rlgl: rlGetActiveFramebuffer added
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2 changed files with 12 additions and 0 deletions
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@ -329,6 +329,11 @@ func DisableFramebuffer() {
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C.rlDisableFramebuffer()
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}
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// GetActiveFramebuffer - Get the currently active render texture (fbo), 0 for default framebuffer
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func GetActiveFramebuffer() uint32 {
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return uint32(C.rlGetActiveFramebuffer())
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}
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// ActiveDrawBuffers - Activate multiple draw color buffers
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func ActiveDrawBuffers(count int32) {
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ccount := C.int(count)
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