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19 changed files with 1202 additions and 37 deletions
5
raygui/README.md
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5
raygui/README.md
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## raygui [](https://godoc.org/github.com/gen2brain/raylib-go/raygui)
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raygui is simple and easy-to-use IMGUI (immediate mode GUI API) library.
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38
raygui/button.go
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38
raygui/button.go
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package raygui
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import "github.com/gen2brain/raylib-go/raylib"
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// buttonColoring describes the per-state properties for a Button control.
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type buttonColoring struct {
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Border, Inside, Text Property
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}
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// buttonColors lists the styling for each supported state.
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var buttonColors = map[ControlState]buttonColoring{
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Normal: {ButtonDefaultBorderColor, ButtonDefaultInsideColor, ButtonDefaultTextColor},
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Clicked: {ButtonDefaultBorderColor, ButtonDefaultInsideColor, ButtonDefaultTextColor},
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Focused: {ButtonHoverBorderColor, ButtonHoverInsideColor, ButtonHoverTextColor},
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Pressed: {ButtonPressedBorderColor, ButtonPressedInsideColor, ButtonPressedTextColor},
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}
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// Button - Button element, returns true when clicked
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func Button(bounds rl.Rectangle, text string) bool {
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textHeight := int32(style[GlobalTextFontsize])
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textWidth := rl.MeasureText(text, textHeight)
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ConstrainRectangle(&bounds, textWidth, textWidth+GetStyle32(ButtonTextPadding), textHeight, textHeight+GetStyle32(ButtonTextPadding)/2)
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// Determine what state we're in and whether its valid.
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state := GetInteractionState(bounds)
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colors, exist := buttonColors[state]
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if !exist {
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return false
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}
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// Draw control
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b := bounds.ToInt32()
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DrawBorderedRectangle(b, GetStyle32(ButtonBorderWidth), GetStyleColor(colors.Border), GetStyleColor(colors.Inside))
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rl.DrawText(text, b.X+((b.Width/2)-(rl.MeasureText(text, textHeight)/2)), b.Y+((b.Height/2)-(textHeight/2)), textHeight, GetStyleColor(colors.Text))
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return state == Clicked
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}
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40
raygui/checkbox.go
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40
raygui/checkbox.go
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package raygui
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import "github.com/gen2brain/raylib-go/raylib"
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// checkboxColoring describes the per-state properties for a CheckBox control.
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type checkboxColoring struct {
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Border, Inside Property
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}
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// checkboxColors lists the styling for each supported state.
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var checkboxColors = map[ControlState]checkboxColoring{
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Normal: {CheckboxDefaultBorderColor, CheckboxDefaultInsideColor},
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Clicked: {CheckboxDefaultBorderColor, CheckboxDefaultInsideColor},
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Pressed: {CheckboxClickBorderColor, CheckboxClickInsideColor},
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Focused: {CheckboxHoverBorderColor, CheckboxHoverInsideColor},
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}
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// CheckBox - Check Box element, returns true when active
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func CheckBox(bounds rl.Rectangle, checked bool) bool {
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state := GetInteractionState(bounds)
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colors, exists := checkboxColors[state]
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if !exists {
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return checked
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}
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// Update control
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if state == Clicked {
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checked = !checked
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}
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// Render control
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box := bounds.ToInt32()
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DrawBorderedRectangle(box, GetStyle32(ToggleBorderWidth), GetStyleColor(colors.Border), GetStyleColor(colors.Inside))
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if checked {
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// Show the inner button.
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DrawInsetRectangle(box, GetStyle32(CheckboxInsideWidth), GetStyleColor(CheckboxDefaultActiveColor))
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}
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return checked
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}
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75
raygui/combobox.go
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raygui/combobox.go
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package raygui
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import (
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"fmt"
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"github.com/gen2brain/raylib-go/raylib"
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)
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// comboboxColoring describes the per-state colors for a Combobox control.
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type comboboxColoring struct {
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Border Property
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Inside Property
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List Property
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Text Property
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}
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// comboboxColors lists the styling for each supported state.
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var comboboxColors = map[ControlState]comboboxColoring{
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Normal: {ComboboxDefaultBorderColor, ComboboxDefaultInsideColor, ComboboxDefaultListTextColor, ComboboxDefaultTextColor},
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Clicked: {ComboboxDefaultBorderColor, ComboboxDefaultInsideColor, ComboboxDefaultListTextColor, ComboboxDefaultTextColor},
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Focused: {ComboboxHoverBorderColor, ComboboxHoverInsideColor, ComboboxHoverListTextColor, ComboboxHoverTextColor},
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Pressed: {ComboboxPressedBorderColor, ComboboxPressedInsideColor, ComboboxPressedListTextColor, ComboboxPressedTextColor},
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}
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// ComboBox draws a simplified version of a ComboBox allowing the user to select a string
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// from a list accompanied by an N/M counter. The widget does not provide a drop-down/completion
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// or any input support.
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func ComboBox(bounds rl.Rectangle, comboText []string, active int) int {
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// Reject invalid selections and disable rendering.
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comboCount := len(comboText)
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if active < 0 || active >= comboCount {
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rl.TraceLog(rl.LogWarning, "ComboBox active expects 0 <= active <= %d", comboCount)
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return -1
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}
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// Calculate text dimensions.
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textHeight := GetStyle32(GlobalTextFontsize)
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activeText := comboText[active]
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textWidth := rl.MeasureText(activeText, textHeight)
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// Ensure box is large enough.
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ConstrainRectangle(&bounds, textWidth, textWidth+GetStyle32(ToggleTextPadding), textHeight, textHeight+GetStyle32(ToggleTextPadding))
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b := bounds.ToInt32()
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// Generate the worst-case sizing of the counter so we can avoid resizing it as the numbers go up/down.
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clickWidth := rl.MeasureText(fmt.Sprintf("%d/%d", comboCount, comboCount), b.Height)
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// Counter shows the index of the selection and the maximum number, e.g. "1/3".
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counter := rl.NewRectangle(bounds.X+bounds.Width+float32(style[ComboboxPadding]), bounds.Y, float32(clickWidth), float32(b.Height))
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c := counter.ToInt32()
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// Determine if the user is interacting with the control, and if so, which state it is in.
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state := GetInteractionState(bounds, counter)
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colors, exists := comboboxColors[state]
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if !exists {
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return active
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}
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// Update the control when the user releases the mouse over it.
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if state == Clicked {
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// increment but wrap to 0 on reaching end-of-list.
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active = (active + 1) % comboCount
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}
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// Render the box itself
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DrawBorderedRectangle(b, GetStyle32(ComboboxBorderWidth), GetStyleColor(colors.Border), GetStyleColor(colors.Inside))
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rl.DrawText(activeText, b.X+((b.Width/2)-(rl.MeasureText(activeText, textHeight)/2)), b.Y+((b.Height/2)-(textHeight/2)), textHeight, GetStyleColor(colors.Text))
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// Render the accompanying "clicks" box showing the element counter.
