Added [optional] 'Clicked' state and GetInteractionState function
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1 changed files with 31 additions and 0 deletions
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@ -2,6 +2,10 @@
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package raygui
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package raygui
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import (
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rl "github.com/gen2brain/raylib-go/raylib"
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)
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// GUI controls states
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// GUI controls states
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type ControlState int
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type ControlState int
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@ -13,4 +17,31 @@ const (
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Focused
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Focused
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// Pressed indicates the mouse is hovering over the GUI element and LMB is pressed down.
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// Pressed indicates the mouse is hovering over the GUI element and LMB is pressed down.
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Pressed
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Pressed
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// Clicked indicates the mouse is hovering over the GUI element and LMB has just been released.
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Clicked
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)
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)
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// IsColliding will return true if 'point' is within any of the given rectangles.
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func IsInAny(point rl.Vector2, rectangles ...rl.Rectangle) bool {
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for _, rect := range rectangles {
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if rl.CheckCollisionPointRec(point, rect) {
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return true
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}
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}
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return false
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}
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// GetInteractionState determines the current state of a control based on mouse position and
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// button states.
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func GetInteractionState(rectangles ...rl.Rectangle) ControlState {
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switch {
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case !IsInAny(rl.GetMousePosition(), rectangles...):
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return Normal
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case rl.IsMouseButtonDown(rl.MouseLeftButton):
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return Pressed
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case rl.IsMouseButtonReleased(rl.MouseLeftButton) || rl.IsMouseButtonPressed(rl.MouseLeftButton):
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return Clicked
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default:
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return Focused
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}
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}
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