Update examples
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14 changed files with 46 additions and 43 deletions
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@ -7,7 +7,7 @@ in vec3 vertexNormal;
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in vec4 vertexColor;
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// Input uniform values
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uniform mat4 mvpMatrix;
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uniform mat4 mvp;
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// Output vertex attributes (to fragment shader)
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out vec2 fragTexCoord;
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@ -22,5 +22,5 @@ void main()
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fragColor = vertexColor;
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// Calculate final vertex position
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gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
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}
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gl_Position = mvp*vec4(vertexPosition, 1.0);
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}
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@ -20,7 +20,8 @@ func main() {
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dwarf := raylib.LoadModel("dwarf.obj") // Load OBJ model
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texture := raylib.LoadTexture("dwarf_diffuse.png") // Load model texture
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dwarf.Material.TexDiffuse = texture // Set dwarf model diffuse texture
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dwarf.Material.Maps[raylib.MapDiffuse].Texture = texture // Set dwarf model diffuse texture
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position := raylib.NewVector3(0.0, 0.0, 0.0) // Set model position
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