMusicStream(music) // Unload music stream buffers from RAM
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rl.CloseAudioDevice() // Close audio device (music streaming is automatically stopped)
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rl.CloseWindow()
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}
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81
examples/audio/raw_stream/main.go
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81
examples/audio/raw_stream/main.go
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package main
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import (
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"math"
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rl "github.com/gen2brain/raylib-go/raylib"
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)
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const (
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maxSamples = 22050
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maxSamplesPerUpdate = 4096
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)
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func main() {
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rl.InitWindow(800, 450, "raylib [audio] example - raw audio streaming")
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rl.InitAudioDevice()
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// Init raw audio stream (sample rate: 22050, sample size: 32bit-float, channels: 1-mono)
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stream := rl.LoadAudioStream(22050, 32, 1)
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//// Fill audio stream with some samples (sine wave)
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data := make([]float32, maxSamples)
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for i := 0; i < maxSamples; i++ {
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data[i] = float32(math.Sin(float64((2*rl.Pi*float32(i))/2) * rl.Deg2rad))
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}
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// NOTE: The generated MAX_SAMPLES do not fit to close a perfect loop
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// for that reason, there is a clip everytime audio stream is looped
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rl.PlayAudioStream(stream)
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totalSamples := int32(maxSamples)
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samplesLeft := int32(totalSamples)
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position := rl.NewVector2(0, 0)
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rl.SetTargetFPS(30)
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for !rl.WindowShouldClose() {
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// Refill audio stream if required
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if rl.IsAudioStreamProcessed(stream) {
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numSamples := int32(0)
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if samplesLeft >= maxSamplesPerUpdate {
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numSamples = maxSamplesPerUpdate
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} else {
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numSamples = samplesLeft
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}
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rl.UpdateAudioStream(stream, data[totalSamples-samplesLeft:], numSamples)
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samplesLeft -= numSamples
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// Reset samples feeding (loop audio)
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if samplesLeft <= 0 {
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samplesLeft = totalSamples
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}
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}
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rl.BeginDrawing()
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rl.ClearBackground(rl.RayWhite)
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rl.DrawText("SINE WAVE SHOULD BE PLAYING!", 240, 140, 20, rl.LightGray)
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// NOTE: Draw a part of the sine wave (only screen width)
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for i := 0; i < int(rl.GetScreenWidth()); i++ {
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position.X = float32(i)
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position.Y = 250 + 50*data[i]
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rl.DrawPixelV(position, rl.Red)
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}
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rl.EndDrawing()
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}
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rl.UnloadAudioStream(stream) // Close raw audio stream and delete buffers from RAM
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rl.CloseAudioDevice() // Close audio device (music streaming is automatically stopped)
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rl.CloseWindow()
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}
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41
examples/audio/sound_loading/main.go
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41
examples/audio/sound_loading/main.go
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package main
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import (
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"github.com/gen2brain/raylib-go/raylib"
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)
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func main() {
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rl.InitWindow(800, 450, "raylib [audio] example - sound loading and playing")
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rl.InitAudioDevice()
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fxWav := rl.LoadSound("weird.wav")
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fxOgg := rl.LoadSound("tanatana.ogg")
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rl.SetTargetFPS(60)
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for !rl.WindowShouldClose() {
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if rl.IsKeyPressed(rl.KeySpace) {
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rl.PlaySound(fxWav)
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}
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if rl.IsKeyPressed(rl.KeyEnter) {
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rl.PlaySound(fxOgg)
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}
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rl.BeginDrawing()
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rl.ClearBackground(rl.RayWhite)
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rl.DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, rl.LightGray)
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rl.DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, rl.LightGray)
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rl.EndDrawing()
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}
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rl.UnloadSound(fxWav)
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rl.UnloadSound(fxOgg)
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rl.CloseAudioDevice()
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rl.CloseWindow()
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}
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BIN
examples/audio/sound_loading/tanatana.ogg
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BIN
examples/audio/sound_loading/tanatana.ogg
Normal file
Binary file not shown.
BIN
examples/audio/sound_loading/weird.wav
Normal file
BIN
examples/audio/sound_loading/weird.wav
Normal file
Binary file not shown.
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