Failing due to RayGui import not sure why
The example works however something to do with the RayGui import is causing it to fail, deleting.
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2 changed files with 0 additions and 99 deletions
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package main
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import (
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"math"
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rg "github.com/gen2brain/raylib-go/raygui"
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rl "github.com/gen2brain/raylib-go/raylib"
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)
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func main() {
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screenWidth := int32(800)
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screenHeight := int32(450)
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rl.InitWindow(screenWidth, screenHeight, "raylib [shapes] example - draw circle sector")
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cntr := rl.NewVector2(float32(rl.GetScreenWidth()-300)/2, float32(rl.GetScreenHeight())/2)
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outerRad, startAngle, endAngle, segments := float32(180), float32(0), float32(180), float32(10)
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minSegments := 4
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rl.SetTargetFPS(60)
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for !rl.WindowShouldClose() {
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rl.BeginDrawing()
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rl.ClearBackground(rl.RayWhite)
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rl.DrawLine(500, 0, 500, int32(rl.GetScreenHeight()), rl.Fade(rl.LightGray, 0.5))
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rl.DrawRectangle(500, 0, int32(rl.GetScreenWidth()-500), int32(rl.GetScreenHeight()), rl.Fade(rl.LightGray, 0.3))
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rl.DrawCircleSector(cntr, outerRad, startAngle, endAngle, int32(segments), rl.Fade(rl.Maroon, 0.5))
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rl.DrawCircleSectorLines(cntr, outerRad, startAngle, endAngle, int32(segments), rl.Fade(rl.Maroon, 0.8))
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startAngle = rg.SliderBar(rl.NewRectangle(600, 40, 120, 20), "Start Angle", "", startAngle, 0, 720)
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endAngle = rg.SliderBar(rl.NewRectangle(600, 70, 120, 20), "End Angle", "", endAngle, 0, 720)
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outerRad = rg.SliderBar(rl.NewRectangle(600, 140, 120, 20), "Radius", "", outerRad, 0, 200)
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segments = rg.SliderBar(rl.NewRectangle(600, 170, 120, 20), "Segments", "", segments, 0, 100)
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minSegments = int(math.Ceil(float64(endAngle-startAngle) / 90))
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if segments >= float32(minSegments) {
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rl.DrawText("MODE: MANUAL", 600, 200, 10, rl.Maroon)
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} else {
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rl.DrawText("MODE: AUTO", 600, 200, 10, rl.DarkGray)
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}
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rl.EndDrawing()
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}
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rl.CloseWindow()
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}
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package main
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import (
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rg "github.com/gen2brain/raylib-go/raygui"
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rl "github.com/gen2brain/raylib-go/raylib"
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)
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func main() {
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screenWidth := int32(800)
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screenHeight := int32(450)
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rl.InitWindow(screenWidth, screenHeight, "raylib [shapes] example - draw ring")
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cntr := rl.NewVector2(float32(rl.GetScreenWidth()-300)/2, float32(rl.GetScreenHeight())/2)
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innerRad, outerRad := float32(80), float32(190)
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startAngle, endAngle, segments := float32(0), float32(360), float32(0)
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drawRing, drawRingLines, drawCircLines := true, false, false
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rl.SetTargetFPS(60)
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for !rl.WindowShouldClose() {
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rl.BeginDrawing()
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rl.ClearBackground(rl.RayWhite)
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rl.DrawLine(500, 0, 500, int32(rl.GetScreenHeight()), rl.Fade(rl.LightGray, 0.3))
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if drawRing {
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rl.DrawRing(cntr, innerRad, outerRad, startAngle, endAngle, int32(segments), rl.Fade(rl.Maroon, 0.7))
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}
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if drawRingLines {
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rl.DrawRingLines(cntr, innerRad, outerRad, startAngle, endAngle, int32(segments), rl.Fade(rl.Black, 0.7))
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}
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if drawCircLines {
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rl.DrawCircleSectorLines(cntr, outerRad, startAngle, endAngle, int32(segments), rl.Fade(rl.Black, 0.7))
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}
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startAngle = rg.SliderBar(rl.NewRectangle(600, 40, 120, 20), "Start Angle", "", startAngle, -450, 450)
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endAngle = rg.SliderBar(rl.NewRectangle(600, 70, 120, 20), "End Angle", "", endAngle, -450, 450)
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innerRad = rg.SliderBar(rl.NewRectangle(600, 140, 120, 20), "Inner Radius", "", innerRad, -450, 450)
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outerRad = rg.SliderBar(rl.NewRectangle(600, 170, 120, 20), "Outer Radius", "", outerRad, -450, 450)
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drawRing = rg.CheckBox(rl.NewRectangle(600, 320, 20, 20), "Draw Ring", drawRing)
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drawRingLines = rg.CheckBox(rl.NewRectangle(600, 350, 20, 20), "Draw Ring Lines", drawRingLines)
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drawCircLines = rg.CheckBox(rl.NewRectangle(600, 380, 20, 20), "Draw Ring", drawCircLines)
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rl.EndDrawing()
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}
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rl.CloseWindow()
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}
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