diff --git a/raylib/rlgl.go b/raylib/rlgl.go index b9227e3..fcc45c6 100644 --- a/raylib/rlgl.go +++ b/raylib/rlgl.go @@ -463,10 +463,10 @@ type rlRenderBatch struct { // OpenGL version const ( RL_OPENGL_11 int32 = 1 - RL_OPENGL_21 = 2 - RL_OPENGL_33 = 3 - RL_OPENGL_43 = 4 - RL_OPENGL_ES_20 = 5 + RL_OPENGL_21 int32 = 2 + RL_OPENGL_33 int32 = 3 + RL_OPENGL_43 int32 = 4 + RL_OPENGL_ES_20 int32 = 5 ) // rlGlVersion - transpiled function from GOPATH/src/github.com/Konstantin8105/raylib-go/raylib/rlgl.h:349 @@ -482,13 +482,13 @@ type rlGlVersion = int32 // NOTE: Organized by priority level const ( RL_LOG_ALL int32 = 0 - RL_LOG_TRACE = 1 - RL_LOG_DEBUG = 2 - RL_LOG_INFO = 3 - RL_LOG_WARNING = 4 - RL_LOG_ERROR = 5 - RL_LOG_FATAL = 6 - RL_LOG_NONE = 7 + RL_LOG_TRACE int32 = 1 + RL_LOG_DEBUG int32 = 2 + RL_LOG_INFO int32 = 3 + RL_LOG_WARNING int32 = 4 + RL_LOG_ERROR int32 = 5 + RL_LOG_FATAL int32 = 6 + RL_LOG_NONE int32 = 7 ) // rlTraceLogLevel - transpiled function from GOPATH/src/github.com/Konstantin8105/raylib-go/raylib/rlgl.h:359 @@ -507,26 +507,26 @@ type rlTraceLogLevel = int32 // NOTE: Support depends on OpenGL version const ( RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE int32 = 1 - RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2 - RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3 - RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8 = 4 - RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1 = 5 - RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4 = 6 - RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 = 7 - RL_PIXELFORMAT_UNCOMPRESSED_R32 = 8 - RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32 = 9 - RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 = 10 - RL_PIXELFORMAT_COMPRESSED_DXT1_RGB = 11 - RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA = 12 - RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA = 13 - RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA = 14 - RL_PIXELFORMAT_COMPRESSED_ETC1_RGB = 15 - RL_PIXELFORMAT_COMPRESSED_ETC2_RGB = 16 - RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA = 17 - RL_PIXELFORMAT_COMPRESSED_PVRT_RGB = 18 - RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA = 19 - RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA = 20 - RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 21 + RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA int32 = 2 + RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5 int32 = 3 + RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8 int32 = 4 + RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1 int32 = 5 + RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4 int32 = 6 + RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 int32 = 7 + RL_PIXELFORMAT_UNCOMPRESSED_R32 int32 = 8 + RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32 int32 = 9 + RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 int32 = 10 + RL_PIXELFORMAT_COMPRESSED_DXT1_RGB int32 = 11 + RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA int32 = 12 + RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA int32 = 13 + RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA int32 = 14 + RL_PIXELFORMAT_COMPRESSED_ETC1_RGB int32 = 15 + RL_PIXELFORMAT_COMPRESSED_ETC2_RGB int32 = 16 + RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA int32 = 17 + RL_PIXELFORMAT_COMPRESSED_PVRT_RGB int32 = 18 + RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA int32 = 19 + RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA int32 = 20 + RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA int32 = 21 ) // rlPixelFormat - transpiled function from GOPATH/src/github.com/Konstantin8105/raylib-go/raylib/rlgl.h:372 @@ -559,11 +559,11 @@ type rlPixelFormat = int32 // NOTE 2: Filter is accordingly set for minification and magnification const ( RL_TEXTURE_FILTER_POINT int32 = 0 - RL_TEXTURE_FILTER_BILINEAR = 1 - RL_TEXTURE_FILTER_TRILINEAR = 2 - RL_TEXTURE_FILTER_ANISOTROPIC_4X = 3 - RL_TEXTURE_FILTER_ANISOTROPIC_8X = 4 - RL_TEXTURE_FILTER_ANISOTROPIC_16X = 5 + RL_TEXTURE_FILTER_BILINEAR int32 = 1 + RL_TEXTURE_FILTER_TRILINEAR int32 = 2 + RL_TEXTURE_FILTER_ANISOTROPIC_4X int32 = 3 + RL_TEXTURE_FILTER_ANISOTROPIC_8X int32 = 4 + RL_TEXTURE_FILTER_ANISOTROPIC_16X int32 = 5 ) // rlTextureFilter - transpiled function from GOPATH/src/github.com/Konstantin8105/raylib-go/raylib/rlgl.h:399 @@ -579,13 +579,13 @@ type rlTextureFilter = int32 // Color blending modes (pre-defined) const ( RL_BLEND_ALPHA int32 = 0 - RL_BLEND_ADDITIVE = 1 - RL_BLEND_MULTIPLIED = 2 - RL_BLEND_ADD_COLORS = 3 - RL_BLEND_SUBTRACT_COLORS = 4 - RL_BLEND_ALPHA_PREMULTIPLY = 5 - RL_BLEND_CUSTOM = 6 - RL_BLEND_CUSTOM_SEPARATE = 7 + RL_BLEND_ADDITIVE int32 = 1 + RL_BLEND_MULTIPLIED int32 = 2 + RL_BLEND_ADD_COLORS int32 = 3 + RL_BLEND_SUBTRACT_COLORS int32 = 4 + RL_BLEND_ALPHA_PREMULTIPLY int32 = 5 + RL_BLEND_CUSTOM int32 = 6 + RL_BLEND_CUSTOM_SEPARATE int32 = 7 ) // rlBlendMode - transpiled function from GOPATH/src/github.com/Konstantin8105/raylib-go/raylib/rlgl.h:409 @@ -603,31 +603,31 @@ type rlBlendMode = int32 // Shader location point type const ( RL_SHADER_LOC_VERTEX_POSITION int32 = 0 - RL_SHADER_LOC_VERTEX_TEXCOORD01 = 1 - RL_SHADER_LOC_VERTEX_TEXCOORD02 = 2 - RL_SHADER_LOC_VERTEX_NORMAL = 3 - RL_SHADER_LOC_VERTEX_TANGENT = 4 - RL_SHADER_LOC_VERTEX_COLOR = 5 - RL_SHADER_LOC_MATRIX_MVP = 6 - RL_SHADER_LOC_MATRIX_VIEW = 7 - RL_SHADER_LOC_MATRIX_PROJECTION = 8 - RL_SHADER_LOC_MATRIX_MODEL = 9 - RL_SHADER_LOC_MATRIX_NORMAL = 10 - RL_SHADER_LOC_VECTOR_VIEW = 11 - RL_SHADER_LOC_COLOR_DIFFUSE = 12 - RL_SHADER_LOC_COLOR_SPECULAR = 13 - RL_SHADER_LOC_COLOR_AMBIENT = 14 - RL_SHADER_LOC_MAP_ALBEDO = 15 - RL_SHADER_LOC_MAP_METALNESS = 16 - RL_SHADER_LOC_MAP_NORMAL = 17 - RL_SHADER_LOC_MAP_ROUGHNESS = 18 - RL_SHADER_LOC_MAP_OCCLUSION = 19 - RL_SHADER_LOC_MAP_EMISSION = 20 - RL_SHADER_LOC_MAP_HEIGHT = 21 - RL_SHADER_LOC_MAP_CUBEMAP = 22 - RL_SHADER_LOC_MAP_IRRADIANCE = 23 - RL_SHADER_LOC_MAP_PREFILTER = 24 - RL_SHADER_LOC_MAP_BRDF = 25 + RL_SHADER_LOC_VERTEX_TEXCOORD01 int32 = 1 + RL_SHADER_LOC_VERTEX_TEXCOORD02 int32 = 2 + RL_SHADER_LOC_VERTEX_NORMAL int32 = 3 + RL_SHADER_LOC_VERTEX_TANGENT int32 = 4 + RL_SHADER_LOC_VERTEX_COLOR int32 = 5 + RL_SHADER_LOC_MATRIX_MVP int32 = 6 + RL_SHADER_LOC_MATRIX_VIEW int32 = 7 + RL_SHADER_LOC_MATRIX_PROJECTION int32 = 8 + RL_SHADER_LOC_MATRIX_MODEL int32 = 9 + RL_SHADER_LOC_MATRIX_NORMAL int32 = 10 + RL_SHADER_LOC_VECTOR_VIEW int32 = 11 + RL_SHADER_LOC_COLOR_DIFFUSE int32 = 12 + RL_SHADER_LOC_COLOR_SPECULAR int32 = 13 + RL_SHADER_LOC_COLOR_AMBIENT int32 = 14 + RL_SHADER_LOC_MAP_ALBEDO int32 = 15 + RL_SHADER_LOC_MAP_METALNESS int32 = 16 + RL_SHADER_LOC_MAP_NORMAL int32 = 17 + RL_SHADER_LOC_MAP_ROUGHNESS int32 = 18 + RL_SHADER_LOC_MAP_OCCLUSION int32 = 19 + RL_SHADER_LOC_MAP_EMISSION int32 = 20 + RL_SHADER_LOC_MAP_HEIGHT int32 = 21 + RL_SHADER_LOC_MAP_CUBEMAP int32 = 22 + RL_SHADER_LOC_MAP_IRRADIANCE int32 = 23 + RL_SHADER_LOC_MAP_PREFILTER int32 = 24 + RL_SHADER_LOC_MAP_BRDF int32 = 25 ) // rlShaderLocationIndex - transpiled function from GOPATH/src/github.com/Konstantin8105/raylib-go/raylib/rlgl.h:421 @@ -663,14 +663,14 @@ type rlShaderLocationIndex = int32 // Shader uniform data type const ( RL_SHADER_UNIFORM_FLOAT int32 = 0 - RL_SHADER_UNIFORM_VEC2 = 1 - RL_SHADER_UNIFORM_VEC3 = 2 - RL_SHADER_UNIFORM_VEC4 = 3 - RL_SHADER_UNIFORM_INT = 4 - RL_SHADER_UNIFORM_IVEC2 = 5 - RL_SHADER_UNIFORM_IVEC3 = 6 - RL_SHADER_UNIFORM_IVEC4 = 7 - RL_SHADER_UNIFORM_SAMPLER2D = 8 + RL_SHADER_UNIFORM_VEC2 int32 = 1 + RL_SHADER_UNIFORM_VEC3 int32 = 2 + RL_SHADER_UNIFORM_VEC4 int32 = 3 + RL_SHADER_UNIFORM_INT int32 = 4 + RL_SHADER_UNIFORM_IVEC2 int32 = 5 + RL_SHADER_UNIFORM_IVEC3 int32 = 6 + RL_SHADER_UNIFORM_IVEC4 int32 = 7 + RL_SHADER_UNIFORM_SAMPLER2D int32 = 8 ) // rlShaderUniformDataType - transpiled function from GOPATH/src/github.com/Konstantin8105/raylib-go/raylib/rlgl.h:454 @@ -689,9 +689,9 @@ type rlShaderUniformDataType = int32 // Shader attribute data types const ( RL_SHADER_ATTRIB_FLOAT int32 = 0 - RL_SHADER_ATTRIB_VEC2 = 1 - RL_SHADER_ATTRIB_VEC3 = 2 - RL_SHADER_ATTRIB_VEC4 = 3 + RL_SHADER_ATTRIB_VEC2 int32 = 1 + RL_SHADER_ATTRIB_VEC3 int32 = 2 + RL_SHADER_ATTRIB_VEC4 int32 = 3 ) // rlShaderAttributeDataType - transpiled function from GOPATH/src/github.com/Konstantin8105/raylib-go/raylib/rlgl.h:467 @@ -706,15 +706,15 @@ type rlShaderAttributeDataType = int32 // NOTE: By default up to 8 color channels defined but it can be more const ( RL_ATTACHMENT_COLOR_CHANNEL0 int32 = 0 - RL_ATTACHMENT_COLOR_CHANNEL1 = 1 - RL_ATTACHMENT_COLOR_CHANNEL2 = 2 - RL_ATTACHMENT_COLOR_CHANNEL3 = 3 - RL_ATTACHMENT_COLOR_CHANNEL4 = 4 - RL_ATTACHMENT_COLOR_CHANNEL5 = 5 - RL_ATTACHMENT_COLOR_CHANNEL6 = 6 - RL_ATTACHMENT_COLOR_CHANNEL7 = 7 - RL_ATTACHMENT_DEPTH = 100 - RL_ATTACHMENT_STENCIL = 200 + RL_ATTACHMENT_COLOR_CHANNEL1 int32 = 1 + RL_ATTACHMENT_COLOR_CHANNEL2 int32 = 2 + RL_ATTACHMENT_COLOR_CHANNEL3 int32 = 3 + RL_ATTACHMENT_COLOR_CHANNEL4 int32 = 4 + RL_ATTACHMENT_COLOR_CHANNEL5 int32 = 5 + RL_ATTACHMENT_COLOR_CHANNEL6 int32 = 6 + RL_ATTACHMENT_COLOR_CHANNEL7 int32 = 7 + RL_ATTACHMENT_DEPTH int32 = 100 + RL_ATTACHMENT_STENCIL int32 = 200 ) // rlFramebufferAttachType - transpiled function from GOPATH/src/github.com/Konstantin8105/raylib-go/raylib/rlgl.h:476 @@ -734,13 +734,13 @@ type rlFramebufferAttachType = int32 // Framebuffer texture attachment type const ( RL_ATTACHMENT_CUBEMAP_POSITIVE_X int32 = 0 - RL_ATTACHMENT_CUBEMAP_NEGATIVE_X = 1 - RL_ATTACHMENT_CUBEMAP_POSITIVE_Y = 2 - RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y = 3 - RL_ATTACHMENT_CUBEMAP_POSITIVE_Z = 4 - RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z = 5 - RL_ATTACHMENT_TEXTURE2D = 100 - RL_ATTACHMENT_RENDERBUFFER = 200 + RL_ATTACHMENT_CUBEMAP_NEGATIVE_X int32 = 1 + RL_ATTACHMENT_CUBEMAP_POSITIVE_Y int32 = 2 + RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y int32 = 3 + RL_ATTACHMENT_CUBEMAP_POSITIVE_Z int32 = 4 + RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z int32 = 5 + RL_ATTACHMENT_TEXTURE2D int32 = 100 + RL_ATTACHMENT_RENDERBUFFER int32 = 200 ) // rlFramebufferAttachTextureType - transpiled function from GOPATH/src/github.com/Konstantin8105/raylib-go/raylib/rlgl.h:490