Fix misspell

This commit is contained in:
Milan Nikolic 2017-04-24 19:29:59 +02:00
parent e26bb6378f
commit dbd7f0c65e

View file

@ -43,8 +43,8 @@ func Vector2Subtract(v1, v2 raylib.Vector2) raylib.Vector2 {
return raylib.NewVector2(v1.X-v2.X, v1.Y-v2.Y) return raylib.NewVector2(v1.X-v2.X, v1.Y-v2.Y)
} }
// Vector2Lenght - Calculate vector lenght // Vector2Length - Calculate vector length
func Vector2Lenght(v raylib.Vector2) float32 { func Vector2Length(v raylib.Vector2) float32 {
return float32(math.Sqrt(float64((v.X * v.X) + (v.Y * v.Y)))) return float32(math.Sqrt(float64((v.X * v.X) + (v.Y * v.Y))))
} }
@ -58,7 +58,7 @@ func Vector2Distance(v1, v2 raylib.Vector2) float32 {
return float32(math.Sqrt(float64((v1.X-v2.X)*(v1.X-v2.X) + (v1.Y-v2.Y)*(v1.Y-v2.Y)))) return float32(math.Sqrt(float64((v1.X-v2.X)*(v1.X-v2.X) + (v1.Y-v2.Y)*(v1.Y-v2.Y))))
} }
// Vector2Angle - Calculate angle from two vectors in X-axis // Vector2Angle - Calculate angle between two vectors in X-axis
func Vector2Angle(v1, v2 raylib.Vector2) float32 { func Vector2Angle(v1, v2 raylib.Vector2) float32 {
angle := float32(math.Atan2(float64(v2.Y-v1.Y), float64(v2.X-v1.X)) * (180.0 / float64(raylib.Pi))) angle := float32(math.Atan2(float64(v2.Y-v1.Y), float64(v2.X-v1.X)) * (180.0 / float64(raylib.Pi)))
@ -89,7 +89,7 @@ func Vector2Divide(v *raylib.Vector2, div float32) {
// Vector2Normalize - Normalize provided vector // Vector2Normalize - Normalize provided vector
func Vector2Normalize(v *raylib.Vector2) { func Vector2Normalize(v *raylib.Vector2) {
Vector2Divide(v, Vector2Lenght(*v)) Vector2Divide(v, Vector2Length(*v))
} }
// VectorZero - Vector with components value 0.0 // VectorZero - Vector with components value 0.0