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DrawBorderedRectangle(c, GetStyle32(ComboboxBorderWidth), GetStyleColor(colors.Border), GetStyleColor(colors.Inside))
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counterText := fmt.Sprintf("%d/%d", active+1, comboCount)
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rl.DrawText(counterText, c.X+((c.Width/2)-(rl.MeasureText(counterText, textHeight)/2)), c.Y+((c.Height/2)-(textHeight/2)), textHeight, GetStyleColor(colors.List))
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return active
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}
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module github.com/Konstantin8105/raylib-go/raygui
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module github.com/gen2brain/raylib-go/raygui
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go 1.19
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go 1.16
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replace github.com/gen2brain/raylib-go/raylib => ../raylib
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require github.com/gen2brain/raylib-go/raylib v0.0.0-20211111173445-914ca1ffdc4d
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21
raygui/label.go
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21
raygui/label.go
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package raygui
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import rl "github.com/gen2brain/raylib-go/raylib"
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// Label - Label element, show text
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func Label(bounds rl.Rectangle, text string) {
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LabelEx(bounds, text, rl.GetColor(uint(style[LabelTextColor])), rl.NewColor(0, 0, 0, 0), rl.NewColor(0, 0, 0, 0))
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}
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// LabelEx - Label element extended, configurable colors
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func LabelEx(bounds rl.Rectangle, text string, textColor, border, inner rl.Color) {
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textHeight := GetStyle32(GlobalTextFontsize)
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textWidth := rl.MeasureText(text, textHeight)
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ConstrainRectangle(&bounds, textWidth, textWidth+GetStyle32(LabelTextPadding), textHeight, textHeight+GetStyle32(LabelTextPadding)/2)
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// Draw control
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b := bounds.ToInt32()
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DrawBorderedRectangle(b, GetStyle32(LabelBorderWidth), border, inner)
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rl.DrawText(text, b.X+((b.Width/2)-(textWidth/2)), b.Y+((b.Height/2)-(textHeight/2)), textHeight, textColor)
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}
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23
raygui/progressbar.go
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23
raygui/progressbar.go
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package raygui
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import "github.com/gen2brain/raylib-go/raylib"
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// ProgressBar - Progress Bar element, shows current progress value
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func ProgressBar(bounds rl.Rectangle, value float32) {
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b := bounds.ToInt32()
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if value > 1.0 {
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value = 1.0
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} else if value < 0.0 {
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value = 0.0
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}
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borderWidth := GetStyle32(ProgressbarBorderWidth)
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progressBar := InsetRectangle(b, borderWidth) // backing rectangle
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progressWidth := int32(value * float32(progressBar.Width)) // how much should be replaced with progress
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progressValue := rl.RectangleInt32{progressBar.X, progressBar.Y, progressWidth, progressBar.Height}
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// Draw control
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rl.DrawRectangle(b.X, b.Y, b.Width, b.Height, GetStyleColor(ProgressbarBorderColor))
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rl.DrawRectangle(progressBar.X, progressBar.Y, progressBar.Width, progressBar.Height, GetStyleColor(ProgressbarInsideColor))
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rl.DrawRectangle(progressValue.X, progressValue.Y, progressValue.Width, progressValue.Height, GetStyleColor(ProgressbarProgressColor))
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}
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103
raygui/raygui.go
103
raygui/raygui.go
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// Package raygui - Simple and easy-to-use IMGUI (immediate mode GUI API) library
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package raygui
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/*
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#cgo CFLAGS: -DRAYGUI_IMPLEMENTATION
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#include "../raylib/raygui.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"unsafe"
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rl "github.com/Konstantin8105/raylib-go/raylib"
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rl "github.com/gen2brain/raylib-go/raylib"
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)
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// int GuiToggleGroup(Rectangle bounds, const char *text, int active)
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func ToggleGroup(bounds rl.Rectangle, text string, active int) int {
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var cbounds C.struct_Rectangle
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cbounds.x = C.float(bounds.X)
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cbounds.y = C.float(bounds.Y)
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cbounds.width = C.float(bounds.Width)
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cbounds.height = C.float(bounds.Height)
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ctext := C.CString(text)
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defer C.free(unsafe.Pointer(ctext))
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cactive := C.int(active)
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res := C.GuiToggleGroup(cbounds, ctext, cactive)
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return int(res)
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// GUI controls states
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type ControlState int
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const (
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Disabled ControlState = iota
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// Normal is the default state for rendering GUI elements.
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Normal
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// Focused indicates the mouse is hovering over the GUI element.
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Focused
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// Pressed indicates the mouse is hovering over the GUI element and LMB is pressed down.
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Pressed
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// Clicked indicates the mouse is hovering over the GUI element and LMB has just been released.
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Clicked
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)
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// IsColliding will return true if 'point' is within any of the given rectangles.
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func IsInAny(point rl.Vector2, rectangles ...rl.Rectangle) bool {
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for _, rect := range rectangles {
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if rl.CheckCollisionPointRec(point, rect) {
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return true
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}
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}
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return false
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}
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// bool GuiButton(Rectangle bounds, const char *text)
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func Button(bounds rl.Rectangle, text string) bool {
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var cbounds C.struct_Rectangle
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cbounds.x = C.float(bounds.X)
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cbounds.y = C.float(bounds.Y)
