Update examples

This commit is contained in:
Milan Nikolic 2017-10-26 19:03:17 +02:00
parent 2a0340eb70
commit ee66ee4d8e
14 changed files with 46 additions and 43 deletions

View file

@ -7,7 +7,7 @@ in vec3 vertexNormal;
in vec4 vertexColor;
// Input uniform values
uniform mat4 mvpMatrix;
uniform mat4 mvp;
// Output vertex attributes (to fragment shader)
out vec2 fragTexCoord;
@ -22,5 +22,5 @@ void main()
fragColor = vertexColor;
// Calculate final vertex position
gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
}
gl_Position = mvp*vec4(vertexPosition, 1.0);
}

View file

@ -36,7 +36,7 @@ func main() {
raylib.DrawText("USING CUSTOM SHADER", 190, 40, 10, raylib.Red)
raylib.DrawRectangle(250-60, 90, 120, 60, raylib.Red)
raylib.DrawRectangleGradient(250-90, 170, 180, 130, raylib.Maroon, raylib.Gold)
raylib.DrawRectangleGradientH(250-90, 170, 180, 130, raylib.Maroon, raylib.Gold)
raylib.DrawRectangleLines(250-40, 320, 80, 60, raylib.Orange)
// Activate our default shader for next drawings