diff --git a/examples/audio/audio_multichannel_sound/audio_multichannel_sound.go b/examples/audio/audio_multichannel_sound/audio_multichannel_sound.go new file mode 100644 index 0000000..345afcc --- /dev/null +++ b/examples/audio/audio_multichannel_sound/audio_multichannel_sound.go @@ -0,0 +1,66 @@ +package main + +import ( + "fmt" + + "github.com/gen2brain/raylib-go/raylib" +) + +func main() { + // Initialization + //-------------------------------------------------------------------------------------- + screenWidth := int32(800) + screenHeight := int32(450) + + rl.InitWindow(screenWidth, screenHeight, "raylib [audio] example - Multichannel sound playing") + + rl.InitAudioDevice() // Initialize audio device + + fxWav := rl.LoadSound("sound.wav") // Load WAV audio file + fxOgg := rl.LoadSound("target.ogg") // Load OGG audio file + + rl.SetSoundVolume(fxWav, 0.2) + + rl.SetTargetFPS(60) // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + for !rl.WindowShouldClose() { // Detect window close button or ESC key + // Update + //---------------------------------------------------------------------------------- + if rl.IsKeyPressed(rl.KeyEnter) { + rl.PlaySoundMulti(fxWav) + } // Play a new wav sound instance + if rl.IsKeyPressed(rl.KeySpace) { + rl.PlaySoundMulti(fxOgg) + } // Play a new ogg sound instance + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + rl.BeginDrawing() + + rl.ClearBackground(rl.RayWhite) + + rl.DrawText("MULTICHANNEL SOUND PLAYING", 20, 20, 20, rl.Gray) + rl.DrawText("Press SPACE to play new ogg instance!", 200, 120, 20, rl.LightGray) + rl.DrawText("Press ENTER to play new wav instance!", 200, 180, 20, rl.LightGray) + + rl.DrawText(fmt.Sprintf("CONCURRENT SOUNDS PLAYING: %02d", rl.GetSoundsPlaying()), 220, 280, 20, rl.Red) + + rl.EndDrawing() + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + rl.StopSoundMulti() // We must stop the buffer pool before unloading + + rl.UnloadSound(fxWav) // Unload sound data + rl.UnloadSound(fxOgg) // Unload sound data + + rl.CloseAudioDevice() // Close audio device + + rl.CloseWindow() // Close window and OpenGL context + //-------------------------------------------------------------------------------------- +} diff --git a/examples/audio/audio_multichannel_sound/sound.wav b/examples/audio/audio_multichannel_sound/sound.wav new file mode 100644 index 0000000..b5d01c9 Binary files /dev/null and b/examples/audio/audio_multichannel_sound/sound.wav differ diff --git a/examples/audio/audio_multichannel_sound/target.ogg b/examples/audio/audio_multichannel_sound/target.ogg new file mode 100644 index 0000000..2b73e1c Binary files /dev/null and b/examples/audio/audio_multichannel_sound/target.ogg differ diff --git a/raylib/raudio.go b/raylib/raudio.go index 7dcca51..bb7cc46 100644 --- a/raylib/raudio.go +++ b/raylib/raudio.go @@ -334,3 +334,21 @@ func StopAudioStream(stream AudioStream) { cstream := stream.cptr() C.StopAudioStream(*cstream) } + +// PlaySoundMulti - Play a sound (using multichannel buffer pool) +func PlaySoundMulti(sound Sound) { + csound := sound.cptr() + C.PlaySoundMulti(*csound) +} + +// GetSoundsPlaying - Get number of sounds playing in the multichannel +func GetSoundsPlaying() int { + ret := C.GetSoundsPlaying() + v := int(ret) + return v +} + +// StopSoundMulti - Stop any sound playing (using multichannel buffer pool) +func StopSoundMulti() { + C.StopSoundMulti() +}