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cbounds.width = C.float(bounds.Width)
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cbounds.height = C.float(bounds.Height)
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ctext := C.CString(text)
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defer C.free(unsafe.Pointer(ctext))
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res := C.GuiButton(cbounds, ctext)
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return bool(res)
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// GetInteractionState determines the current state of a control based on mouse position and
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// button states.
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func GetInteractionState(rectangles ...rl.Rectangle) ControlState {
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switch {
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case !IsInAny(rl.GetMousePosition(), rectangles...):
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return Normal
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case rl.IsMouseButtonDown(rl.MouseLeftButton):
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return Pressed
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case rl.IsMouseButtonReleased(rl.MouseLeftButton) || rl.IsMouseButtonPressed(rl.MouseLeftButton):
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return Clicked
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default:
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return Focused
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}
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}
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// Constrain rectangle will ensure that if width/height are below given minimums, they will
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// be set to an ideal minimum.
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func ConstrainRectangle(bounds *rl.Rectangle, minWidth, idealWidth, minHeight, idealHeight int32) {
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if int32(bounds.Width) < minWidth {
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bounds.Width = float32(idealWidth)
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}
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if int32(bounds.Height) < minHeight {
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bounds.Height = float32(idealHeight)
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}
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}
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// InsetRectangle returns the dimensions of a rectangle inset by a margin within an outer rectangle.
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func InsetRectangle(outer rl.RectangleInt32, inset int32) rl.RectangleInt32 {
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return rl.RectangleInt32{
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X: outer.X + inset, Y: outer.Y + inset,
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Width: outer.Width - 2*inset, Height: outer.Height - 2*inset,
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}
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}
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// DrawInsetRectangle is a helper to draw a box inset by a margin of an outer container.
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func DrawInsetRectangle(outer rl.RectangleInt32, inset int32, color rl.Color) {
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inside := InsetRectangle(outer, inset)
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rl.DrawRectangle(inside.X, inside.Y, inside.Width, inside.Height, color)
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}
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// DrawBorderedRectangle is a helper to draw a box with a border around it.
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func DrawBorderedRectangle(bounds rl.RectangleInt32, borderWidth int32, borderColor, insideColor rl.Color) {
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inside := InsetRectangle(bounds, borderWidth)
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rl.DrawRectangle(bounds.X, bounds.Y, bounds.Width, bounds.Height, borderColor)
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rl.DrawRectangle(inside.X, inside.Y, inside.Width, inside.Height, insideColor)
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}
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76
raygui/slider.go
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76
raygui/slider.go
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package raygui
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import rl "github.com/gen2brain/raylib-go/raylib"
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// Slider - Slider element, returns selected value
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func Slider(bounds rl.Rectangle, value, minValue, maxValue float32) float32 {
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b := bounds.ToInt32()
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sliderPos := float32(0)
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state := Normal
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buttonTravelDistance := float32(0)
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mousePoint := rl.GetMousePosition()
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// Update control
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if value < minValue {
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value = minValue
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} else if value >= maxValue {
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value = maxValue
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}
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sliderPos = (value - minValue) / (maxValue - minValue)
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sliderButton := rl.RectangleInt32{}
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sliderButton.Width = (b.Width-(2*int32(style[SliderButtonBorderWidth])))/10 - 8
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sliderButton.Height = b.Height - (2 * int32(style[SliderBorderWidth]+2*style[SliderButtonBorderWidth]))
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sliderButtonMinPos := b.X + int32(style[SliderBorderWidth]) + int32(style[SliderButtonBorderWidth])
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sliderButtonMaxPos := b.X + b.Width - (int32(style[SliderBorderWidth]) + int32(style[SliderButtonBorderWidth]) + sliderButton.Width)
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buttonTravelDistance = float32(sliderButtonMaxPos - sliderButtonMinPos)
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sliderButton.X = b.X + int32(style[SliderBorderWidth]) + int32(style[SliderButtonBorderWidth]) + int32(sliderPos*buttonTravelDistance)
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sliderButton.Y = b.Y + int32(style[SliderBorderWidth]) + int32(style[SliderButtonBorderWidth])
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if rl.CheckCollisionPointRec(mousePoint, bounds) {
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state = Focused
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if rl.IsMouseButtonDown(rl.MouseLeftButton) {
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state = Pressed
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}
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if state == Pressed && rl.IsMouseButtonDown(rl.MouseLeftButton) {
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sliderButton.X = int32(mousePoint.X) - sliderButton.Width/2
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if sliderButton.X <= sliderButtonMinPos {
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sliderButton.X = sliderButtonMinPos
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} else if sliderButton.X >= sliderButtonMaxPos {
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sliderButton.X = sliderButtonMaxPos
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}
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sliderPos = float32(sliderButton.X-sliderButtonMinPos) / buttonTravelDistance
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}
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} else {
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state = Normal
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}
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// Draw control
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rl.DrawRectangle(b.X, b.Y, b.Width, b.Height, rl.GetColor(uint(style[SliderBorderColor])))
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rl.DrawRectangle(b.X+int32(style[SliderBorderWidth]), b.Y+int32(style[SliderBorderWidth]), b.Width-(2*int32(style[SliderBorderWidth])), b.Height-(2*int32(style[SliderBorderWidth])), rl.GetColor(uint(style[SliderInsideColor])))
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switch state {
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case Normal:
