New example : Textures/sprite_button

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Per Hultqvist 2024-10-17 12:44:25 +02:00
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commit f1236640f9
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/*******************************************************************************************
*
* raylib [textures] example - sprite button
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2019-2024 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
package main
import rl "github.com/gen2brain/raylib-go/raylib"
const (
screenWidth = 800
screenHeight = 450
numFrames = 3 // Number of frames (rectangles) for the button sprite texture
)
func main() {
rl.InitWindow(screenWidth, screenHeight, "raylib [textures] example - sprite button")
rl.InitAudioDevice() // Initialize audio device
fxButton := rl.LoadSound("buttonfx.wav") // Load button sound
button := rl.LoadTexture("button.png") // Load button texture
// Define frame rectangle for drawing
frameHeight := float32(button.Height) / numFrames
sourceRec := rl.Rectangle{Width: float32(button.Width), Height: frameHeight}
// Define button bounds on screen
btnBounds := rl.Rectangle{
X: float32(screenWidth/2.0 - button.Width/2.0),
Y: float32(screenHeight/2.0 - button.Height/numFrames/2.0),
Width: float32(button.Width),
Height: frameHeight,
}
btnState := 0 // Button state: 0-NORMAL, 1-MOUSE_HOVER, 2-PRESSED
btnAction := false // Button action should be activated
rl.SetTargetFPS(60)
// Main game loop
for !rl.WindowShouldClose() { // Detect window close button or ESC key
mousePoint := rl.GetMousePosition()
btnAction = false
// Check button state
if rl.CheckCollisionPointRec(mousePoint, btnBounds) {
if rl.IsMouseButtonDown(rl.MouseButtonLeft) {
btnState = 2
} else {
btnState = 1
}
if rl.IsMouseButtonReleased(rl.MouseButtonLeft) {
btnAction = true
}
} else {
btnState = 0
}
if btnAction {
rl.PlaySound(fxButton)
// TODO: Any desired action
}
// Calculate button frame rectangle to draw depending on button state
sourceRec.Y = float32(btnState) * frameHeight
// Draw
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
rl.DrawTextureRec(button, sourceRec, rl.Vector2{X: btnBounds.X, Y: btnBounds.Y}, rl.White) // Draw button frame
rl.EndDrawing()
}
// De-Initialization
rl.UnloadTexture(button) // Unload button texture
rl.UnloadSound(fxButton) // Unload sound
rl.CloseAudioDevice() // Close audio device
rl.CloseWindow() // Close window and OpenGL context
}