ModelAnimation.GetFramePose() added #466
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1 changed files with 6 additions and 0 deletions
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@ -937,6 +937,12 @@ func (m ModelAnimation) GetBones() []BoneInfo {
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return unsafe.Slice(m.Bones, m.BoneCount)
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}
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// GetFramePose returns the Transform for a specific bone at a specific frame
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func (m ModelAnimation) GetFramePose(frame, bone int) Transform {
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framePoses := unsafe.Slice(m.FramePoses, m.FrameCount)
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return unsafe.Slice(framePoses[frame], m.BoneCount)[bone]
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}
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// RayCollision type - ray hit information
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type RayCollision struct {
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Hit bool
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