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rl.DrawRectangle(sliderButton.X, sliderButton.Y, sliderButton.Width, sliderButton.Height, rl.GetColor(uint(style[SliderDefaultColor])))
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break
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case Focused:
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rl.DrawRectangle(sliderButton.X, sliderButton.Y, sliderButton.Width, sliderButton.Height, rl.GetColor(uint(style[SliderHoverColor])))
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break
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case Pressed:
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rl.DrawRectangle(sliderButton.X, sliderButton.Y, sliderButton.Width, sliderButton.Height, rl.GetColor(uint(style[SliderActiveColor])))
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break
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default:
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break
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}
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return minValue + (maxValue-minValue)*sliderPos
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}
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76
raygui/sliderbar.go
Normal file
76
raygui/sliderbar.go
Normal file
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package raygui
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import rl "github.com/gen2brain/raylib-go/raylib"
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// SliderBar - Slider Bar element, returns selected value
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||||
func SliderBar(bounds rl.Rectangle, value, minValue, maxValue float32) float32 {
|
||||
b := bounds.ToInt32()
|
||||
state := Normal
|
||||
|
||||
mousePoint := rl.GetMousePosition()
|
||||
|
||||
fixedValue := float32(0)
|
||||
fixedMinValue := float32(0)
|
||||
|
||||
fixedValue = value - minValue
|
||||
maxValue = maxValue - minValue
|
||||
fixedMinValue = 0
|
||||
|
||||
// Update control
|
||||
if fixedValue <= fixedMinValue {
|
||||
fixedValue = fixedMinValue
|
||||
} else if fixedValue >= maxValue {
|
||||
fixedValue = maxValue
|
||||
}
|
||||
|
||||
sliderBar := rl.RectangleInt32{}
|
||||
|
||||
sliderBar.X = b.X + int32(style[SliderBorderWidth])
|
||||
sliderBar.Y = b.Y + int32(style[SliderBorderWidth])
|
||||
sliderBar.Width = int32((fixedValue * (float32(b.Width) - 2*float32(style[SliderBorderWidth]))) / (maxValue - fixedMinValue))
|
||||
sliderBar.Height = b.Height - 2*int32(style[SliderBorderWidth])
|
||||
|
||||
if rl.CheckCollisionPointRec(mousePoint, bounds) {
|
||||
state = Focused
|
||||
|
||||
if rl.IsMouseButtonDown(rl.MouseLeftButton) {
|
||||
state = Pressed
|
||||
|
||||
sliderBar.Width = (int32(mousePoint.X) - b.X - int32(style[SliderBorderWidth]))
|
||||
|
||||
if int32(mousePoint.X) <= (b.X + int32(style[SliderBorderWidth])) {
|
||||
sliderBar.Width = 0
|
||||
} else if int32(mousePoint.X) >= (b.X + b.Width - int32(style[SliderBorderWidth])) {
|
||||
sliderBar.Width = b.Width - 2*int32(style[SliderBorderWidth])
|
||||
}
|
||||
}
|
||||
} else {
|
||||
state = Normal
|
||||
}
|
||||
|
||||
fixedValue = (float32(sliderBar.Width) * (maxValue - fixedMinValue)) / (float32(b.Width) - 2*float32(style[SliderBorderWidth]))
|
||||
|
||||
// Draw control
|
||||
rl.DrawRectangle(b.X, b.Y, b.Width, b.Height, rl.GetColor(uint(style[SliderbarBorderColor])))
|
||||
rl.DrawRectangle(b.X+int32(style[SliderBorderWidth]), b.Y+int32(style[SliderBorderWidth]), b.Width-(2*int32(style[SliderBorderWidth])), b.Height-(2*int32(style[SliderBorderWidth])), rl.GetColor(uint(style[SliderbarInsideColor])))
|
||||
|
||||
switch state {
|
||||
case Normal:
|
||||
rl.DrawRectangle(sliderBar.X, sliderBar.Y, sliderBar.Width, sliderBar.Height, rl.GetColor(uint(style[SliderbarDefaultColor])))
|
||||
break
|
||||
case Focused:
|
||||
rl.DrawRectangle(sliderBar.X, sliderBar.Y, sliderBar.Width, sliderBar.Height, rl.GetColor(uint(style[SliderbarHoverColor])))
|
||||
break
|
||||
case Pressed:
|
||||
rl.DrawRectangle(sliderBar.X, sliderBar.Y, sliderBar.Width, sliderBar.Height, rl.GetColor(uint(style[SliderbarActiveColor])))
|
||||
break
|
||||
default:
|
||||
break
|
||||
}
|
||||
|
||||
if minValue < 0 && maxValue > 0 {
|
||||
rl.DrawRectangle((b.X+int32(style[SliderBorderWidth]))-int32(minValue*(float32(b.Width-(int32(style[SliderBorderWidth])*2))/maxValue)), sliderBar.Y, 1, sliderBar.Height, rl.GetColor(uint(style[SliderbarZeroLineColor])))
|
||||
}
|
||||
|
||||
return fixedValue + minValue
|
||||
}
|
177
raygui/spinner.go
Normal file
177
raygui/spinner.go
Normal file
|
@ -0,0 +1,177 @@
|
|||
package raygui
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
)
|
||||
|
||||
// For spinner
|
||||
var (
|
||||
framesCounter int
|
||||
framesCounter2 int
|
||||
valueSpeed bool
|
||||
)
|
||||
|
||||
// Spinner - Spinner element, returns selected value
|
||||
func Spinner(bounds rl.Rectangle, value, minValue, maxValue int) int {
|
||||
b := bounds.ToInt32()
|
||||
state := Normal
|
||||
|
||||
mousePoint := rl.GetMousePosition()
|
||||
labelBoxBound := rl.RectangleInt32{b.X + b.Width/4 + 1, b.Y, b.Width / 2, b.Height}
|
||||
leftButtonBound := rl.RectangleInt32{b.X, b.Y, b.Width / 4, b.Height}
|
||||
rightButtonBound := rl.RectangleInt32{b.X + b.Width - b.Width/4 + 1, b.Y, b.Width / 4, b.Height}
|
||||
|
||||
textHeight := int32(style[GlobalTextFontsize])
|
||||
textWidth := rl.MeasureText(fmt.Sprintf("%d", value), textHeight)
|
||||
|
||||
buttonSide := 0
|
||||
|
||||
// Update control
|
||||
if rl.CheckCollisionPointRec(mousePoint, leftButtonBound.ToFloat32()) || rl.CheckCollisionPointRec(mousePoint, rightButtonBound.ToFloat32()) || rl.CheckCollisionPointRec(mousePoint, labelBoxBound.ToFloat32()) {
|
||||
if rl.IsKeyDown(rl.KeyLeft) {
|
||||
state = Pressed
|
||||
buttonSide = 1
|
||||
|
||||
if value > minValue {
|
||||
value--
|
||||
}
|
||||
} else if rl.IsKeyDown(rl.KeyRight) {
|
||||
state = Pressed
|
||||
buttonSide = 2
|
||||
|
||||
if value < maxValue {
|
||||
value++
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if rl.CheckCollisionPointRec(mousePoint, leftButtonBound.ToFloat32()) {
|
||||
buttonSide = 1
|
||||
state = Focused
|
||||
|
||||
if rl.IsMouseButtonDown(rl.MouseLeftButton) {
|
||||
if !valueSpeed {
|
||||
if value > minValue {
|
||||
value--
|
||||
}
|
||||
valueSpeed = true
|
||||
} else {
|
||||
framesCounter++
|
||||
}
|
||||
|
||||
state = Pressed
|
||||
|
||||
if value > minValue {
|
||||
if framesCounter >= 30 {
|
||||
value--
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if rl.CheckCollisionPointRec(mousePoint, rightButtonBound.ToFloat32()) {
|
||||
buttonSide = 2
|
||||
state = Focused
|
||||
|
||||
if rl.IsMouseButtonDown(rl.MouseLeftButton) {
|
||||
if !valueSpeed {
|
||||
if value < maxValue {
|
||||
value++
|
||||
}
|
||||
valueSpeed = true
|
||||
} else {
|
||||
framesCounter++
|
||||
}
|
||||
|
||||
state = Pressed
|
||||
|
||||
if value < maxValue {
|
||||
if framesCounter >= 30 {
|
||||
value++
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if !rl.CheckCollisionPointRec(mousePoint, labelBoxBound.ToFloat32()) {
|
||||
buttonSide = 0
|
||||
}
|
||||
|
||||
if rl.IsMouseButtonUp(rl.MouseLeftButton) {
|
||||
valueSpeed = false
|
||||
framesCounter = 0
|
||||
}
|
||||
|
||||
// Draw control
|
||||
switch state {
|
||||
case Normal:
|
||||
rl.DrawRectangle(leftButtonBound.X, leftButtonBound.Y, leftButtonBound.Width, leftButtonBound.Height, rl.GetColor(uint(style[SpinnerDefaultButtonBorderColor])))
|
||||
rl.DrawRectangle(leftButtonBound.X+2, leftButtonBound.Y+2, leftButtonBound.Width-4, leftButtonBound.Height-4, rl.GetColor(uint(style[SpinnerDefaultButtonInsideColor])))
|
||||
|
||||
rl.DrawRectangle(rightButtonBound.X, rightButtonBound.Y, rightButtonBound.Width, rightButtonBound.Height, rl.GetColor(uint(style[SpinnerDefaultButtonBorderColor])))
|
||||
rl.DrawRectangle(rightButtonBound.X+2, rightButtonBound.Y+2, rightButtonBound.Width-4, rightButtonBound.Height-4, rl.GetColor(uint(style[SpinnerDefaultButtonInsideColor])))
|
||||
|
||||
rl.DrawText("-", leftButtonBound.X+(leftButtonBound.Width/2-(rl.MeasureText("+", textHeight))/2), leftButtonBound.Y+(leftButtonBound.Height/2-(textHeight/2)), textHeight, rl.GetColor(uint(style[SpinnerDefaultSymbolColor])))
|
||||
rl.DrawText("+", rightButtonBound.X+(rightButtonBound.Width/2-(rl.MeasureText("-", textHeight))/2), rightButtonBound.Y+(rightButtonBound.Height/2-(textHeight/2)), textHeight, rl.GetColor(uint(style[SpinnerDefaultSymbolColor])))
|
||||
|
||||
rl.DrawRectangle(labelBoxBound.X, labelBoxBound.Y, labelBoxBound.Width, labelBoxBound.Height, rl.GetColor(uint(style[SpinnerLabelBorderColor])))
|
||||
rl.DrawRectangle(labelBoxBound.X+1, labelBoxBound.Y+1, labelBoxBound.Width-2, labelBoxBound.Height-2, rl.GetColor(uint(style[SpinnerLabelInsideColor])))
|
||||
|
||||
rl.DrawText(fmt.Sprintf("%d", value), labelBoxBound.X+(labelBoxBound.Width/2-textWidth/2), labelBoxBound.Y+(labelBoxBound.Height/2-(textHeight/2)), textHeight, rl.GetColor(uint(style[SpinnerDefaultTextColor])))
|
||||
break
|
||||
case Focused:
|
||||
if buttonSide == 1 {
|
||||
rl.DrawRectangle(leftButtonBound.X, leftButtonBound.Y, leftButtonBound.Width, leftButtonBound.Height, rl.GetColor(uint(style[SpinnerHoverButtonBorderColor])))
|
||||
