UploadMesh(mesh *Mesh, dynamic bool) added
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1 changed files with 5 additions and 0 deletions
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@ -634,3 +634,8 @@ func GetRayCollisionQuad(ray Ray, p1, p2, p3, p4 Vector3) RayCollision {
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v := newRayCollisionFromPointer(unsafe.Pointer(&ret))
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v := newRayCollisionFromPointer(unsafe.Pointer(&ret))
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return v
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return v
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}
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}
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// Upload vertex data into a VAO (if supported) and VBO
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func UploadMesh(mesh *Mesh, dynamic bool) {
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C.UploadMesh(mesh.cptr(), C.bool(dynamic))
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}
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