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39
examples/textures/to_image/main.go
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39
examples/textures/to_image/main.go
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package main
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import (
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"github.com/gen2brain/raylib-go/raylib"
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)
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func main() {
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screenWidth := int32(800)
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screenHeight := int32(450)
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raylib.InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture to image")
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image := raylib.LoadImage("raylib_logo.png") // Load image data into CPU memory (RAM)
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texture := raylib.LoadTextureFromImage(image) // Image converted to texture, GPU memory (RAM -> VRAM)
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raylib.UnloadImage(image) // Unload image data from CPU memory (RAM)
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image = raylib.GetTextureData(texture) // Retrieve image data from GPU memory (VRAM -> RAM)
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raylib.UnloadTexture(texture) // Unload texture from GPU memory (VRAM)
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texture = raylib.LoadTextureFromImage(image) // Recreate texture from retrieved image data (RAM -> VRAM)
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raylib.UnloadImage(image) // Unload retrieved image data from CPU memory (RAM)
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raylib.SetTargetFPS(60)
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for !raylib.WindowShouldClose() {
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raylib.BeginDrawing()
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raylib.ClearBackground(raylib.RayWhite)
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raylib.DrawTexture(texture, screenWidth/2-texture.Width/2, screenHeight/2-texture.Height/2, raylib.White)
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raylib.DrawText("this IS a texture loaded from an image!", 300, 370, 10, raylib.Gray)
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raylib.EndDrawing()
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}
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raylib.UnloadTexture(texture)
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raylib.CloseWindow()
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}
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