Update examples

This commit is contained in:
Milan Nikolic 2017-10-26 19:03:17 +02:00
parent 2a0340eb70
commit ee66ee4d8e
14 changed files with 46 additions and 43 deletions

View file

@ -7,7 +7,7 @@ in vec3 vertexNormal;
in vec4 vertexColor;
// Input uniform values
uniform mat4 mvpMatrix;
uniform mat4 mvp;
// Output vertex attributes (to fragment shader)
out vec2 fragTexCoord;
@ -22,5 +22,5 @@ void main()
fragColor = vertexColor;
// Calculate final vertex position
gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
}
gl_Position = mvp*vec4(vertexPosition, 1.0);
}

View file

@ -24,8 +24,8 @@ func main() {
texture := raylib.LoadTexture("dwarf_diffuse.png") // Load model texture
shader := raylib.LoadShader("glsl330/base.vs", "glsl330/grayscale.fs") // Load model shader
dwarf.Material.Shader = shader // Set shader effect to 3d model
dwarf.Material.TexDiffuse = texture // Bind texture to model
dwarf.Material.Shader = shader // Set shader effect to 3d model
dwarf.Material.Maps[raylib.MapDiffuse].Texture = texture // Set dwarf model diffuse texture
position := raylib.NewVector3(0.0, 0.0, 0.0) // Set model position