IsTextureReady has been renamed

This commit is contained in:
JupiterRider 2024-11-24 14:44:41 +01:00
parent d81d956c18
commit dbf9ed2bff
2 changed files with 8 additions and 8 deletions

View file

@ -336,7 +336,7 @@ var loadTexture func(texture uintptr, fileName string)
var loadTextureFromImage func(texture uintptr, image uintptr)
var loadTextureCubemap func(texture uintptr, image uintptr, layout int32)
var loadRenderTexture func(texture uintptr, width int32, height int32)
var isTextureReady func(texture uintptr) bool
var isTextureValid func(texture uintptr) bool
var unloadTexture func(texture uintptr)
var isRenderTextureReady func(target uintptr) bool
var unloadRenderTexture func(target uintptr)
@ -848,7 +848,7 @@ func init() {
purego.RegisterLibFunc(&loadTextureFromImage, raylibDll, "LoadTextureFromImage")
purego.RegisterLibFunc(&loadTextureCubemap, raylibDll, "LoadTextureCubemap")
purego.RegisterLibFunc(&loadRenderTexture, raylibDll, "LoadRenderTexture")
purego.RegisterLibFunc(&isTextureReady, raylibDll, "IsTextureReady")
purego.RegisterLibFunc(&isTextureValid, raylibDll, "IsTextureValid")
purego.RegisterLibFunc(&unloadTexture, raylibDll, "UnloadTexture")
purego.RegisterLibFunc(&isRenderTextureReady, raylibDll, "IsRenderTextureReady")
purego.RegisterLibFunc(&unloadRenderTexture, raylibDll, "UnloadRenderTexture")
@ -2815,9 +2815,9 @@ func LoadRenderTexture(width int32, height int32) RenderTexture2D {
return texture
}
// IsTextureReady - Check if a texture is ready
func IsTextureReady(texture Texture2D) bool {
return isTextureReady(uintptr(unsafe.Pointer(&texture)))
// IsTextureValid - Check if a texture is valid (loaded in GPU)
func IsTextureValid(texture Texture2D) bool {
return isTextureValid(uintptr(unsafe.Pointer(&texture)))
}
// UnloadTexture - Unload texture from GPU memory (VRAM)

View file

@ -200,10 +200,10 @@ func UnloadImage(image *Image) {
C.UnloadImage(*cimage)
}
// IsTextureReady - Check if a texture is ready
func IsTextureReady(texture Texture2D) bool {
// IsTextureValid - Check if a texture is valid (loaded in GPU)
func IsTextureValid(texture Texture2D) bool {
ctexture := texture.cptr()
ret := C.IsTextureReady(*ctexture)
ret := C.IsTextureValid(*ctexture)
v := bool(ret)
return v
}