rlgl: rlGetActiveFramebuffer added

This commit is contained in:
JupiterRider 2024-11-29 17:46:31 +01:00
parent 5d9fdd5313
commit f10c42c14e
2 changed files with 12 additions and 0 deletions

View file

@ -329,6 +329,11 @@ func DisableFramebuffer() {
C.rlDisableFramebuffer()
}
// GetActiveFramebuffer - Get the currently active render texture (fbo), 0 for default framebuffer
func GetActiveFramebuffer() uint32 {
return uint32(C.rlGetActiveFramebuffer())
}
// ActiveDrawBuffers - Activate multiple draw color buffers
func ActiveDrawBuffers(count int32) {
ccount := C.int(count)