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BIN
examples/textures/srcrec_dstrec/guybrush.png
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examples/textures/srcrec_dstrec/guybrush.png
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examples/textures/srcrec_dstrec/main.go
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examples/textures/srcrec_dstrec/main.go
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package main
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import (
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"github.com/gen2brain/raylib-go/raylib"
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)
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func main() {
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screenWidth := int32(800)
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screenHeight := int32(450)
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raylib.InitWindow(screenWidth, screenHeight, "raylib [textures] examples - texture source and destination rectangles")
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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guybrush := raylib.LoadTexture("guybrush.png") // Texture loading
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frameWidth := guybrush.Width / 7
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frameHeight := guybrush.Height
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// NOTE: Source rectangle (part of the texture to use for drawing)
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sourceRec := raylib.NewRectangle(0, 0, int32(frameWidth), int32(frameHeight))
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// NOTE: Destination rectangle (screen rectangle where drawing part of texture)
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destRec := raylib.NewRectangle(screenWidth/2, screenHeight/2, frameWidth*2, frameHeight*2)
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// NOTE: Origin of the texture (rotation/scale point), it's relative to destination rectangle size
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origin := raylib.NewVector2(float32(frameWidth), float32(frameHeight))
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rotation := float32(0)
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raylib.SetTargetFPS(60)
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for !raylib.WindowShouldClose() {
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// Update
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rotation++
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// Draw
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raylib.BeginDrawing()
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raylib.ClearBackground(raylib.RayWhite)
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// NOTE: Using DrawTexturePro() we can easily rotate and scale the part of the texture we draw
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// sourceRec defines the part of the texture we use for drawing
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// destRec defines the rectangle where our texture part will fit (scaling it to fit)
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// origin defines the point of the texture used as reference for rotation and scaling
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// rotation defines the texture rotation (using origin as rotation point)
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raylib.DrawTexturePro(guybrush, sourceRec, destRec, origin, rotation, raylib.White)
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raylib.DrawLine(destRec.X, 0, destRec.X, screenHeight, raylib.Gray)
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raylib.DrawLine(0, destRec.Y, screenWidth, destRec.Y, raylib.Gray)
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raylib.EndDrawing()
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}
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raylib.UnloadTexture(guybrush)
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raylib.CloseWindow()
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}
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