From 14b0f48aff4af0863734ff249ca37b444e03c3bb Mon Sep 17 00:00:00 2001 From: Zykatious <30608121+Zykatious@users.noreply.github.com> Date: Thu, 23 Nov 2017 23:52:50 +0000 Subject: [PATCH] Create life.go --- examples/games/life/life.go | 190 ++++++++++++++++++++++++++++++++++++ 1 file changed, 190 insertions(+) create mode 100644 examples/games/life/life.go diff --git a/examples/games/life/life.go b/examples/games/life/life.go new file mode 100644 index 0000000..192792c --- /dev/null +++ b/examples/games/life/life.go @@ -0,0 +1,190 @@ +package main + +import ( + "math/rand" + "time" + + "github.com/gen2brain/raylib-go/raylib" +) + +const ( + squareSize = 8 +) + +// Cell type +type Cell struct { + Position raylib.Vector2 + Size raylib.Vector2 + Alive bool + Next bool + Visited bool +} + +// Game type +type Game struct { + ScreenWidth int32 + ScreenHeight int32 + FramesCounter int32 + Playing bool + Cells [][]*Cell +} + +func main() { + game := Game{} + game.Init() + raylib.InitWindow(game.ScreenWidth, game.ScreenHeight, "Conway's Game of Life") + raylib.SetTargetFPS(20) + for !raylib.WindowShouldClose() { + if game.Playing { + game.Update() + } + game.Input() + + game.Draw() + } + raylib.CloseWindow() +} + +// Init - Initialize game +func (g *Game) Init() { + g.ScreenWidth = 1024 + g.ScreenHeight = 768 + g.FramesCounter = 0 + + g.Cells = make([][]*Cell, g.ScreenWidth/squareSize+1) + for i := int32(0); i <= g.ScreenWidth/squareSize; i++ { + g.Cells[i] = make([]*Cell, g.ScreenHeight/squareSize+1) + } + + for x := int32(0); x <= g.ScreenWidth/squareSize; x++ { + for y := int32(0); y <= g.ScreenHeight/squareSize; y++ { + g.Cells[x][y] = &Cell{} + g.Cells[x][y].Position = raylib.NewVector2((float32(x) * squareSize), (float32(y)*squareSize)+1) + g.Cells[x][y].Size = raylib.NewVector2(squareSize-1, squareSize-1) + rand.Seed(time.Now().UnixNano()) + if rand.Float64() < 0.1 { + g.Cells[x][y].Alive = true + } + } + } +} + +// Input - Game input +func (g *Game) Input() { + // control + if raylib.IsKeyPressed(raylib.KeyR) { + g.Init() + } + if raylib.IsKeyDown(raylib.KeyRight) && !g.Playing { + g.Update() + } + if raylib.IsKeyPressed(raylib.KeySpace) { + g.Playing = !g.Playing + } + + g.FramesCounter++ +} + +// Update - Update game +func (g *Game) Update() { + for i := int32(0); i <= g.ScreenWidth/squareSize; i++ { + for j := int32(0); j <= g.ScreenHeight/squareSize; j++ { + NeighbourCount := 0 + if j-1 >= 0 { + if g.Cells[i][j-1].Alive { + NeighbourCount++ + } + } + if j+1 <= g.ScreenHeight/squareSize { + if g.Cells[i][j+1].Alive { + NeighbourCount++ + } + } + if i-1 >= 0 { + if g.Cells[i-1][j].Alive { + NeighbourCount++ + } + } + if i+1 <= g.ScreenWidth/squareSize { + if g.Cells[i+1][j].Alive { + NeighbourCount++ + } + } + if i-1 >= 0 && j-1 >= 0 { + if g.Cells[i-1][j-1].Alive { + NeighbourCount++ + } + } + if i-1 >= 0 && j+1 <= g.ScreenHeight/squareSize { + if g.Cells[i-1][j+1].Alive { + NeighbourCount++ + } + } + if i+1 <= g.ScreenWidth/squareSize && j-1 >= 0 { + if g.Cells[i+1][j-1].Alive { + NeighbourCount++ + } + } + if i+1 <= g.ScreenWidth/squareSize && j+1 <= g.ScreenHeight/squareSize { + if g.Cells[i+1][j+1].Alive { + NeighbourCount++ + } + } + if g.Cells[i][j].Alive { + if NeighbourCount < 2 { + g.Cells[i][j].Next = false + } else if NeighbourCount > 3 { + g.Cells[i][j].Next = false + } else { + g.Cells[i][j].Next = true + } + } else { + if NeighbourCount == 3 { + g.Cells[i][j].Next = true + g.Cells[i][j].Visited = true + } + } + } + } + for i := int32(0); i <= g.ScreenWidth/squareSize; i++ { + for j := int32(0); j < g.ScreenHeight/squareSize; j++ { + g.Cells[i][j].Alive = g.Cells[i][j].Next + } + } +} + +// Draw - Draw game +func (g *Game) Draw() { + raylib.BeginDrawing() + raylib.ClearBackground(raylib.RayWhite) + + // Draw cells + for x := int32(0); x <= g.ScreenWidth/squareSize; x++ { + for y := int32(0); y <= g.ScreenHeight/squareSize; y++ { + if g.Cells[x][y].Alive { + raylib.DrawRectangleV(g.Cells[x][y].Position, g.Cells[x][y].Size, raylib.Blue) + } else if g.Cells[x][y].Visited { + raylib.DrawRectangleV(g.Cells[x][y].Position, g.Cells[x][y].Size, raylib.Color{R: 128, G: 177, B: 136, A: 255}) + } + } + } + + // Draw grid lines + for i := int32(0); i < g.ScreenWidth/squareSize+1; i++ { + raylib.DrawLineV( + raylib.NewVector2(float32(squareSize*i), 0), + raylib.NewVector2(float32(squareSize*i), float32(g.ScreenHeight)), + raylib.LightGray, + ) + } + + for i := int32(0); i < g.ScreenHeight/squareSize+1; i++ { + raylib.DrawLineV( + raylib.NewVector2(0, float32(squareSize*i)), + raylib.NewVector2(float32(g.ScreenWidth), float32(squareSize*i)), + raylib.LightGray, + ) + } + + raylib.EndDrawing() +}