Update examples
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14 changed files with 46 additions and 43 deletions
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@ -24,8 +24,8 @@ func main() {
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texture := raylib.LoadTexture("dwarf_diffuse.png") // Load model texture
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shader := raylib.LoadShader("glsl330/base.vs", "glsl330/grayscale.fs") // Load model shader
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dwarf.Material.Shader = shader // Set shader effect to 3d model
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dwarf.Material.TexDiffuse = texture // Bind texture to model
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dwarf.Material.Shader = shader // Set shader effect to 3d model
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dwarf.Material.Maps[raylib.MapDiffuse].Texture = texture // Set dwarf model diffuse texture
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position := raylib.NewVector3(0.0, 0.0, 0.0) // Set model position
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