Merge pull request #489 from JupiterRider/missing_rlgl_constants
missing constants from RLGL added
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db8e47f0e5
1 changed files with 35 additions and 0 deletions
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@ -50,6 +50,41 @@ const (
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FragmentShader = 0x8B30 // GL_FRAGMENT_SHADER
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VertexShader = 0x8B31 // GL_VERTEX_SHADER
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ComputeShader = 0x91B9 // GL_COMPUTE_SHADER
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// GL blending factors
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Zero = 0 // GL_ZERO
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One = 1 // GL_ONE
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SrcColor = 0x0300 // GL_SRC_COLOR
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OneMinusSrcColor = 0x0301 // GL_ONE_MINUS_SRC_COLOR
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SrcAlpha = 0x0302 // GL_SRC_ALPHA
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OneMinusSrcAlpha = 0x0303 // GL_ONE_MINUS_SRC_ALPHA
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DstAlpha = 0x0304 // GL_DST_ALPHA
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OneMinusDstAlpha = 0x0305 // GL_ONE_MINUS_DST_ALPHA
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DstColor = 0x0306 // GL_DST_COLOR
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OneMinusDstColor = 0x0307 // GL_ONE_MINUS_DST_COLOR
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SrcAlphaSaturate = 0x0308 // GL_SRC_ALPHA_SATURATE
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ConstantColor = 0x8001 // GL_CONSTANT_COLOR
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OneMinusConstantColor = 0x8002 // GL_ONE_MINUS_CONSTANT_COLOR
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ConstantAlpha = 0x8003 // GL_CONSTANT_ALPHA
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OneMinusConstantAlpha = 0x8004 // GL_ONE_MINUS_CONSTANT_ALPHA
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// GL blending functions/equations
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FuncAdd = 0x8006 // GL_FUNC_ADD
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Min = 0x8007 // GL_MIN
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Max = 0x8008 // GL_MAX
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FuncSubtract = 0x800A // GL_FUNC_SUBTRACT
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FuncReverseSubtract = 0x800B // GL_FUNC_REVERSE_SUBTRACT
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BlendEquation = 0x8009 // GL_BLEND_EQUATION
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BlendEquationRgb = BlendEquation // GL_BLEND_EQUATION_RGB (Same as BLEND_EQUATION)
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BlendEquationAlpha = 0x883D // GL_BLEND_EQUATION_ALPHA
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BlendDstRgb = 0x80C8 // GL_BLEND_DST_RGB
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BlendSrcRgb = 0x80C9 // GL_BLEND_SRC_RGB
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BlendDstAlpha = 0x80CA // GL_BLEND_DST_ALPHA
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BlendSrcAlpha = 0x80CB // GL_BLEND_SRC_ALPHA
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BlendColor = 0x8005 // GL_BLEND_COLOR
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ReadFramebuffer = 0x8CA8 // GL_READ_FRAMEBUFFER
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DrawFramebuffer = 0x8CA9 // GL_DRAW_FRAMEBUFFER
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)
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// VertexBuffer - Dynamic vertex buffers (position + texcoords + colors + indices arrays)
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