rl.DrawRectangle(leftButtonBound.X+2, leftButtonBound.Y+2, leftButtonBound.Width-4, leftButtonBound.Height-4, rl.GetColor(uint(style[SpinnerHoverButtonInsideColor])))
|
||||
|
||||
rl.DrawRectangle(rightButtonBound.X, rightButtonBound.Y, rightButtonBound.Width, rightButtonBound.Height, rl.GetColor(uint(style[SpinnerDefaultButtonBorderColor])))
|
||||
rl.DrawRectangle(rightButtonBound.X+2, rightButtonBound.Y+2, rightButtonBound.Width-4, rightButtonBound.Height-4, rl.GetColor(uint(style[SpinnerDefaultButtonInsideColor])))
|
||||
|
||||
rl.DrawText("-", leftButtonBound.X+(leftButtonBound.Width/2-(rl.MeasureText("+", textHeight))/2), leftButtonBound.Y+(leftButtonBound.Height/2-(textHeight/2)), textHeight, rl.GetColor(uint(style[SpinnerHoverSymbolColor])))
|
||||
rl.DrawText("+", rightButtonBound.X+(rightButtonBound.Width/2-(rl.MeasureText("-", textHeight))/2), rightButtonBound.Y+(rightButtonBound.Height/2-(textHeight/2)), textHeight, rl.GetColor(uint(style[SpinnerDefaultSymbolColor])))
|
||||
} else if buttonSide == 2 {
|
||||
rl.DrawRectangle(leftButtonBound.X, leftButtonBound.Y, leftButtonBound.Width, leftButtonBound.Height, rl.GetColor(uint(style[SpinnerDefaultButtonBorderColor])))
|
||||
rl.DrawRectangle(leftButtonBound.X+2, leftButtonBound.Y+2, leftButtonBound.Width-4, leftButtonBound.Height-4, rl.GetColor(uint(style[SpinnerDefaultButtonInsideColor])))
|
||||
|
||||
rl.DrawRectangle(rightButtonBound.X, rightButtonBound.Y, rightButtonBound.Width, rightButtonBound.Height, rl.GetColor(uint(style[SpinnerHoverButtonBorderColor])))
|
||||
rl.DrawRectangle(rightButtonBound.X+2, rightButtonBound.Y+2, rightButtonBound.Width-4, rightButtonBound.Height-4, rl.GetColor(uint(style[SpinnerHoverButtonInsideColor])))
|
||||
|
||||
rl.DrawText("-", leftButtonBound.X+(leftButtonBound.Width/2-(rl.MeasureText("+", textHeight))/2), leftButtonBound.Y+(leftButtonBound.Height/2-(textHeight/2)), textHeight, rl.GetColor(uint(style[SpinnerDefaultSymbolColor])))
|
||||
rl.DrawText("+", rightButtonBound.X+(rightButtonBound.Width/2-(rl.MeasureText("-", textHeight))/2), rightButtonBound.Y+(rightButtonBound.Height/2-(textHeight/2)), textHeight, rl.GetColor(uint(style[SpinnerHoverSymbolColor])))
|
||||
}
|
||||
|
||||
rl.DrawRectangle(labelBoxBound.X, labelBoxBound.Y, labelBoxBound.Width, labelBoxBound.Height, rl.GetColor(uint(style[SpinnerLabelBorderColor])))
|
||||
rl.DrawRectangle(labelBoxBound.X+1, labelBoxBound.Y+1, labelBoxBound.Width-2, labelBoxBound.Height-2, rl.GetColor(uint(style[SpinnerLabelInsideColor])))
|
||||
|
||||
rl.DrawText(fmt.Sprintf("%d", value), labelBoxBound.X+(labelBoxBound.Width/2-textWidth/2), labelBoxBound.Y+(labelBoxBound.Height/2-(textHeight/2)), textHeight, rl.GetColor(uint(style[SpinnerHoverTextColor])))
|
||||
break
|
||||
case Pressed:
|
||||
if buttonSide == 1 {
|
||||
rl.DrawRectangle(leftButtonBound.X, leftButtonBound.Y, leftButtonBound.Width, leftButtonBound.Height, rl.GetColor(uint(style[SpinnerPressedButtonBorderColor])))
|
||||
rl.DrawRectangle(leftButtonBound.X+2, leftButtonBound.Y+2, leftButtonBound.Width-4, leftButtonBound.Height-4, rl.GetColor(uint(style[SpinnerPressedButtonInsideColor])))
|
||||
|
||||
rl.DrawRectangle(rightButtonBound.X, rightButtonBound.Y, rightButtonBound.Width, rightButtonBound.Height, rl.GetColor(uint(style[SpinnerDefaultButtonBorderColor])))
|
||||
rl.DrawRectangle(rightButtonBound.X+2, rightButtonBound.Y+2, rightButtonBound.Width-4, rightButtonBound.Height-4, rl.GetColor(uint(style[SpinnerDefaultButtonInsideColor])))
|
||||
|
||||
rl.DrawText("-", leftButtonBound.X+(leftButtonBound.Width/2-(rl.MeasureText("+", textHeight))/2), leftButtonBound.Y+(leftButtonBound.Height/2-(textHeight/2)), textHeight, rl.GetColor(uint(style[SpinnerPressedSymbolColor])))
|
||||
rl.DrawText("+", rightButtonBound.X+(rightButtonBound.Width/2-(rl.MeasureText("-", textHeight))/2), rightButtonBound.Y+(rightButtonBound.Height/2-(textHeight/2)), textHeight, rl.GetColor(uint(style[SpinnerDefaultSymbolColor])))
|
||||
} else if buttonSide == 2 {
|
||||
rl.DrawRectangle(leftButtonBound.X, leftButtonBound.Y, leftButtonBound.Width, leftButtonBound.Height, rl.GetColor(uint(style[SpinnerDefaultButtonBorderColor])))
|
||||
rl.DrawRectangle(leftButtonBound.X+2, leftButtonBound.Y+2, leftButtonBound.Width-4, leftButtonBound.Height-4, rl.GetColor(uint(style[SpinnerDefaultButtonInsideColor])))
|
||||
|
||||
rl.DrawRectangle(rightButtonBound.X, rightButtonBound.Y, rightButtonBound.Width, rightButtonBound.Height, rl.GetColor(uint(style[SpinnerPressedButtonBorderColor])))
|
||||
rl.DrawRectangle(rightButtonBound.X+2, rightButtonBound.Y+2, rightButtonBound.Width-4, rightButtonBound.Height-4, rl.GetColor(uint(style[SpinnerPressedButtonInsideColor])))
|
||||
|
||||
rl.DrawText("-", leftButtonBound.X+(leftButtonBound.Width/2-(rl.MeasureText("+", textHeight))/2), leftButtonBound.Y+(leftButtonBound.Height/2-(textHeight/2)), textHeight, rl.GetColor(uint(style[SpinnerDefaultSymbolColor])))
|
||||
rl.DrawText("+", rightButtonBound.X+(rightButtonBound.Width/2-(rl.MeasureText("-", textHeight))/2), rightButtonBound.Y+(rightButtonBound.Height/2-(textHeight/2)), textHeight, rl.GetColor(uint(style[SpinnerPressedSymbolColor])))
|
||||
}
|
||||
|
||||
rl.DrawRectangle(labelBoxBound.X, labelBoxBound.Y, labelBoxBound.Width, labelBoxBound.Height, rl.GetColor(uint(style[SpinnerLabelBorderColor])))
|
||||
rl.DrawRectangle(labelBoxBound.X+1, labelBoxBound.Y+1, labelBoxBound.Width-2, labelBoxBound.Height-2, rl.GetColor(uint(style[SpinnerLabelInsideColor])))
|
||||
|
||||
rl.DrawText(fmt.Sprintf("%d", value), labelBoxBound.X+(labelBoxBound.Width/2-textWidth/2), labelBoxBound.Y+(labelBoxBound.Height/2-(textHeight/2)), textHeight, rl.GetColor(uint(style[SpinnerPressedTextColor])))
|
||||
break
|
||||
default:
|
||||
break
|
||||
}
|
||||
|
||||
return value
|
||||
}
|
419
raygui/style.go
Normal file
419
raygui/style.go
Normal file
|
@ -0,0 +1,419 @@
|
|||
// GUI element appearance can be dynamically configured through Property values, the set of which
|
||||
// forms a theme called the Style.
|
||||
package raygui
|
||||
|
||||
import (
|
||||
"bufio"
|
||||
"fmt"
|
||||
"io/ioutil"
|
||||
"strconv"
|
||||
"strings"
|
||||
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
)
|
||||
|
||||
// Property - GUI property
|
||||
type Property int32
|
||||
|
||||
// GUI properties enumeration
|
||||
const (
|
||||
GlobalBaseColor Property = iota
|
||||
GlobalBorderColor
|
||||
GlobalTextColor
|
||||
GlobalTextFontsize
|
||||
GlobalBorderWidth
|
||||
GlobalBackgroundColor
|
||||
GlobalLinesColor
|
||||
LabelBorderWidth
|
||||
LabelTextColor
|
||||
LabelTextPadding
|
||||
ButtonBorderWidth
|
||||
ButtonTextPadding
|
||||
ButtonDefaultBorderColor
|
||||
ButtonDefaultInsideColor
|
||||
ButtonDefaultTextColor
|
||||
ButtonHoverBorderColor
|
||||
ButtonHoverInsideColor
|
||||
ButtonHoverTextColor
|
||||
ButtonPressedBorderColor
|
||||
ButtonPressedInsideColor
|
||||
ButtonPressedTextColor
|
||||
ToggleTextPadding
|
||||
ToggleBorderWidth
|
||||
ToggleDefaultBorderColor
|
||||
ToggleDefaultInsideColor
|
||||
ToggleDefaultTextColor
|
||||
ToggleHoverBorderColor
|
||||
ToggleHoverInsideColor
|
||||
ToggleHoverTextColor
|
||||
TogglePressedBorderColor
|
||||
TogglePressedInsideColor
|
||||
TogglePressedTextColor
|
||||
ToggleActiveBorderColor
|
||||
ToggleActiveInsideColor
|
||||
ToggleActiveTextColor
|
||||
TogglegroupPadding
|
||||
SliderBorderWidth
|
||||
SliderButtonBorderWidth
|
||||
SliderBorderColor
|
||||
SliderInsideColor
|
||||
SliderDefaultColor
|
||||
SliderHoverColor
|
||||
SliderActiveColor
|
||||
SliderbarBorderColor
|
||||
SliderbarInsideColor
|
||||
SliderbarDefaultColor
|
||||
SliderbarHoverColor
|
||||
SliderbarActiveColor
|
||||
SliderbarZeroLineColor
|
||||
ProgressbarBorderColor
|
||||
ProgressbarInsideColor
|
||||
ProgressbarProgressColor
|
||||
ProgressbarBorderWidth
|
||||
SpinnerLabelBorderColor
|
||||
SpinnerLabelInsideColor
|
||||
SpinnerDefaultButtonBorderColor
|
||||
SpinnerDefaultButtonInsideColor
|
||||
SpinnerDefaultSymbolColor
|
||||
SpinnerDefaultTextColor
|
||||
SpinnerHoverButtonBorderColor
|
||||
SpinnerHoverButtonInsideColor
|
||||
SpinnerHoverSymbolColor
|
||||
SpinnerHoverTextColor
|
||||
SpinnerPressedButtonBorderColor
|
||||
SpinnerPressedButtonInsideColor
|
||||
SpinnerPressedSymbolColor
|
||||
SpinnerPressedTextColor
|
||||
ComboboxPadding
|
||||
boundsWidth
|
||||
boundsHeight
|
||||
ComboboxBorderWidth
|
||||
ComboboxDefaultBorderColor
|
||||
ComboboxDefaultInsideColor
|
||||
ComboboxDefaultTextColor
|
||||
ComboboxDefaultListTextColor
|
||||
ComboboxHoverBorderColor
|
||||
ComboboxHoverInsideColor
|
||||
ComboboxHoverTextColor
|
||||
ComboboxHoverListTextColor
|
||||
ComboboxPressedBorderColor
|
||||
ComboboxPressedInsideColor
|
||||
ComboboxPressedTextColor
|
||||
ComboboxPressedListBorderColor
|
||||
ComboboxPressedListInsideColor
|
||||
ComboboxPressedListTextColor
|
||||
CheckboxDefaultBorderColor
|
||||
CheckboxDefaultInsideColor
|
||||
CheckboxHoverBorderColor
|
||||
CheckboxHoverInsideColor
|
||||
CheckboxClickBorderColor
|
||||
CheckboxClickInsideColor
|
||||
CheckboxDefaultActiveColor
|
||||
CheckboxInsideWidth
|
||||
TextboxBorderWidth
|
||||
TextboxBorderColor
|
||||
TextboxInsideColor
|
||||
TextboxTextColor
|
||||
TextboxLineColor
|
||||
TextboxTextFontsize
|
||||
|
||||
// Add new properties above.
