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Milan Nikolic 2017-01-27 09:35:30 +01:00
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package main
import (
"github.com/gen2brain/raylib-go/raylib"
)
func main() {
screenWidth := int32(800)
screenHeight := int32(450)
raylib.InitWindow(screenWidth, screenHeight, "raylib [textures] examples - texture source and destination rectangles")
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
guybrush := raylib.LoadTexture("guybrush.png") // Texture loading
frameWidth := guybrush.Width / 7
frameHeight := guybrush.Height
// NOTE: Source rectangle (part of the texture to use for drawing)
sourceRec := raylib.NewRectangle(0, 0, int32(frameWidth), int32(frameHeight))
// NOTE: Destination rectangle (screen rectangle where drawing part of texture)
destRec := raylib.NewRectangle(screenWidth/2, screenHeight/2, frameWidth*2, frameHeight*2)
// NOTE: Origin of the texture (rotation/scale point), it's relative to destination rectangle size
origin := raylib.NewVector2(float32(frameWidth), float32(frameHeight))
rotation := float32(0)
raylib.SetTargetFPS(60)
for !raylib.WindowShouldClose() {
// Update
rotation++
// Draw
raylib.BeginDrawing()
raylib.ClearBackground(raylib.RayWhite)
// NOTE: Using DrawTexturePro() we can easily rotate and scale the part of the texture we draw
// sourceRec defines the part of the texture we use for drawing
// destRec defines the rectangle where our texture part will fit (scaling it to fit)
// origin defines the point of the texture used as reference for rotation and scaling
// rotation defines the texture rotation (using origin as rotation point)
raylib.DrawTexturePro(guybrush, sourceRec, destRec, origin, rotation, raylib.White)
raylib.DrawLine(destRec.X, 0, destRec.X, screenHeight, raylib.Gray)
raylib.DrawLine(0, destRec.Y, screenWidth, destRec.Y, raylib.Gray)
raylib.EndDrawing()
}
raylib.UnloadTexture(guybrush)
raylib.CloseWindow()
}