Initial commit

This commit is contained in:
Milan Nikolic 2017-01-27 09:35:30 +01:00
commit d7ff68b487
196 changed files with 286314 additions and 0 deletions

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package main
import (
"github.com/gen2brain/raylib-go/raylib"
)
func main() {
screenWidth := int32(800)
screenHeight := int32(450)
raylib.InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture from raw data")
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
// Load RAW image data (512x512, 32bit RGBA, no file header)
sonicRaw := raylib.LoadImageRaw("texture_formats/sonic_R8G8B8A8.raw", 512, 512, raylib.UncompressedR8g8b8a8, 0)
sonic := raylib.LoadTextureFromImage(sonicRaw) // Upload CPU (RAM) image to GPU (VRAM)
raylib.UnloadImage(sonicRaw) // Unload CPU (RAM) image data
// Generate a checked texture by code (1024x1024 pixels)
width := 1024
height := 1024
// Dynamic memory allocation to store pixels data (Color type)
pixels := make([]raylib.Color, width*height)
for y := 0; y < height; y++ {
for x := 0; x < width; x++ {
if ((x/32+y/32)/1)%2 == 0 {
pixels[y*height+x] = raylib.DarkBlue
} else {
pixels[y*height+x] = raylib.SkyBlue
}
}
}
// Load pixels data into an image structure and create texture
checkedIm := raylib.LoadImageEx(pixels, int32(width), int32(height))
checked := raylib.LoadTextureFromImage(checkedIm)
raylib.UnloadImage(checkedIm) // Unload CPU (RAM) image data
// Dynamic memory must be freed after using it
pixels = nil // Unload CPU (RAM) pixels data
raylib.SetTargetFPS(60)
for !raylib.WindowShouldClose() {
raylib.BeginDrawing()
raylib.ClearBackground(raylib.RayWhite)
raylib.DrawTexture(checked, screenWidth/2-checked.Width/2, screenHeight/2-checked.Height/2, raylib.Fade(raylib.White, 0.3))
raylib.DrawTexture(sonic, 330, -20, raylib.White)
raylib.DrawText("CHECKED TEXTURE ", 84, 100, 30, raylib.DarkBlue)
raylib.DrawText("GENERATED by CODE", 72, 164, 30, raylib.DarkBlue)
raylib.DrawText("and RAW IMAGE LOADING", 46, 226, 30, raylib.DarkBlue)
raylib.EndDrawing()
}
raylib.UnloadTexture(sonic) // Texture unloading
raylib.UnloadTexture(checked) // Texture unloading
raylib.CloseWindow()
}