|
||||
NumProperties
|
||||
)
|
||||
|
||||
// GUI property names (to read/write style text files)
|
||||
var propertyName = [NumProperties]string{
|
||||
"GLOBAL_BASE_COLOR",
|
||||
"GLOBAL_BORDER_COLOR",
|
||||
"GLOBAL_TEXT_COLOR",
|
||||
"GLOBAL_TEXT_FONTSIZE",
|
||||
"GLOBAL_BORDER_WIDTH",
|
||||
"BACKGROUND_COLOR",
|
||||
"LINES_COLOR",
|
||||
"LABEL_BORDER_WIDTH",
|
||||
"LABEL_TEXT_COLOR",
|
||||
"LABEL_TEXT_PADDING",
|
||||
"BUTTON_BORDER_WIDTH",
|
||||
"BUTTON_TEXT_PADDING",
|
||||
"BUTTON_DEFAULT_BORDER_COLOR",
|
||||
"BUTTON_DEFAULT_INSIDE_COLOR",
|
||||
"BUTTON_DEFAULT_TEXT_COLOR",
|
||||
"BUTTON_HOVER_BORDER_COLOR",
|
||||
"BUTTON_HOVER_INSIDE_COLOR",
|
||||
"BUTTON_HOVER_TEXT_COLOR",
|
||||
"BUTTON_PRESSED_BORDER_COLOR",
|
||||
"BUTTON_PRESSED_INSIDE_COLOR",
|
||||
"BUTTON_PRESSED_TEXT_COLOR",
|
||||
"TOGGLE_TEXT_PADDING",
|
||||
"TOGGLE_BORDER_WIDTH",
|
||||
"TOGGLE_DEFAULT_BORDER_COLOR",
|
||||
"TOGGLE_DEFAULT_INSIDE_COLOR",
|
||||
"TOGGLE_DEFAULT_TEXT_COLOR",
|
||||
"TOGGLE_HOVER_BORDER_COLOR",
|
||||
"TOGGLE_HOVER_INSIDE_COLOR",
|
||||
"TOGGLE_HOVER_TEXT_COLOR",
|
||||
"TOGGLE_PRESSED_BORDER_COLOR",
|
||||
"TOGGLE_PRESSED_INSIDE_COLOR",
|
||||
"TOGGLE_PRESSED_TEXT_COLOR",
|
||||
"TOGGLE_ACTIVE_BORDER_COLOR",
|
||||
"TOGGLE_ACTIVE_INSIDE_COLOR",
|
||||
"TOGGLE_ACTIVE_TEXT_COLOR",
|
||||
"TOGGLEGROUP_PADDING",
|
||||
"SLIDER_BORDER_WIDTH",
|
||||
"SLIDER_BUTTON_BORDER_WIDTH",
|
||||
"SLIDER_BORDER_COLOR",
|
||||
"SLIDER_INSIDE_COLOR",
|
||||
"SLIDER_DEFAULT_COLOR",
|
||||
"SLIDER_HOVER_COLOR",
|
||||
"SLIDER_ACTIVE_COLOR",
|
||||
"SLIDERBAR_BORDER_COLOR",
|
||||
"SLIDERBAR_INSIDE_COLOR",
|
||||
"SLIDERBAR_DEFAULT_COLOR",
|
||||
"SLIDERBAR_HOVER_COLOR",
|
||||
"SLIDERBAR_ACTIVE_COLOR",
|
||||
"SLIDERBAR_ZERO_LINE_COLOR",
|
||||
"PROGRESSBAR_BORDER_COLOR",
|
||||
"PROGRESSBAR_INSIDE_COLOR",
|
||||
"PROGRESSBAR_PROGRESS_COLOR",
|
||||
"PROGRESSBAR_BORDER_WIDTH",
|
||||
"SPINNER_LABEL_BORDER_COLOR",
|
||||
"SPINNER_LABEL_INSIDE_COLOR",
|
||||
"SPINNER_DEFAULT_BUTTON_BORDER_COLOR",
|
||||
"SPINNER_DEFAULT_BUTTON_INSIDE_COLOR",
|
||||
"SPINNER_DEFAULT_SYMBOL_COLOR",
|
||||
"SPINNER_DEFAULT_TEXT_COLOR",
|
||||
"SPINNER_HOVER_BUTTON_BORDER_COLOR",
|
||||
"SPINNER_HOVER_BUTTON_INSIDE_COLOR",
|
||||
"SPINNER_HOVER_SYMBOL_COLOR",
|
||||
"SPINNER_HOVER_TEXT_COLOR",
|
||||
"SPINNER_PRESSED_BUTTON_BORDER_COLOR",
|
||||
"SPINNER_PRESSED_BUTTON_INSIDE_COLOR",
|
||||
"SPINNER_PRESSED_SYMBOL_COLOR",
|
||||
"SPINNER_PRESSED_TEXT_COLOR",
|
||||
"COMBOBOX_PADDING",
|
||||
"COMBOBOX_BUTTON_WIDTH",
|
||||
"COMBOBOX_BUTTON_HEIGHT",
|
||||
"COMBOBOX_BORDER_WIDTH",
|
||||
"COMBOBOX_DEFAULT_BORDER_COLOR",
|
||||
"COMBOBOX_DEFAULT_INSIDE_COLOR",
|
||||
"COMBOBOX_DEFAULT_TEXT_COLOR",
|
||||
"COMBOBOX_DEFAULT_LIST_TEXT_COLOR",
|
||||
"COMBOBOX_HOVER_BORDER_COLOR",
|
||||
"COMBOBOX_HOVER_INSIDE_COLOR",
|
||||
"COMBOBOX_HOVER_TEXT_COLOR",
|
||||
"COMBOBOX_HOVER_LIST_TEXT_COLOR",
|
||||
"COMBOBOX_PRESSED_BORDER_COLOR",
|
||||
"COMBOBOX_PRESSED_INSIDE_COLOR",
|
||||
"COMBOBOX_PRESSED_TEXT_COLOR",
|
||||
"COMBOBOX_PRESSED_LIST_BORDER_COLOR",
|
||||
"COMBOBOX_PRESSED_LIST_INSIDE_COLOR",
|
||||
"COMBOBOX_PRESSED_LIST_TEXT_COLOR",
|
||||
"CHECKBOX_DEFAULT_BORDER_COLOR",
|
||||
"CHECKBOX_DEFAULT_INSIDE_COLOR",
|
||||
"CHECKBOX_HOVER_BORDER_COLOR",
|
||||
"CHECKBOX_HOVER_INSIDE_COLOR",
|
||||
"CHECKBOX_CLICK_BORDER_COLOR",
|
||||
"CHECKBOX_CLICK_INSIDE_COLOR",
|
||||
"CHECKBOX_STATUS_ACTIVE_COLOR",
|
||||
"CHECKBOX_INSIDE_WIDTH",
|
||||
"TEXTBOX_BORDER_WIDTH",
|
||||
"TEXTBOX_BORDER_COLOR",
|
||||
"TEXTBOX_INSIDE_COLOR",
|
||||
"TEXTBOX_TEXT_COLOR",
|
||||
"TEXTBOX_LINE_COLOR",
|
||||
"TEXTBOX_TEXT_FONTSIZE",
|
||||
}
|
||||
|
||||
// Current GUI style (default light).
|
||||
var style = [NumProperties]int64{
|
||||
0xf5f5f5ff, // GLOBAL_BASE_COLOR
|
||||
0xf5f5f5ff, // GLOBAL_BORDER_COLOR
|
||||
0xf5f5f5ff, // GLOBAL_TEXT_COLOR
|
||||
10, // GLOBAL_TEXT_FONTSIZE
|
||||
1, // GLOBAL_BORDER_WIDTH
|
||||
0xf5f5f5ff, // BACKGROUND_COLOR
|
||||
0x90abb5ff, // LINES_COLOR
|
||||
1, // LABEL_BORDER_WIDTH
|
||||
0x4d4d4dff, // LABEL_TEXT_COLOR
|
||||
20, // LABEL_TEXT_PADDING
|
||||
2, // BUTTON_BORDER_WIDTH
|
||||
20, // BUTTON_TEXT_PADDING
|
||||
0x828282ff, // BUTTON_DEFAULT_BORDER_COLOR
|
||||
0xc8c8c8ff, // BUTTON_DEFAULT_INSIDE_COLOR
|
||||
0x4d4d4dff, // BUTTON_DEFAULT_TEXT_COLOR
|
||||
0xc8c8c8ff, // BUTTON_HOVER_BORDER_COLOR
|
||||
0xffffffff, // BUTTON_HOVER_INSIDE_COLOR
|
||||
0x868686ff, // BUTTON_HOVER_TEXT_COLOR
|
||||
0x7bb0d6ff, // BUTTON_PRESSED_BORDER_COLOR
|
||||
0xbcecffff, // BUTTON_PRESSED_INSIDE_COLOR
|
||||
0x5f9aa7ff, // BUTTON_PRESSED_TEXT_COLOR
|
||||
20, // TOGGLE_TEXT_PADDING
|
||||
1, // TOGGLE_BORDER_WIDTH
|
||||
0x828282ff, // TOGGLE_DEFAULT_BORDER_COLOR
|
||||
0xc8c8c8ff, // TOGGLE_DEFAULT_INSIDE_COLOR
|
||||
0x828282ff, // TOGGLE_DEFAULT_TEXT_COLOR
|
||||
0xc8c8c8ff, // TOGGLE_HOVER_BORDER_COLOR
|
||||
0xffffffff, // TOGGLE_HOVER_INSIDE_COLOR
|
||||
0x828282ff, // TOGGLE_HOVER_TEXT_COLOR
|
||||
0xbdd7eaff, // TOGGLE_PRESSED_BORDER_COLOR
|
||||
0xddf5ffff, // TOGGLE_PRESSED_INSIDE_COLOR
|
||||
0xafccd3ff, // TOGGLE_PRESSED_TEXT_COLOR
|
||||
0x7bb0d6ff, // TOGGLE_ACTIVE_BORDER_COLOR
|
||||
0xbcecffff, // TOGGLE_ACTIVE_INSIDE_COLOR
|
||||
0x5f9aa7ff, // TOGGLE_ACTIVE_TEXT_COLOR
|
||||
3, // TOGGLEGROUP_PADDING
|
||||
1, // SLIDER_BORDER_WIDTH
|
||||
1, // SLIDER_BUTTON_BORDER_WIDTH
|
||||
0x828282ff, // SLIDER_BORDER_COLOR
|
||||
0xc8c8c8ff, // SLIDER_INSIDE_COLOR
|
||||
0xbcecffff, // SLIDER_DEFAULT_COLOR
|
||||
0xffffffff, // SLIDER_HOVER_COLOR
|
||||
0xddf5ffff, // SLIDER_ACTIVE_COLOR
|
||||
0x828282ff, // SLIDERBAR_BORDER_COLOR
|
||||
0xc8c8c8ff, // SLIDERBAR_INSIDE_COLOR
|
||||
0xbcecffff, // SLIDERBAR_DEFAULT_COLOR
|
||||
0xffffffff, // SLIDERBAR_HOVER_COLOR
|
||||
0xddf5ffff, // SLIDERBAR_ACTIVE_COLOR
|
||||
0x828282ff, // SLIDERBAR_ZERO_LINE_COLOR
|
||||
0x828282ff, // PROGRESSBAR_BORDER_COLOR
|
||||
0xc8c8c8ff, // PROGRESSBAR_INSIDE_COLOR
|
||||
0xbcecffff, // PROGRESSBAR_PROGRESS_COLOR
|
||||
2, // PROGRESSBAR_BORDER_WIDTH
|
||||
0x828282ff, // SPINNER_LABEL_BORDER_COLOR
|
||||
0xc8c8c8ff, // SPINNER_LABEL_INSIDE_COLOR
|
||||
0x828282ff, // SPINNER_DEFAULT_BUTTON_BORDER_COLOR
|
||||
0xc8c8c8ff, // SPINNER_DEFAULT_BUTTON_INSIDE_COLOR
|
||||
0x000000ff, // SPINNER_DEFAULT_SYMBOL_COLOR
|
||||
0x000000ff, // SPINNER_DEFAULT_TEXT_COLOR
|
||||
0xc8c8c8ff, // SPINNER_HOVER_BUTTON_BORDER_COLOR
|
||||
0xffffffff, // SPINNER_HOVER_BUTTON_INSIDE_COLOR
|
||||
0x000000ff, // SPINNER_HOVER_SYMBOL_COLOR
|
||||
0x000000ff, // SPINNER_HOVER_TEXT_COLOR
|
||||
0x7bb0d6ff, // SPINNER_PRESSED_BUTTON_BORDER_COLOR
|
||||
0xbcecffff, // SPINNER_PRESSED_BUTTON_INSIDE_COLOR
|
||||
0x5f9aa7ff, // SPINNER_PRESSED_SYMBOL_COLOR
|
||||
0x000000ff, // SPINNER_PRESSED_TEXT_COLOR
|
||||
1, // COMBOBOX_PADDING
|
||||
30, // COMBOBOX_BUTTON_WIDTH
|
||||
20, // COMBOBOX_BUTTON_HEIGHT
|
||||
1, // COMBOBOX_BORDER_WIDTH
|
||||
0x828282ff, // COMBOBOX_DEFAULT_BORDER_COLOR
|
||||
0xc8c8c8ff, // COMBOBOX_DEFAULT_INSIDE_COLOR
|
||||
0x828282ff, // COMBOBOX_DEFAULT_TEXT_COLOR
|
||||
0x828282ff, // COMBOBOX_DEFAULT_LIST_TEXT_COLOR
|
||||
0xc8c8c8ff, // COMBOBOX_HOVER_BORDER_COLOR
|
||||
0xffffffff, // COMBOBOX_HOVER_INSIDE_COLOR
|
||||
0x828282ff, // COMBOBOX_HOVER_TEXT_COLOR
|
||||
0x828282ff, // COMBOBOX_HOVER_LIST_TEXT_COLOR
|
||||
0x7bb0d6ff, // COMBOBOX_PRESSED_BORDER_COLOR
|
||||
0xbcecffff, // COMBOBOX_PRESSED_INSIDE_COLOR
|
||||
0x5f9aa7ff, // COMBOBOX_PRESSED_TEXT_COLOR
|
||||
0x0078acff, // COMBOBOX_PRESSED_LIST_BORDER_COLOR
|
||||
0x66e7ffff, // COMBOBOX_PRESSED_LIST_INSIDE_COLOR
|
||||
0x0078acff, // COMBOBOX_PRESSED_LIST_TEXT_COLOR
|
||||
0x828282ff, // CHECKBOX_DEFAULT_BORDER_COLOR
|
||||
0xffffffff, // CHECKBOX_DEFAULT_INSIDE_COLOR
|
||||
0xc8c8c8ff, // CHECKBOX_HOVER_BORDER_COLOR
|
||||
0xffffffff, // CHECKBOX_HOVER_INSIDE_COLOR
|
||||
0x66e7ffff, // CHECKBOX_CLICK_BORDER_COLOR
|
||||
0xddf5ffff, // CHECKBOX_CLICK_INSIDE_COLOR
|
||||
0xbcecffff, // CHECKBOX_STATUS_ACTIVE_COLOR
|
||||
1, // CHECKBOX_INSIDE_WIDTH
|
||||
1, // TEXTBOX_BORDER_WIDTH
|
||||
0x828282ff, // TEXTBOX_BORDER_COLOR
|
||||
0xf5f5f5ff, // TEXTBOX_INSIDE_COLOR
|
||||
0x000000ff, // TEXTBOX_TEXT_COLOR
|
||||
0x000000ff, // TEXTBOX_LINE_COLOR
|
||||
10, // TEXTBOX_TEXT_FONTSIZE
|
||||
}
|
||||
|
||||
// LoadGuiStyle will load a GUI style from a file. See SaveGuiStyle.
|
||||
func LoadGuiStyle(fileName string) {
|
||||
file, err := rl.OpenAsset(fileName)
|
||||
if err != nil {
|
||||
rl.TraceLog(rl.LogWarning, "[%s] GUI style file could not be opened: %w", fileName, err)
|
||||
return
|
||||
}
|
||||
defer file.Close()
|
||||
|
||||
var lines []string
|
||||
scanner := bufio.NewScanner(file)
|
||||
for scanner.Scan() {
|
||||
lines = append(lines, scanner.Text())
|
||||
}
|
||||
|
||||
for _, line := range lines {
|
||||
fields := strings.Fields(line)
|
||||
if len(fields) != 2 {
|
||||
continue
|
||||
}
|
||||
|
||||
id := fields[0]
|
||||
value := fields[1]
|
||||
|
||||
for i := 0; i < len(propertyName); i++ {
|
||||
if id == propertyName[i] {
|
||||
if strings.HasPrefix(value, "0x") {
|
||||
value = value[2:]
|
||||
}
|
||||
|
||||
v, err := strconv.ParseInt(value, 16, 64)
|
||||
if err == nil {
|
||||
style[i] = int64(v)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// SaveGuiStyle will write the current GUI style to a file in a format suitable for loading via LoadGuiStyle.
|
||||
func SaveGuiStyle(fileName string) {
|
||||
var styleFile string
|
||||
for i := 0; i < len(propertyName); i++ {
|
||||
styleFile += fmt.Sprintf("%-40s0x%x\n", propertyName[i], GetStyleProperty(Property(i)))
|
||||
}
|
||||
|
||||
if err := ioutil.WriteFile(fileName, []byte(styleFile), 0644); err != nil {
|
||||
rl.TraceLog(rl.LogWarning, "[%s] GUI style file could not be written: %w", fileName, err)
|
||||
}
|
||||
}
|
||||
|
||||
// SetStyleProperty - Set one style property
|
||||
func SetStyleProperty(guiProperty Property, value int64) {
|
||||
style[guiProperty] = value
|
||||
}
|
||||
|
||||
// SetStyleColor - Set one style property to a color value
|
||||
func SetStyleColor(guiProperty Property, value rl.Color) {
|
||||
style[guiProperty] = int64(rl.ColorToInt(value))
|
||||
}
|
||||
|
||||
// GetStyleProperty - Get one style property
|
||||
func GetStyleProperty(guiProperty Property) int64 {
|
||||
return style[int(guiProperty)]
|
||||
}
|
||||
|
||||
// BackgroundColor will return the current background color
|
||||
func BackgroundColor() rl.Color {
|
||||
return rl.GetColor(uint(style[GlobalBackgroundColor]))
|
||||
}
|
||||
|
||||
// LinesColor will return the current color for lines
|
||||
func LinesColor() rl.Color {
|
||||
return rl.GetColor(uint(style[GlobalLinesColor]))
|
||||
}
|
||||
|
||||
// TextColor will return the current color for normal state
|
||||
func TextColor() rl.Color {
|
||||
return rl.GetColor(uint(style[GlobalTextColor]))
|
||||
}
|
||||
|
||||
// GetStyle32 will return the int32 for a given property of the current style
|
||||
func GetStyle32(property Property) int32 {
|
||||
return int32(style[property])
|
||||
}
|
||||
|
||||
// GetPropColor will return the Color value for a given property of the current style
|
||||
func GetStyleColor(property Property) rl.Color {
|
||||
return rl.GetColor(uint(style[property]))
|
||||
}
|
64
raygui/textbox.go
Normal file
64
raygui/textbox.go
Normal file
|
@ -0,0 +1,64 @@
|
|||
package raygui
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"time"
|
||||
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
)
|
||||
|
||||
var backspaceHeld = false
|
||||
var nextBackspace = time.Now()
|
||||
|
||||
// BackspaceRepeatDelay controls the time backspace must be held down before it will repeat.
|
||||
var BackspaceRepeatDelay = 300 * time.Millisecond
|
||||
|
||||
// BackspaceRepeatInterval controls how frequently backspace registers after the initial delay.
|
||||
var BackspaceRepeatInterval = 60 * time.Millisecond
|
||||
|
||||
// TextBox - Text Box element, updates input text
|
||||
func TextBox(bounds rl.Rectangle, text string) string {
|
||||
b := bounds.ToInt32()
|
||||
|
||||
letter := int32(-1)
|
||||
|
||||
// Update control
|
||||
state := GetInteractionState(bounds)
|
||||
borderColor := TextboxBorderColor
|
||||
if state == Pressed || state == Focused {
|
||||
borderColor = ToggleActiveBorderColor
|
||||
|
||||
framesCounter2++
|
||||
letter = rl.GetKeyPressed()
|
||||
if letter != -1 {
|
||||
if letter >= 32 && letter < 127 {
|
||||
text = fmt.Sprintf("%s%c", text, letter)
|
||||
}
|
||||
}
|
||||
|
||||
backspacing := rl.IsKeyPressed(rl.KeyBackspace)
|
||||
if backspacing {
|
||||
nextBackspace = time.Now().Add(BackspaceRepeatDelay)
|
||||
} else if rl.IsKeyDown(rl.KeyBackspace) {
|
||||
backspacing = time.Since(nextBackspace) >= 0
|
||||
if backspacing {
|
||||
nextBackspace = time.Now().Add(BackspaceRepeatInterval)
|
||||
}
|
||||
}
|
||||
if backspacing && len(text) > 0 {
|
||||
text = text[:len(text)-1]
|
||||
}
|
||||
}
|
||||
|
||||
DrawBorderedRectangle(b, GetStyle32(TextboxBorderWidth), GetStyleColor(borderColor), GetStyleColor(TextboxInsideColor))
|
||||
rl.DrawText(text, b.X+2, b.Y+int32(style[TextboxBorderWidth])+b.Height/2-int32(style[TextboxTextFontsize])/2, int32(style[TextboxTextFontsize]), GetStyleColor(TextboxTextColor))
|
||||
|
||||
if state == Focused || state == Pressed {
|
||||
// Draw a cursor, when focused.
|
||||
if (framesCounter2/20)%2 == 0 {
|
||||
rl.DrawRectangle(b.X+4+rl.MeasureText(text, int32(style[GlobalTextFontsize])), b.Y+2, 1, b.Height-4, rl.GetColor(uint(style[TextboxLineColor])))
|
||||
}
|
||||
}
|
||||
|
||||
return text
|
||||
}
|
48
raygui/togglebutton.go
Normal file
48
raygui/togglebutton.go
Normal file
|
@ -0,0 +1,48 @@
|
|||
package raygui
|
||||
|
||||
import "github.com/gen2brain/raylib-go/raylib"
|
||||
|
||||
// togglebuttonColoring describes the per-state colors for a ToggleBox control.
|
||||
type togglebuttonColoring struct {
|
||||
Border, Inside, Text Property
|
||||
}
|
||||
|
||||
// togglebuttonColors lists the styling for each supported state.
|
||||
var togglebuttonColors = map[ControlState]togglebuttonColoring{
|
||||
Normal: {ToggleDefaultBorderColor, ToggleDefaultInsideColor, ToggleDefaultTextColor},
|
||||
// Hijacking 'Clicked' for the 'active' state.
|
||||
Clicked: {ToggleActiveBorderColor, ToggleActiveInsideColor, ToggleDefaultTextColor},
|
||||
Pressed: {TogglePressedBorderColor, TogglePressedInsideColor, TogglePressedTextColor},
|
||||
Focused: {ToggleHoverBorderColor, ToggleHoverInsideColor, ToggleHoverTextColor},
|
||||
}
|
||||
|
||||
// ToggleButton - Toggle Button element, returns true when active
|
||||
func ToggleButton(bounds rl.Rectangle, text string, active bool) bool {
|
||||
textHeight := int32(style[GlobalTextFontsize])
|
||||
textWidth := rl.MeasureText(text, textHeight)
|
||||
|
||||
ConstrainRectangle(&bounds, textWidth, textWidth+GetStyle32(ToggleTextPadding), textHeight, textHeight+GetStyle32(ToggleTextPadding))
|
||||
|
||||
state := GetInteractionState(bounds)
|
||||
if state == Clicked {
|
||||
active = !active
|
||||
state = Normal
|
||||
}
|
||||
|
||||
// Hijack 'Clicked' as the 'active' state
|
||||
if state == Normal && active {
|
||||
state = Clicked
|
||||
}
|
||||
|
||||
colors, exists := togglebuttonColors[state]
|
||||
if !exists {
|
||||
return active
|
||||
}
|
||||
|
||||
// Draw control
|
||||
b := bounds.ToInt32()
|
||||
DrawBorderedRectangle(b, GetStyle32(ToggleBorderWidth), GetStyleColor(colors.Border), GetStyleColor(colors.Inside))
|
||||
rl.DrawText(text, b.X+((b.Width/2)-(rl.MeasureText(text, textHeight)/2)), b.Y+((b.Height/2)-(textHeight/2)), textHeight, GetStyleColor(colors.Text))
|
||||
|
||||
return active
|
||||
}
|
17
raygui/togglegroup.go
Normal file
17
raygui/togglegroup.go
Normal file
|
@ -0,0 +1,17 @@
|
|||
package raygui
|
||||
|
||||
import "github.com/gen2brain/raylib-go/raylib"
|
||||
|
||||
// ToggleGroup - Toggle Group element, returns toggled button index
|
||||
func ToggleGroup(bounds rl.Rectangle, toggleText []string, active int) int {
|
||||
padding := float32(style[TogglegroupPadding])
|
||||
for i := 0; i < len(toggleText); i++ {
|
||||
if i == active {
|
||||
ToggleButton(rl.NewRectangle(bounds.X+float32(i)*(bounds.Width+padding), bounds.Y, bounds.Width, bounds.Height), toggleText[i], true)
|
||||
} else if ToggleButton(rl.NewRectangle(bounds.X+float32(i)*(bounds.Width+padding), bounds.Y, bounds.Width, bounds.Height), toggleText[i], false) {
|
||||
active = i
|
||||
}
|
||||
}
|
||||
|
||||
return active
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue